glsl,nir: Switch the enum representing shader image formats to PIPE_FORMAT.
[mesa.git] / src / freedreno / ir3 / ir3_a6xx.c
index 6fed98d7673f933a3d188067bca93312b1f76b02..8f9e5734d5929ce178dd1cb75cdaa1bc0286f3d9 100644 (file)
@@ -215,7 +215,7 @@ emit_intrinsic_store_image(struct ir3_context *ctx, nir_intrinsic_instr *intr)
        unsigned ncoords = ir3_get_image_coords(var, NULL);
        unsigned slot = ir3_get_image_slot(nir_src_as_deref(intr->src[0]));
        unsigned ibo_idx = ir3_image_to_ibo(ctx->so->shader, slot);
-       unsigned ncomp = ir3_get_num_components_for_glformat(var->data.image.format);
+       unsigned ncomp = ir3_get_num_components_for_image_format(var->data.image.format);
 
        /* src0 is offset, src1 is value:
         */