#include "vk_format.h"
#include "tu_cs.h"
-#include "tu_blit.h"
#define OVERFLOW_FLAG_REG REG_A6XX_CP_SCRATCH_REG(0)
return VK_SUCCESS;
}
-static bool
-is_linear_mipmapped(const struct tu_image_view *iview)
-{
- return iview->image->layout.tile_mode == TILE6_LINEAR &&
- iview->base_mip != iview->image->level_count - 1;
-}
-
-static bool
-force_sysmem(const struct tu_cmd_buffer *cmd,
- const struct VkRect2D *render_area)
-{
- const struct tu_framebuffer *fb = cmd->state.framebuffer;
- const struct tu_physical_device *device = cmd->device->physical_device;
- bool has_linear_mipmapped_store = false;
- const struct tu_render_pass *pass = cmd->state.pass;
-
- /* Layered rendering requires sysmem. */
- if (fb->layers > 1)
- return true;
-
- /* Iterate over all the places we call tu6_emit_store_attachment() */
- for (unsigned i = 0; i < pass->subpass_count; i++) {
- const struct tu_subpass *subpass = &pass->subpasses[i];
- if (subpass->resolve_attachments) {
- for (unsigned i = 0; i < subpass->color_count; i++) {
- uint32_t a = subpass->resolve_attachments[i].attachment;
- if (a != VK_ATTACHMENT_UNUSED &&
- cmd->state.pass->attachments[a].store_op == VK_ATTACHMENT_STORE_OP_STORE) {
- const struct tu_image_view *iview = fb->attachments[a].attachment;
- if (is_linear_mipmapped(iview)) {
- has_linear_mipmapped_store = true;
- break;
- }
- }
- }
- }
- }
-
- for (unsigned i = 0; i < pass->attachment_count; i++) {
- if (pass->attachments[i].gmem_offset >= 0 &&
- cmd->state.pass->attachments[i].store_op == VK_ATTACHMENT_STORE_OP_STORE) {
- const struct tu_image_view *iview = fb->attachments[i].attachment;
- if (is_linear_mipmapped(iview)) {
- has_linear_mipmapped_store = true;
- break;
- }
- }
- }
-
- /* Linear textures cannot have any padding between mipmap levels and their
- * height isn't padded, while at the same time the GMEM->MEM resolve does
- * not have per-pixel granularity, so if the image height isn't aligned to
- * the resolve granularity and the render area is tall enough, we may wind
- * up writing past the bottom of the image into the next miplevel or even
- * past the end of the image. For the last miplevel, the layout code should
- * insert enough padding so that the overdraw writes to the padding. To
- * work around this, we force-enable sysmem rendering.
- */
- const uint32_t y2 = render_area->offset.y + render_area->extent.height;
- const uint32_t aligned_y2 = ALIGN_POT(y2, device->tile_align_h);
-
- return has_linear_mipmapped_store && aligned_y2 > fb->height;
-}
-
static void
tu_tiling_config_update_tile_layout(struct tu_tiling_config *tiling,
const struct tu_device *dev,
uint32_t pixels)
{
- const uint32_t tile_align_w = dev->physical_device->tile_align_w;
- const uint32_t tile_align_h = dev->physical_device->tile_align_h;
- const uint32_t max_tile_width = 1024; /* A6xx */
+ const uint32_t tile_align_w = 64; /* note: 32 when no input attachments */
+ const uint32_t tile_align_h = 16;
+ const uint32_t max_tile_width = 1024;
/* note: don't offset the tiling config by render_area.offset,
* because binning pass can't deal with it
}
}
-#define tu_image_view_ubwc_pitches(iview) \
- .pitch = tu_image_ubwc_pitch(iview->image, iview->base_mip), \
- .array_pitch = tu_image_ubwc_size(iview->image, iview->base_mip) >> 2
-
static void
tu6_emit_zs(struct tu_cmd_buffer *cmd,
const struct tu_subpass *subpass,
