tu: Support pipelines without a fragment shader
[mesa.git] / src / freedreno / vulkan / tu_pipeline.c
index b7598960748c8361021071805d0313ae5c286f34..3362945728928880de0c449b5874f918ea10a130 100644 (file)
@@ -27,6 +27,7 @@
 
 #include "tu_private.h"
 
+#include "ir3/ir3_nir.h"
 #include "main/menums.h"
 #include "nir/nir.h"
 #include "nir/nir_builder.h"
 #include "vk_format.h"
 #include "vk_util.h"
 
-VkResult
-tu_graphics_pipeline_create(
-   VkDevice _device,
-   VkPipelineCache _cache,
-   const VkGraphicsPipelineCreateInfo *pCreateInfo,
-   const struct tu_graphics_pipeline_create_info *extra,
-   const VkAllocationCallbacks *pAllocator,
-   VkPipeline *pPipeline)
+#include "tu_cs.h"
+
+/* Emit IB that preloads the descriptors that the shader uses */
+
+static inline uint32_t
+tu6_vkstage2opcode(VkShaderStageFlags stage)
+{
+   switch (stage) {
+   case VK_SHADER_STAGE_VERTEX_BIT:
+   case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
+   case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
+   case VK_SHADER_STAGE_GEOMETRY_BIT:
+      return CP_LOAD_STATE6_GEOM;
+   case VK_SHADER_STAGE_FRAGMENT_BIT:
+   case VK_SHADER_STAGE_COMPUTE_BIT:
+      return CP_LOAD_STATE6_FRAG;
+   default:
+      unreachable("bad shader type");
+   }
+}
+
+static enum a6xx_state_block
+tu6_tex_stage2sb(VkShaderStageFlags stage)
+{
+   switch (stage) {
+   case VK_SHADER_STAGE_VERTEX_BIT:
+      return SB6_VS_TEX;
+   case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
+      return SB6_HS_TEX;
+   case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
+      return SB6_DS_TEX;
+   case VK_SHADER_STAGE_GEOMETRY_BIT:
+      return SB6_GS_TEX;
+   case VK_SHADER_STAGE_FRAGMENT_BIT:
+      return SB6_FS_TEX;
+   case VK_SHADER_STAGE_COMPUTE_BIT:
+      return SB6_CS_TEX;
+   default:
+      unreachable("bad shader stage");
+   }
+}
+
+static enum a6xx_state_block
+tu6_ubo_stage2sb(VkShaderStageFlags stage)
+{
+   switch (stage) {
+   case VK_SHADER_STAGE_VERTEX_BIT:
+      return SB6_VS_SHADER;
+   case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
+      return SB6_HS_SHADER;
+   case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
+      return SB6_DS_SHADER;
+   case VK_SHADER_STAGE_GEOMETRY_BIT:
+      return SB6_GS_SHADER;
+   case VK_SHADER_STAGE_FRAGMENT_BIT:
+      return SB6_FS_SHADER;
+   case VK_SHADER_STAGE_COMPUTE_BIT:
+      return SB6_CS_SHADER;
+   default:
+      unreachable("bad shader stage");
+   }
+}
+
+static void
+emit_load_state(struct tu_cs *cs, unsigned opcode, enum a6xx_state_type st,
+                enum a6xx_state_block sb, unsigned base, unsigned offset,
+                unsigned count)
+{
+   /* Note: just emit one packet, even if count overflows NUM_UNIT. It's not
+    * clear if emitting more packets will even help anything. Presumably the
+    * descriptor cache is relatively small, and these packets stop doing
+    * anything when there are too many descriptors.
+    */
+   tu_cs_emit_pkt7(cs, opcode, 3);
+   tu_cs_emit(cs,
+              CP_LOAD_STATE6_0_STATE_TYPE(st) |
+              CP_LOAD_STATE6_0_STATE_SRC(SS6_BINDLESS) |
+              CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
+              CP_LOAD_STATE6_0_NUM_UNIT(MIN2(count, 1024-1)));
+   tu_cs_emit_qw(cs, offset | (base << 28));
+}
+
+static unsigned
+tu6_load_state_size(struct tu_pipeline_layout *layout, bool compute)
+{
+   const unsigned load_state_size = 4;
+   unsigned size = 0;
+   for (unsigned i = 0; i < layout->num_sets; i++) {
+      struct tu_descriptor_set_layout *set_layout = layout->set[i].layout;
+      for (unsigned j = 0; j < set_layout->binding_count; j++) {
+         struct tu_descriptor_set_binding_layout *binding = &set_layout->binding[j];
+         unsigned count = 0;
+         /* Note: some users, like amber for example, pass in
+          * VK_SHADER_STAGE_ALL which includes a bunch of extra bits, so
+          * filter these out by using VK_SHADER_STAGE_ALL_GRAPHICS explicitly.
