.lower_bitfield_extract_to_shifts = true,
.use_interpolated_input_intrinsics = true,
.lower_rotate = true,
+ .lower_to_scalar = true,
};
/* we don't want to lower vertex_id to _zero_based on newer gpus: */
.use_interpolated_input_intrinsics = true,
.lower_rotate = true,
.vectorize_io = true,
+ .lower_to_scalar = true,
};
const nir_shader_compiler_options *