continue;
const struct tu_image_view *iview = fb->attachments[a].attachment;
- const enum a6xx_tile_mode tile_mode =
- tu6_get_image_tile_mode(iview->image, iview->base_mip);
mrt_comp[i] = 0xf;
if (vk_format_is_srgb(iview->vk_format))
srgb_cntl |= (1 << i);
- const struct tu_native_format format =
- tu6_format_color(iview->vk_format, iview->image->layout.tile_mode);
+ struct tu_native_format format =
+ tu6_format_image(iview->image, iview->vk_format, iview->base_mip);
tu_cs_emit_regs(cs,
A6XX_RB_MRT_BUF_INFO(i,
- .color_tile_mode = tile_mode,
+ .color_tile_mode = format.tile_mode,
.color_format = format.fmt,
.color_swap = format.swap),
A6XX_RB_MRT_PITCH(i, tu_image_stride(iview->image, iview->base_mip)),
.type = LAYER_2D_ARRAY));
}
-static void
-tu6_emit_msaa(struct tu_cmd_buffer *cmd,
- const struct tu_subpass *subpass,
- struct tu_cs *cs)
+void
+tu6_emit_msaa(struct tu_cs *cs, VkSampleCountFlagBits vk_samples)
{
- const enum a3xx_msaa_samples samples = tu_msaa_samples(subpass->samples);
+ const enum a3xx_msaa_samples samples = tu_msaa_samples(vk_samples);
bool msaa_disable = samples == MSAA_ONE;
tu_cs_emit_regs(cs,
uint32_t x2 = x1 + render_area->extent.width - 1;
uint32_t y2 = y1 + render_area->extent.height - 1;
- /* TODO: alignment requirement seems to be less than tile_align_w/h */
if (align) {
- x1 = x1 & ~cmd->device->physical_device->tile_align_w;
- y1 = y1 & ~cmd->device->physical_device->tile_align_h;
- x2 = ALIGN_POT(x2 + 1, cmd->device->physical_device->tile_align_w) - 1;
- y2 = ALIGN_POT(y2 + 1, cmd->device->physical_device->tile_align_h) - 1;
+ x1 = x1 & ~(GMEM_ALIGN_W - 1);
+ y1 = y1 & ~(GMEM_ALIGN_H - 1);
+ x2 = ALIGN_POT(x2 + 1, GMEM_ALIGN_W) - 1;
+ y2 = ALIGN_POT(y2 + 1, GMEM_ALIGN_H) - 1;
}
tu_cs_emit_regs(cs,
A6XX_RB_BLIT_SCISSOR_BR(.x = x2, .y = y2));
}
-static void
-tu6_emit_blit_info(struct tu_cmd_buffer *cmd,
- struct tu_cs *cs,
- const struct tu_image_view *iview,
- uint32_t gmem_offset,
- bool resolve)
-{
- tu_cs_emit_regs(cs,
- A6XX_RB_BLIT_INFO(.unk0 = !resolve, .gmem = !resolve));
-
- const struct tu_native_format format =
- tu6_format_color(iview->vk_format, iview->image->layout.tile_mode);
-
- enum a6xx_tile_mode tile_mode =
- tu6_get_image_tile_mode(iview->image, iview->base_mip);
- tu_cs_emit_regs(cs,
- A6XX_RB_BLIT_DST_INFO(
- .tile_mode = tile_mode,
- .samples = tu_msaa_samples(iview->image->samples),
- .color_format = format.fmt,
- .color_swap = format.swap,
- .flags = iview->image->layout.ubwc_layer_size != 0),
- A6XX_RB_BLIT_DST(tu_image_view_base_ref(iview)),
- A6XX_RB_BLIT_DST_PITCH(tu_image_stride(iview->image, iview->base_mip)),
- A6XX_RB_BLIT_DST_ARRAY_PITCH(iview->image->layout.layer_size));
-
- if (iview->image->layout.ubwc_layer_size) {
- tu_cs_emit_regs(cs,
- A6XX_RB_BLIT_FLAG_DST(tu_image_view_ubwc_base_ref(iview)),
- A6XX_RB_BLIT_FLAG_DST_PITCH(tu_image_view_ubwc_pitches(iview)));
- }
-
- tu_cs_emit_regs(cs,
- A6XX_RB_BLIT_BASE_GMEM(gmem_offset));
-}
-
-static void
-tu6_emit_blit(struct tu_cmd_buffer *cmd, struct tu_cs *cs)
-{
- tu6_emit_event_write(cmd, cs, BLIT, false);
-}
-
-static void
-tu6_emit_window_scissor(struct tu_cmd_buffer *cmd,
- struct tu_cs *cs,
+void
+tu6_emit_window_scissor(struct tu_cs *cs,
uint32_t x1,
uint32_t y1,
uint32_t x2,
A6XX_GRAS_RESOLVE_CNTL_2(.x = x2, .y = y2));
}
-static void
-tu6_emit_window_offset(struct tu_cmd_buffer *cmd,
