/* The maximum number of constants, in vec4's, for compute shaders. */
uint16_t max_const_compute;
+ /* Number of instructions that the shader's base address and length
+ * (instrlen divides instruction count by this) must be aligned to.
+ */
+ uint32_t instr_align;
+
/* on a3xx, the unit of indirect const load is higher than later gens (in
* vec4 units):
*/