for (uint32_t level = 0; level < layout->slices[level].size0; level++) {
struct fdl_slice *slice = &layout->slices[level];
struct fdl_slice *ubwc_slice = &layout->ubwc_slices[level];
- uint32_t tile_mode = (layout->ubwc_layer_size ?
- layout->tile_mode : fdl_tile_mode(layout, level));
fprintf(stderr, "%s: %ux%ux%u@%ux%u:\t%2u: stride=%4u, size=%6u,%6u, aligned_height=%3u, offset=0x%x,0x%x, layersz %5u,%5u tiling=%d\n",
util_format_name(layout->format),
slice->size0 / (slice->pitch * layout->cpp),
slice->offset, ubwc_slice->offset,
layout->layer_size, layout->ubwc_layer_size,
- tile_mode);
+ fdl_tile_mode(layout, level));
}
}