- struct tu_cs *cs,
- uint32_t x1,
- uint32_t y1)
+void
+tu6_emit_window_offset(struct tu_cs *cs, uint32_t x1, uint32_t y1)
{
tu_cs_emit_regs(cs,
A6XX_RB_WINDOW_OFFSET(.x = x1, .y = y1));
if (!cmd->state.pass->gmem_pixels)
return true;
+ if (cmd->state.framebuffer->layers > 1)
+ return true;
+
return cmd->state.tiling_config.force_sysmem;
}
const uint32_t y1 = tile->begin.y;
const uint32_t x2 = tile->end.x - 1;
const uint32_t y2 = tile->end.y - 1;
- tu6_emit_window_scissor(cmd, cs, x1, y1, x2, y2);
- tu6_emit_window_offset(cmd, cs, x1, y1);
+ tu6_emit_window_scissor(cs, x1, y1, x2, y2);
+ tu6_emit_window_offset(cs, x1, y1);
tu_cs_emit_regs(cs,
A6XX_VPC_SO_OVERRIDE(.so_disable = false));
}
}
-static void
-tu6_emit_load_attachment(struct tu_cmd_buffer *cmd, struct tu_cs *cs, uint32_t a)
-{
- const struct tu_tiling_config *tiling = &cmd->state.tiling_config;
- const struct tu_framebuffer *fb = cmd->state.framebuffer;
- const struct tu_image_view *iview = fb->attachments[a].attachment;
- const struct tu_render_pass_attachment *attachment =
- &cmd->state.pass->attachments[a];
-
- if (attachment->gmem_offset < 0)
- return;
-
- const uint32_t x1 = tiling->render_area.offset.x;
- const uint32_t y1 = tiling->render_area.offset.y;
- const uint32_t x2 = x1 + tiling->render_area.extent.width;
- const uint32_t y2 = y1 + tiling->render_area.extent.height;
- const uint32_t tile_x2 =
- tiling->tile0.offset.x + tiling->tile0.extent.width * tiling->tile_count.width;
- const uint32_t tile_y2 =
- tiling->tile0.offset.y + tiling->tile0.extent.height * tiling->tile_count.height;
- bool need_load =
- x1 != tiling->tile0.offset.x || x2 != MIN2(fb->width, tile_x2) ||
- y1 != tiling->tile0.offset.y || y2 != MIN2(fb->height, tile_y2);
-
- if (need_load)
- tu_finishme("improve handling of unaligned render area");
-
- if (attachment->load_op == VK_ATTACHMENT_LOAD_OP_LOAD)
- need_load = true;
-
- if (vk_format_has_stencil(iview->vk_format) &&
- attachment->stencil_load_op == VK_ATTACHMENT_LOAD_OP_LOAD)
- need_load = true;
-
- if (need_load) {
- tu6_emit_blit_info(cmd, cs, iview, attachment->gmem_offset, false);
- tu6_emit_blit(cmd, cs);
- }
-}
-
-static void
-tu6_emit_clear_attachment(struct tu_cmd_buffer *cmd, struct tu_cs *cs,
- uint32_t a,
- const VkRenderPassBeginInfo *info)
-{
- const struct tu_framebuffer *fb = cmd->state.framebuffer;
- const struct tu_image_view *iview = fb->attachments[a].attachment;
- const struct tu_render_pass_attachment *attachment =
- &cmd->state.pass->attachments[a];
- unsigned clear_mask = 0;
-
- /* note: this means it isn't used by any subpass and shouldn't be cleared anyway */
- if (attachment->gmem_offset < 0)
- return;
-
- if (attachment->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR)
- clear_mask = 0xf;
-
- if (vk_format_has_stencil(iview->vk_format)) {
- clear_mask &= 0x1;
- if (attachment->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR)
- clear_mask |= 0x2;
- }
- if (!clear_mask)
- return;
-
- tu_clear_gmem_attachment(cmd, cs, a, clear_mask,
- &info->pClearValues[a]);
-}
-
-static void
-tu6_emit_predicated_blit(struct tu_cmd_buffer *cmd,
- struct tu_cs *cs,
- uint32_t a,
- uint32_t gmem_a,
- bool resolve)
-{
- tu_cond_exec_start(cs, CP_COND_EXEC_0_RENDER_MODE_GMEM);
-
- tu6_emit_blit_info(cmd, cs,
- cmd->state.framebuffer->attachments[a].attachment,
