* inputs. So we do all the input tracking normally and fix
* things up after compile_instructions()
*/
- struct ir3_instruction *ij_pixel, *ij_sample, *ij_centroid, *ij_size;
+ struct ir3_instruction *ij[IJ_COUNT];
/* for fragment shaders, for gl_FrontFacing and gl_FragCoord: */
struct ir3_instruction *frag_face, *frag_coord;