struct ir3_instruction *frag_face, *frag_coord;
/* For vertex shaders, keep track of the system values sources */
- struct ir3_instruction *vertex_id, *basevertex, *instance_id, *base_instance, *draw_id;
+ struct ir3_instruction *vertex_id, *basevertex, *instance_id, *base_instance, *draw_id, *view_index;
/* For fragment shaders: */
struct ir3_instruction *samp_id, *samp_mask_in;