- cmd->state.pass->attachments[gmem_a].gmem_offset, resolve);
- tu6_emit_blit(cmd, cs);
-
- tu_cond_exec_end(cs);
-}
-
static void
tu6_emit_sysmem_resolve(struct tu_cmd_buffer *cmd,
struct tu_cs *cs,
uint32_t gmem_a)
{
const struct tu_framebuffer *fb = cmd->state.framebuffer;
- const struct tu_image_view *dst = fb->attachments[a].attachment;
- const struct tu_image_view *src = fb->attachments[gmem_a].attachment;
-
- tu_blit(cmd, cs, &(struct tu_blit) {
- .dst = sysmem_attachment_surf(dst, dst->base_layer,
- &cmd->state.tiling_config.render_area),
- .src = sysmem_attachment_surf(src, src->base_layer,
- &cmd->state.tiling_config.render_area),
- .layers = fb->layers,
- });
-}
-
-
-/* Emit a MSAA resolve operation, with both gmem and sysmem paths. */
-static void tu6_emit_resolve(struct tu_cmd_buffer *cmd,
- struct tu_cs *cs,
- uint32_t a,
- uint32_t gmem_a)
-{
- if (cmd->state.pass->attachments[a].store_op == VK_ATTACHMENT_STORE_OP_DONT_CARE)
- return;
-
- tu6_emit_predicated_blit(cmd, cs, a, gmem_a, true);
-
- tu_cond_exec_start(cs, CP_COND_EXEC_0_RENDER_MODE_SYSMEM);
- tu6_emit_sysmem_resolve(cmd, cs, a, gmem_a);
- tu_cond_exec_end(cs);
-}
-
-static void
-tu6_emit_store_attachment(struct tu_cmd_buffer *cmd,
- struct tu_cs *cs,
- uint32_t a,
- uint32_t gmem_a)
-{
- if (cmd->state.pass->attachments[a].store_op == VK_ATTACHMENT_STORE_OP_DONT_CARE)
- return;
+ struct tu_image_view *dst = fb->attachments[a].attachment;
+ struct tu_image_view *src = fb->attachments[gmem_a].attachment;
- tu6_emit_blit_info(cmd, cs,
- cmd->state.framebuffer->attachments[a].attachment,
- cmd->state.pass->attachments[gmem_a].gmem_offset, true);
- tu6_emit_blit(cmd, cs);
+ tu_resolve_sysmem(cmd, cs, src, dst, fb->layers, &cmd->state.tiling_config.render_area);
}
static void
tu_cs_emit_pkt7(cs, CP_SET_MARKER, 1);
tu_cs_emit(cs, A6XX_CP_SET_MARKER_0_MODE(RM6_RESOLVE));
- tu6_emit_blit_scissor(cmd, cs, true);
+ /* blit scissor may have been changed by CmdClearAttachments */
+ tu6_emit_blit_scissor(cmd, cs, false);
for (uint32_t a = 0; a < pass->attachment_count; ++a) {
if (pass->attachments[a].gmem_offset >= 0)
- tu6_emit_store_attachment(cmd, cs, a, a);
+ tu_store_gmem_attachment(cmd, cs, a, a);
}
if (subpass->resolve_attachments) {
for (unsigned i = 0; i < subpass->color_count; i++) {
uint32_t a = subpass->resolve_attachments[i].attachment;
if (a != VK_ATTACHMENT_UNUSED)
- tu6_emit_store_attachment(cmd, cs, a,
- subpass->color_attachments[i].attachment);
+ tu_store_gmem_attachment(cmd, cs, a,
+ subpass->color_attachments[i].attachment);
}
}
}
static void
tu6_init_hw(struct tu_cmd_buffer *cmd, struct tu_cs *cs)
{
+ const struct tu_physical_device *phys_dev = cmd->device->physical_device;
+
tu6_emit_cache_flush(cmd, cs);
tu_cs_emit_write_reg(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 0xfffff);
- tu_cs_emit_write_reg(cs, REG_A6XX_RB_CCU_CNTL, 0x10000000);
+ tu_cs_emit_regs(cs,
+ A6XX_RB_CCU_CNTL(.offset = phys_dev->ccu_offset_bypass));
tu_cs_emit_write_reg(cs, REG_A6XX_RB_UNKNOWN_8E04, 0x00100000);
tu_cs_emit_write_reg(cs, REG_A6XX_SP_UNKNOWN_AE04, 0x8);
tu_cs_emit_write_reg(cs, REG_A6XX_SP_UNKNOWN_AE00, 0);
uint32_t x2 = tiling->render_area.offset.x + tiling->render_area.extent.width - 1;
uint32_t y2 = tiling->render_area.offset.y + tiling->render_area.extent.height - 1;
- tu6_emit_window_scissor(cmd, cs, x1, y1, x2, y2);
