/* fragment shader specific: */
bool bary : 1; /* fetched varying (vs one loaded into reg) */
bool rasterflat : 1; /* special handling for emit->rasterflat */
- bool use_ldlv : 1; /* internal to ir3_compiler_nir */
bool half : 1;
- enum glsl_interp_mode interpolate;
+ bool flat : 1;
} inputs[32 + 2]; /* +POSITION +FACE */
/* sum of input components (scalar). For frag shaders, it only counts