if (key) {
if (s->info.stage == MESA_SHADER_VERTEX) {
- OPT_V(s, nir_lower_clip_vs, key->ucp_enables, false);
+ OPT_V(s, nir_lower_clip_vs, key->ucp_enables, false, false);
if (key->vclamp_color)
OPT_V(s, nir_lower_clamp_color_outputs);
} else if (s->info.stage == MESA_SHADER_FRAGMENT) {
- OPT_V(s, nir_lower_clip_fs, key->ucp_enables);
+ OPT_V(s, nir_lower_clip_fs, key->ucp_enables, false);
if (key->fclamp_color)
OPT_V(s, nir_lower_clamp_color_outputs);
}