+          */
+         VkShaderStageFlags stages = compute ?
+            binding->shader_stages & VK_SHADER_STAGE_COMPUTE_BIT :
+            binding->shader_stages & VK_SHADER_STAGE_ALL_GRAPHICS;
+         unsigned stage_count = util_bitcount(stages);
+         switch (binding->type) {
+         case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
+         case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
+         case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
+         case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
+            /* IBO-backed resources only need one packet for all graphics stages */
+            if (stages & ~VK_SHADER_STAGE_COMPUTE_BIT)
+               count += 1;
+            if (stages & VK_SHADER_STAGE_COMPUTE_BIT)
+               count += 1;
+            break;
+         case VK_DESCRIPTOR_TYPE_SAMPLER:
+         case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
+         case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
+         case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
+         case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
+         case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
+            /* Textures and UBO's needs a packet for each stage */
+            count = stage_count;
+            break;
+         case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
+            /* Because of how we pack combined images and samplers, we
+             * currently can't use one packet for the whole array.
+             */
+            count = stage_count * binding->array_size * 2;
+            break;
+         default:
+            unreachable("bad descriptor type");
+         }
+         size += count * load_state_size;
+      }
+   }
+   return size;
+}
+
+static void
+tu6_emit_load_state(struct tu_pipeline *pipeline, bool compute)
+{
+   unsigned size = tu6_load_state_size(pipeline->layout, compute);
+   if (size == 0)
+      return;
+
+   struct tu_cs cs;
+   tu_cs_begin_sub_stream(&pipeline->cs, size, &cs);
+
+   struct tu_pipeline_layout *layout = pipeline->layout;
+   for (unsigned i = 0; i < layout->num_sets; i++) {
+      struct tu_descriptor_set_layout *set_layout = layout->set[i].layout;
+      for (unsigned j = 0; j < set_layout->binding_count; j++) {
+         struct tu_descriptor_set_binding_layout *binding = &set_layout->binding[j];
+         unsigned base = i;
+         unsigned offset = binding->offset / 4;
+         /* Note: some users, like amber for example, pass in
+          * VK_SHADER_STAGE_ALL which includes a bunch of extra bits, so
+          * filter these out by using VK_SHADER_STAGE_ALL_GRAPHICS explicitly.
+          */
+         VkShaderStageFlags stages = compute ?
+            binding->shader_stages & VK_SHADER_STAGE_COMPUTE_BIT :
+            binding->shader_stages & VK_SHADER_STAGE_ALL_GRAPHICS;
+         unsigned count = binding->array_size;
+         if (count == 0 || stages == 0)
+            continue;
+         switch (binding->type) {
+         case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
+            base = MAX_SETS;
+            offset = (layout->input_attachment_count +
+                      layout->set[i].dynamic_offset_start +
+                      binding->dynamic_offset_offset) * A6XX_TEX_CONST_DWORDS;
+            /* fallthrough */
+         case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
+         case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
+         case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
+            /* IBO-backed resources only need one packet for all graphics stages */
+            if (stages & ~VK_SHADER_STAGE_COMPUTE_BIT) {
+               emit_load_state(&cs, CP_LOAD_STATE6, ST6_SHADER, SB6_IBO,
+                               base, offset, count);
+            }
+            if (stages & VK_SHADER_STAGE_COMPUTE_BIT) {
+               emit_load_state(&cs, CP_LOAD_STATE6_FRAG, ST6_IBO, SB6_CS_SHADER,
+                               base, offset, count);
+            }
+            break;
+         case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
+            base = MAX_SETS;
+            offset = (layout->set[i].input_attachment_start +
+                      binding->input_attachment_offset) * A6XX_TEX_CONST_DWORDS;
+         case VK_DESCRIPTOR_TYPE_SAMPLER:
+         case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
+         case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
+            unsigned stage_log2;
+            for_each_bit(stage_log2, stages) {
+               VkShaderStageFlags stage = 1 << stage_log2;
+               emit_load_state(&cs, tu6_vkstage2opcode(stage),
+                               binding->type == VK_DESCRIPTOR_TYPE_SAMPLER ?
+                               ST6_SHADER : ST6_CONSTANTS,
+                               tu6_tex_stage2sb(stage), base, offset, count);
+            }
+            break;
+         }
+         case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
+            base = MAX_SETS;
+            offset = (layout->input_attachment_count +
+                      layout->set[i].dynamic_offset_start +
+                      binding->dynamic_offset_offset) * A6XX_TEX_CONST_DWORDS;
+            /* fallthrough */
+         case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
+            unsigned stage_log2;
+            for_each_bit(stage_log2, stages) {
+               VkShaderStageFlags stage = 1 << stage_log2;
+               emit_load_state(&cs, tu6_vkstage2opcode(stage), ST6_UBO,
+                               tu6_ubo_stage2sb(stage), base, offset, count);
+            }
+            break;
+         }
+         case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
+            unsigned stage_log2;
+            for_each_bit(stage_log2, stages) {
+               VkShaderStageFlags stage = 1 << stage_log2;
+               /* TODO: We could emit less CP_LOAD_STATE6 if we used
+                * struct-of-arrays instead of array-of-structs.