+ tu6_emit_window_scissor(cs, x1, y1, x2, y2);
tu_cs_emit_pkt7(cs, CP_SET_MARKER, 1);
tu_cs_emit(cs, A6XX_CP_SET_MARKER_0_MODE(RM6_BINNING));
tu_cs_emit_pkt7(cs, CP_SET_MODE, 1);
tu_cs_emit(cs, 0x0);
- tu_cs_emit_wfi(cs);
-
- tu_cs_emit_regs(cs,
- A6XX_RB_CCU_CNTL(.unknown = phys_dev->magic.RB_CCU_CNTL_gmem));
-
cmd->wait_for_idle = false;
}
-static void
-tu_emit_sysmem_clear_attachment(struct tu_cmd_buffer *cmd, struct tu_cs *cs,
- uint32_t a,
- const VkRenderPassBeginInfo *info)
-{
- const struct tu_framebuffer *fb = cmd->state.framebuffer;
- const struct tu_image_view *iview = fb->attachments[a].attachment;
- const struct tu_render_pass_attachment *attachment =
- &cmd->state.pass->attachments[a];
- unsigned clear_mask = 0;
-
- /* note: this means it isn't used by any subpass and shouldn't be cleared anyway */
- if (attachment->gmem_offset < 0)
- return;
-
- if (attachment->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
- clear_mask = 0xf;
- }
-
- if (vk_format_has_stencil(iview->vk_format)) {
- clear_mask &= 0x1;
- if (attachment->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR)
- clear_mask |= 0x2;
- if (clear_mask != 0x3)
- tu_finishme("depth/stencil only load op");
- }
-
- if (!clear_mask)
- return;
-
- tu_clear_sysmem_attachment(cmd, cs, a,
- &info->pClearValues[a], &(struct VkClearRect) {
- .rect = info->renderArea,
- .baseArrayLayer = iview->base_layer,
- .layerCount = iview->layer_count,
- });
-}
-
static void
tu_emit_load_clear(struct tu_cmd_buffer *cmd,
const VkRenderPassBeginInfo *info)
tu6_emit_blit_scissor(cmd, cs, true);
for (uint32_t i = 0; i < cmd->state.pass->attachment_count; ++i)
- tu6_emit_load_attachment(cmd, cs, i);
+ tu_load_gmem_attachment(cmd, cs, i);
tu6_emit_blit_scissor(cmd, cs, false);
for (uint32_t i = 0; i < cmd->state.pass->attachment_count; ++i)
- tu6_emit_clear_attachment(cmd, cs, i, info);
+ tu_clear_gmem_attachment(cmd, cs, i, info);
tu_cond_exec_end(cs);
- /* invalidate because reading input attachments will cache GMEM and
- * the cache isn''t updated when GMEM is written
- * TODO: is there a no-cache bit for textures?
- */
- if (cmd->state.subpass->input_count)
- tu6_emit_event_write(cmd, cs, CACHE_INVALIDATE, false);
-
tu_cond_exec_start(cs, CP_COND_EXEC_0_RENDER_MODE_SYSMEM);
for (uint32_t i = 0; i < cmd->state.pass->attachment_count; ++i)
- tu_emit_sysmem_clear_attachment(cmd, cs, i, info);
+ tu_clear_sysmem_attachment(cmd, cs, i, info);
tu_cond_exec_end(cs);
}
tu6_sysmem_render_begin(struct tu_cmd_buffer *cmd, struct tu_cs *cs,
const struct VkRect2D *renderArea)
{
+ const struct tu_physical_device *phys_dev = cmd->device->physical_device;
const struct tu_framebuffer *fb = cmd->state.framebuffer;
assert(fb->width > 0 && fb->height > 0);
- tu6_emit_window_scissor(cmd, cs, 0, 0, fb->width - 1, fb->height - 1);
- tu6_emit_window_offset(cmd, cs, 0, 0);
+ tu6_emit_window_scissor(cs, 0, 0, fb->width - 1, fb->height - 1);
+ tu6_emit_window_offset(cs, 0, 0);
tu6_emit_bin_size(cs, 0, 0, 0xc00000); /* 0xc00000 = BYPASS? */
tu6_emit_wfi(cmd, cs);
tu_cs_emit_regs(cs,
- A6XX_RB_CCU_CNTL(0x10000000));
+ A6XX_RB_CCU_CNTL(.offset = phys_dev->ccu_offset_bypass));
/* enable stream-out, with sysmem there is only one pass: */
tu_cs_emit_regs(cs,
/* Do any resolves of the last subpass. These are handled in the
* tile_store_ib in the gmem path.
