#include "ir3_compiler.h"
#include "ir3_context.h"
+#include "ir3_image.h"
#include "ir3_shader.h"
#include "ir3_nir.h"
so->num_uniforms = ctx->s->num_uniforms;
so->num_ubos = ctx->s->info.num_ubos;
+ ir3_ibo_mapping_init(&so->image_mapping, ctx->s->info.num_textures);
+
/* Layout of constant registers, each section aligned to vec4. Note
* that pointer size (ubo, etc) changes depending on generation.
*