Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / freedreno / fdl / freedreno_layout.c
index 5336683ba18c10825432c2a1f26950c6e7034a2f..c6dc5ecf769c894113f4aa1a86325ee052175ea6 100644 (file)
@@ -36,6 +36,7 @@ fdl_layout_buffer(struct fdl_layout *layout, uint32_t size)
        layout->height0 = 1;
        layout->depth0 = 1;
        layout->cpp = 1;
+       layout->cpp_shift = 0;
        layout->size = size;
        layout->format = PIPE_FORMAT_R8_UINT;
        layout->nr_samples = 1;
@@ -44,11 +45,9 @@ fdl_layout_buffer(struct fdl_layout *layout, uint32_t size)
 void
 fdl_dump_layout(struct fdl_layout *layout)
 {
-       for (uint32_t level = 0; level < layout->slices[level].size0; level++) {
+       for (uint32_t level = 0; level < ARRAY_SIZE(layout->slices) && layout->slices[level].size0; level++) {
                struct fdl_slice *slice = &layout->slices[level];
                struct fdl_slice *ubwc_slice = &layout->ubwc_slices[level];
-               uint32_t tile_mode = (layout->ubwc_layer_size ?
-                               layout->tile_mode : fdl_tile_mode(layout, level));
 
                fprintf(stderr, "%s: %ux%ux%u@%ux%u:\t%2u: stride=%4u, size=%6u,%6u, aligned_height=%3u, offset=0x%x,0x%x, layersz %5u,%5u tiling=%d\n",
                                util_format_name(layout->format),
@@ -57,11 +56,11 @@ fdl_dump_layout(struct fdl_layout *layout)
                                u_minify(layout->depth0, level),
                                layout->cpp, layout->nr_samples,
                                level,
-                               slice->pitch * layout->cpp,
+                               fdl_pitch(layout, level),
                                slice->size0, ubwc_slice->size0,
-                               slice->size0 / (slice->pitch * layout->cpp),
+                               slice->size0 / fdl_pitch(layout, level),
                                slice->offset, ubwc_slice->offset,
                                layout->layer_size, layout->ubwc_layer_size,
-                               tile_mode);
+                               fdl_tile_mode(layout, level));
        }
 }