*/
-
const struct tu_subpass *subpass = cmd->state.subpass;
if (subpass->resolve_attachments) {
for (unsigned i = 0; i < subpass->color_count; i++) {
tu_cs_emit_pkt7(cs, CP_SKIP_IB2_ENABLE_GLOBAL, 1);
tu_cs_emit(cs, 0x0);
- /* 0x10000000 for BYPASS.. 0x7c13c080 for GMEM: */
- tu6_emit_wfi(cmd, cs);
+ /* TODO: flushing with barriers instead of blindly always flushing */
+ tu6_emit_event_write(cmd, cs, PC_CCU_FLUSH_COLOR_TS, true);
+ tu6_emit_event_write(cmd, cs, PC_CCU_FLUSH_DEPTH_TS, true);
+ tu6_emit_event_write(cmd, cs, PC_CCU_INVALIDATE_COLOR, false);
+ tu6_emit_event_write(cmd, cs, PC_CCU_INVALIDATE_DEPTH, false);
+
+ tu_cs_emit_wfi(cs);
tu_cs_emit_regs(cs,
- A6XX_RB_CCU_CNTL(phys_dev->magic.RB_CCU_CNTL_gmem));
+ A6XX_RB_CCU_CNTL(.offset = phys_dev->ccu_offset_gmem, .gmem = 1));
const struct tu_tiling_config *tiling = &cmd->state.tiling_config;
if (use_hw_binning(cmd)) {
static void
tu_cmd_prepare_tile_store_ib(struct tu_cmd_buffer *cmd)
{
- const uint32_t tile_store_space = 32 + 23 * cmd->state.pass->attachment_count;
+ const uint32_t tile_store_space = 11 + (35 * 2) * cmd->state.pass->attachment_count;
struct tu_cs sub_cs;
VkResult result =
struct tu_tiling_config *tiling = &cmd->state.tiling_config;
tiling->render_area = *render_area;
- tiling->force_sysmem = force_sysmem(cmd, render_area);
+ tiling->force_sysmem = false;
tu_tiling_config_update_tile_layout(tiling, dev, cmd->state.pass->gmem_pixels);
tu_tiling_config_update_pipe_layout(tiling, dev);
const VkViewport *pViewports)
{
TU_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer);
- struct tu_cs *draw_cs = &cmd->draw_cs;
assert(firstViewport == 0 && viewportCount == 1);
- tu6_emit_viewport(draw_cs, pViewports);
-
- tu_cs_sanity_check(draw_cs);
+ cmd->state.dynamic.viewport.viewports[0] = pViewports[0];
+ cmd->state.dirty |= TU_CMD_DIRTY_DYNAMIC_VIEWPORT;
}
void
const VkRect2D *pScissors)
{
TU_FROM_HANDLE(tu_cmd_buffer, cmd, commandBuffer);
- struct tu_cs *draw_cs = &cmd->draw_cs;
assert(firstScissor == 0 && scissorCount == 1);
- tu6_emit_scissor(draw_cs, pScissors);
-
- tu_cs_sanity_check(draw_cs);
+ cmd->state.dynamic.scissor.scissors[0] = pScissors[0];
+ cmd->state.dirty |= TU_CMD_DIRTY_DYNAMIC_SCISSOR;
}
void
tu6_emit_zs(cmd, cmd->state.subpass, &cmd->draw_cs);
tu6_emit_mrt(cmd, cmd->state.subpass, &cmd->draw_cs);
- tu6_emit_msaa(cmd, cmd->state.subpass, &cmd->draw_cs);
+ tu6_emit_msaa(&cmd->draw_cs, cmd->state.subpass->samples);
tu6_emit_render_cntl(cmd, cmd->state.subpass, &cmd->draw_cs, false);
/* note: use_hw_binning only checks tiling config */
struct tu_cs *cs = &cmd->draw_cs;
const struct tu_subpass *subpass = cmd->state.subpass++;
- /* TODO:
- * if msaa samples change between subpasses,
- * attachment store is broken for some attachments
- */
+
+ tu_cond_exec_start(cs, CP_COND_EXEC_0_RENDER_MODE_GMEM);
+
if (subpass->resolve_attachments) {
- tu6_emit_blit_scissor(cmd, cs, true);
for (unsigned i = 0; i < subpass->color_count; i++) {
uint32_t a = subpass->resolve_attachments[i].attachment;
