const char *ext;
dump_hex(buf, min(64, sizedwords), level+1);
- disasm_a3xx(buf, sizedwords, level+2, stdout, options->gpu_id);
+ try_disasm_a3xx(buf, sizedwords, level+2, stdout, options->gpu_id);
/* this is a bit ugly way, but oh well.. */
if (strstr(name, "SP_VS_OBJ")) {
}
if (contents)
- disasm_a3xx(contents, num_unit * 2, level+2, stdout, options->gpu_id);
+ try_disasm_a3xx(contents, num_unit * 2, level+2, stdout, options->gpu_id);
/* dump raw shader: */
if (ext)