<reg32 offset="0x050A" name="RBBM_PERFCTR_RBBM_SEL_3"/>
<reg32 offset="0x050B" name="RBBM_PERFCTR_GPU_BUSY_MASKED"/>
<reg32 offset="0x0533" name="RBBM_ISDB_CNT"/>
+
+ <!---
+ This block of registers aren't tied to perf counters. They
+ count various geometry stats, for example number of
+ vertices in, number of primnitives assembled etc.
+ -->
+
+ <reg32 offset="0x0540" name="RBBM_PRIMCTR_0_LO"/>
+ <reg32 offset="0x0541" name="RBBM_PRIMCTR_0_HI"/>
+ <reg32 offset="0x0542" name="RBBM_PRIMCTR_1_LO"/>
+ <reg32 offset="0x0543" name="RBBM_PRIMCTR_1_HI"/>
+ <reg32 offset="0x0544" name="RBBM_PRIMCTR_2_LO"/>
+ <reg32 offset="0x0545" name="RBBM_PRIMCTR_2_HI"/>
+ <reg32 offset="0x0546" name="RBBM_PRIMCTR_3_LO"/>
+ <reg32 offset="0x0547" name="RBBM_PRIMCTR_3_HI"/>
+ <reg32 offset="0x0548" name="RBBM_PRIMCTR_4_LO"/>
+ <reg32 offset="0x0549" name="RBBM_PRIMCTR_4_HI"/>
+ <reg32 offset="0x054a" name="RBBM_PRIMCTR_5_LO"/>
+ <reg32 offset="0x054b" name="RBBM_PRIMCTR_5_HI"/>
+ <reg32 offset="0x054c" name="RBBM_PRIMCTR_6_LO"/>
+ <reg32 offset="0x054d" name="RBBM_PRIMCTR_6_HI"/>
+ <reg32 offset="0x054e" name="RBBM_PRIMCTR_7_LO"/>
+ <reg32 offset="0x054f" name="RBBM_PRIMCTR_7_HI"/>
+ <!-- PRIMCTR_8 appears to count number of primitives coming out of GS -->
+ <reg32 offset="0x0550" name="RBBM_PRIMCTR_8_LO"/>
+ <reg32 offset="0x0551" name="RBBM_PRIMCTR_8_HI"/>
+ <reg32 offset="0x0552" name="RBBM_PRIMCTR_9_LO"/>
+ <reg32 offset="0x0553" name="RBBM_PRIMCTR_9_HI"/>
+ <reg32 offset="0x0554" name="RBBM_PRIMCTR_10_LO"/>
+ <reg32 offset="0x0555" name="RBBM_PRIMCTR_10_HI"/>
+
+
<reg32 offset="0xF400" name="RBBM_SECVID_TRUST_CNTL"/>
<reg32 offset="0xF800" name="RBBM_SECVID_TSB_TRUSTED_BASE_LO"/>
<reg32 offset="0xF801" name="RBBM_SECVID_TSB_TRUSTED_BASE_HI"/>