- if (a != VK_ATTACHMENT_UNUSED) {
- tu6_emit_resolve(cmd, cs, a,
- subpass->color_attachments[i].attachment);
- }
+ if (a == VK_ATTACHMENT_UNUSED)
+ continue;
+
+ tu_store_gmem_attachment(cmd, cs, a,
+ subpass->color_attachments[i].attachment);
+
+ if (pass->attachments[a].gmem_offset < 0)
+ continue;
+
+ /* TODO:
+ * check if the resolved attachment is needed by later subpasses,
+ * if it is, should be doing a GMEM->GMEM resolve instead of GMEM->MEM->GMEM..
+ */
+ tu_finishme("missing GMEM->GMEM resolve path\n");
+ tu_emit_load_gmem_attachment(cmd, cs, a);
}
}
- /* invalidate because reading input attachments will cache GMEM and
- * the cache isn''t updated when GMEM is written
- * TODO: is there a no-cache bit for textures?
- */
- if (cmd->state.subpass->input_count)
- tu6_emit_event_write(cmd, cs, CACHE_INVALIDATE, false);
+ tu_cond_exec_end(cs);
- /* emit mrt/zs/msaa/ubwc state for the subpass that is starting */
- tu6_emit_zs(cmd, cmd->state.subpass, cs);
- tu6_emit_mrt(cmd, cmd->state.subpass, cs);
- tu6_emit_msaa(cmd, cmd->state.subpass, cs);
- tu6_emit_render_cntl(cmd, cmd->state.subpass, cs, false);
+ tu_cond_exec_start(cs, CP_COND_EXEC_0_RENDER_MODE_SYSMEM);
- /* Emit flushes so that input attachments will read the correct value. This
- * is for sysmem only, although it shouldn't do much harm on gmem.
+ /* Emit flushes so that input attachments will read the correct value.
+ * TODO: use subpass dependencies to flush or not
*/
tu6_emit_event_write(cmd, cs, PC_CCU_FLUSH_COLOR_TS, true);
tu6_emit_event_write(cmd, cs, PC_CCU_FLUSH_DEPTH_TS, true);
- /* TODO:
- * since we don't know how to do GMEM->GMEM resolve,
- * resolve attachments are resolved to memory then loaded to GMEM again if needed
- */
if (subpass->resolve_attachments) {
+ tu6_emit_event_write(cmd, cs, CACHE_INVALIDATE, false);
+
for (unsigned i = 0; i < subpass->color_count; i++) {
uint32_t a = subpass->resolve_attachments[i].attachment;
- if (a != VK_ATTACHMENT_UNUSED && pass->attachments[a].gmem_offset >= 0) {
- tu_finishme("missing GMEM->GMEM resolve, performance will suffer\n");
- tu6_emit_predicated_blit(cmd, cs, a, a, false);
- }
+ if (a == VK_ATTACHMENT_UNUSED)
+ continue;
+
+ tu6_emit_sysmem_resolve(cmd, cs, a,
+ subpass->color_attachments[i].attachment);
}
+
+ tu6_emit_event_write(cmd, cs, PC_CCU_FLUSH_COLOR_TS, true);
}
+
+ tu_cond_exec_end(cs);
+
+ /* subpass->input_count > 0 then texture cache invalidate is likely to be needed */
+ if (cmd->state.subpass->input_count)
+ tu6_emit_event_write(cmd, cs, CACHE_INVALIDATE, false);
+
+ /* emit mrt/zs/msaa/ubwc state for the subpass that is starting */
+ tu6_emit_zs(cmd, cmd->state.subpass, cs);
+ tu6_emit_mrt(cmd, cmd->state.subpass, cs);
+ tu6_emit_msaa(cs, cmd->state.subpass->samples);
+ tu6_emit_render_cntl(cmd, cmd->state.subpass, cs, false);
}
void
&pipeline->program.link[type];
const struct ir3_ubo_analysis_state *state = &link->ubo_state;
+ if (link->push_consts.count > 0) {
+ unsigned num_units = link->push_consts.count;
+ unsigned offset = link->push_consts.lo;
+ tu_cs_emit_pkt7(cs, tu6_stage2opcode(type), 3 + num_units * 4);
+ tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(offset) |
+ CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
+ CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
+ CP_LOAD_STATE6_0_STATE_BLOCK(tu6_stage2shadersb(type)) |
+ CP_LOAD_STATE6_0_NUM_UNIT(num_units));
+ tu_cs_emit(cs, 0);
+ tu_cs_emit(cs, 0);
+ for (unsigned i = 0; i < num_units * 4; i++)
+ tu_cs_emit(cs, push_constants[i + offset * 4]);
+ }
+
for (uint32_t i = 0; i < ARRAY_SIZE(state->range); i++) {
if (state->range[i].start < state->range[i].end) {
uint32_t size = state->range[i].end - state->range[i].start;
debug_assert((size % 16) == 0);
debug_assert((offset % 16) == 0);
- if (i == 0) {
- /* push constants */
- tu_cs_emit_pkt7(cs, tu6_stage2opcode(type), 3 + (size / 4));
- tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(state->range[i].offset / 16) |
- CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
- CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
- CP_LOAD_STATE6_0_STATE_BLOCK(tu6_stage2shadersb(type)) |
- CP_LOAD_STATE6_0_NUM_UNIT(size / 16));
- tu_cs_emit(cs, 0);
- tu_cs_emit(cs, 0);
- for (unsigned i = 0; i < size / 4; i++)
- tu_cs_emit(cs, push_constants[i + offset / 4]);
- continue;
- }
-
/* Look through the UBO map to find our UBO index, and get the VA for
* that UBO.
*/
dynamic->stencil_reference.back);
}
+ if ((cmd->state.dirty & TU_CMD_DIRTY_DYNAMIC_VIEWPORT) &&
+ (pipeline->dynamic_state.mask & TU_DYNAMIC_VIEWPORT)) {
+ tu6_emit_viewport(cs, &cmd->state.dynamic.viewport.viewports[0]);
+ }
+
+ if ((cmd->state.dirty & TU_CMD_DIRTY_DYNAMIC_SCISSOR) &&
+ (pipeline->dynamic_state.mask & TU_DYNAMIC_SCISSOR)) {
+ tu6_emit_scissor(cs, &cmd->state.dynamic.scissor.scissors[0]);
+ }
+
if (cmd->state.dirty &
(TU_CMD_DIRTY_PIPELINE | TU_CMD_DIRTY_VERTEX_BUFFERS)) {
for (uint32_t i = 0; i < pipeline->vi.count; i++) {
};
static void
-tu_barrier(struct tu_cmd_buffer *cmd_buffer,
+tu_barrier(struct tu_cmd_buffer *cmd,
uint32_t memoryBarrierCount,
const VkMemoryBarrier *pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkImageMemoryBarrier *pImageMemoryBarriers,
const struct tu_barrier_info *info)
{
+ /* renderpass case is only for subpass self-dependencies
+ * which means syncing the render output with texture cache
+ * note: only the CACHE_INVALIDATE is needed in GMEM mode
+ * and in sysmem mode we might not need either color/depth flush
+ */
+ if (cmd->state.pass) {
+ tu6_emit_event_write(cmd, &cmd->draw_cs, PC_CCU_FLUSH_COLOR_TS, true);
+ tu6_emit_event_write(cmd, &cmd->draw_cs, PC_CCU_FLUSH_DEPTH_TS, true);
+ tu6_emit_event_write(cmd, &cmd->draw_cs, CACHE_INVALIDATE, false);
+ return;
+ }
}
void
tu_CmdPipelineBarrier(VkCommandBuffer commandBuffer,
VkPipelineStageFlags srcStageMask,
- VkPipelineStageFlags destStageMask,
- VkBool32 byRegion,
+ VkPipelineStageFlags dstStageMask,
+ VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount,
const VkMemoryBarrier *pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,