+                */
+               for (unsigned i = 0; i < count; i++) {
+                  unsigned tex_offset = offset + 2 * i * A6XX_TEX_CONST_DWORDS;
+                  unsigned sam_offset = offset + (2 * i + 1) * A6XX_TEX_CONST_DWORDS;
+                  emit_load_state(&cs, tu6_vkstage2opcode(stage),
+                                  ST6_CONSTANTS, tu6_tex_stage2sb(stage),
+                                  base, tex_offset, 1);
+                  emit_load_state(&cs, tu6_vkstage2opcode(stage),
+                                  ST6_SHADER, tu6_tex_stage2sb(stage),
+                                  base, sam_offset, 1);
+               }
+            }
+            break;
+         }
+         default:
+            unreachable("bad descriptor type");
+         }
+      }
+   }
+
+   pipeline->load_state.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &cs);
+}
+
+struct tu_pipeline_builder
+{
+   struct tu_device *device;
+   struct tu_pipeline_cache *cache;
+   struct tu_pipeline_layout *layout;
+   const VkAllocationCallbacks *alloc;
+   const VkGraphicsPipelineCreateInfo *create_info;
+
+   struct tu_shader *shaders[MESA_SHADER_STAGES];
+   uint32_t shader_offsets[MESA_SHADER_STAGES];
+   uint32_t binning_vs_offset;
+   uint32_t shader_total_size;
+
+   bool rasterizer_discard;
+   /* these states are affectd by rasterizer_discard */
+   VkSampleCountFlagBits samples;
+   bool use_color_attachments;
+   uint32_t color_attachment_count;
+   VkFormat color_attachment_formats[MAX_RTS];
+   VkFormat depth_attachment_format;
+};
+
+static enum tu_dynamic_state_bits
+tu_dynamic_state_bit(VkDynamicState state)
+{
+   switch (state) {
+   case VK_DYNAMIC_STATE_VIEWPORT:
+      return TU_DYNAMIC_VIEWPORT;
+   case VK_DYNAMIC_STATE_SCISSOR:
+      return TU_DYNAMIC_SCISSOR;
+   case VK_DYNAMIC_STATE_LINE_WIDTH:
+      return TU_DYNAMIC_LINE_WIDTH;
+   case VK_DYNAMIC_STATE_DEPTH_BIAS:
+      return TU_DYNAMIC_DEPTH_BIAS;
+   case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
+      return TU_DYNAMIC_BLEND_CONSTANTS;
+   case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
+      return TU_DYNAMIC_DEPTH_BOUNDS;
+   case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
+      return TU_DYNAMIC_STENCIL_COMPARE_MASK;
+   case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
+      return TU_DYNAMIC_STENCIL_WRITE_MASK;
+   case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
+      return TU_DYNAMIC_STENCIL_REFERENCE;
+   case VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT:
+      return TU_DYNAMIC_SAMPLE_LOCATIONS;
+   default:
+      unreachable("invalid dynamic state");
+      return 0;
+   }
+}
+
+static gl_shader_stage
+tu_shader_stage(VkShaderStageFlagBits stage)
+{
+   switch (stage) {
+   case VK_SHADER_STAGE_VERTEX_BIT:
+      return MESA_SHADER_VERTEX;
+   case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
+      return MESA_SHADER_TESS_CTRL;
+   case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
+      return MESA_SHADER_TESS_EVAL;
+   case VK_SHADER_STAGE_GEOMETRY_BIT:
+      return MESA_SHADER_GEOMETRY;
+   case VK_SHADER_STAGE_FRAGMENT_BIT:
+      return MESA_SHADER_FRAGMENT;
+   case VK_SHADER_STAGE_COMPUTE_BIT:
+      return MESA_SHADER_COMPUTE;
+   default:
+      unreachable("invalid VkShaderStageFlagBits");
+      return MESA_SHADER_NONE;
+   }
+}
+
+static bool
+tu_logic_op_reads_dst(VkLogicOp op)
+{
+   switch (op) {
+   case VK_LOGIC_OP_CLEAR:
+   case VK_LOGIC_OP_COPY:
+   case VK_LOGIC_OP_COPY_INVERTED:
+   case VK_LOGIC_OP_SET:
+      return false;
+   default:
+      return true;
+   }
+}
+
+static VkBlendFactor
+tu_blend_factor_no_dst_alpha(VkBlendFactor factor)
+{
+   /* treat dst alpha as 1.0 and avoid reading it */
+   switch (factor) {
+   case VK_BLEND_FACTOR_DST_ALPHA:
+      return VK_BLEND_FACTOR_ONE;
+   case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
+      return VK_BLEND_FACTOR_ZERO;
+   default:
+      return factor;
+   }
+}
+
+static enum pc_di_primtype
+tu6_primtype(VkPrimitiveTopology topology)
+{
+   switch (topology) {
+   case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
+      return DI_PT_POINTLIST;
+   case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
+      return DI_PT_LINELIST;
+   case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
+      return DI_PT_LINESTRIP;
+   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
+      return DI_PT_TRILIST;
+   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
+      return DI_PT_TRISTRIP;
+   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
+      return DI_PT_TRIFAN;
+   case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
+      return DI_PT_LINE_ADJ;
+   case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
+      return DI_PT_LINESTRIP_ADJ;
+   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
+      return DI_PT_TRI_ADJ;
+   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
+      return DI_PT_TRISTRIP_ADJ;
+   case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
+   default:
+      unreachable("invalid primitive topology");
+      return DI_PT_NONE;
+   }
+}
+
+static enum adreno_compare_func
+tu6_compare_func(VkCompareOp op)
+{
+   switch (op) {
+   case VK_COMPARE_OP_NEVER:
+      return FUNC_NEVER;
+   case VK_COMPARE_OP_LESS:
+      return FUNC_LESS;
+   case VK_COMPARE_OP_EQUAL:
+      return FUNC_EQUAL;
+   case VK_COMPARE_OP_LESS_OR_EQUAL:
+      return FUNC_LEQUAL;
+   case VK_COMPARE_OP_GREATER:
+      return FUNC_GREATER;
+   case VK_COMPARE_OP_NOT_EQUAL:
+      return FUNC_NOTEQUAL;
+   case VK_COMPARE_OP_GREATER_OR_EQUAL:
+      return FUNC_GEQUAL;
+   case VK_COMPARE_OP_ALWAYS:
+      return FUNC_ALWAYS;
+   default:
+      unreachable("invalid VkCompareOp");
+      return FUNC_NEVER;
+   }
+}
+
+static enum adreno_stencil_op
+tu6_stencil_op(VkStencilOp op)
+{
+   switch (op) {
+   case VK_STENCIL_OP_KEEP:
+      return STENCIL_KEEP;
+   case VK_STENCIL_OP_ZERO:
+      return STENCIL_ZERO;
+   case VK_STENCIL_OP_REPLACE:
+      return STENCIL_REPLACE;
+   case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
+      return STENCIL_INCR_CLAMP;
+   case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
+      return STENCIL_DECR_CLAMP;
+   case VK_STENCIL_OP_INVERT:
+      return STENCIL_INVERT;
+   case VK_STENCIL_OP_INCREMENT_AND_WRAP:
+      return STENCIL_INCR_WRAP;
+   case VK_STENCIL_OP_DECREMENT_AND_WRAP:
+      return STENCIL_DECR_WRAP;
+   default:
+      unreachable("invalid VkStencilOp");
+      return STENCIL_KEEP;
+   }
+}
+
+static enum a3xx_rop_code
+tu6_rop(VkLogicOp op)
+{
+   switch (op) {
+   case VK_LOGIC_OP_CLEAR:
+      return ROP_CLEAR;
+   case VK_LOGIC_OP_AND:
+      return ROP_AND;
+   case VK_LOGIC_OP_AND_REVERSE:
+      return ROP_AND_REVERSE;
+   case VK_LOGIC_OP_COPY:
+      return ROP_COPY;
+   case VK_LOGIC_OP_AND_INVERTED:
+      return ROP_AND_INVERTED;
+   case VK_LOGIC_OP_NO_OP:
+      return ROP_NOOP;
+   case VK_LOGIC_OP_XOR:
+      return ROP_XOR;
+   case VK_LOGIC_OP_OR:
+      return ROP_OR;
+   case VK_LOGIC_OP_NOR:
+      return ROP_NOR;
+   case VK_LOGIC_OP_EQUIVALENT:
+      return ROP_EQUIV;
+   case VK_LOGIC_OP_INVERT:
+      return ROP_INVERT;
+   case VK_LOGIC_OP_OR_REVERSE:
+      return ROP_OR_REVERSE;
+   case VK_LOGIC_OP_COPY_INVERTED:
+      return ROP_COPY_INVERTED;
+   case VK_LOGIC_OP_OR_INVERTED:
+      return ROP_OR_INVERTED;
+   case VK_LOGIC_OP_NAND:
+      return ROP_NAND;
+   case VK_LOGIC_OP_SET:
+      return ROP_SET;
+   default:
+      unreachable("invalid VkLogicOp");
+      return ROP_NOOP;
+   }
+}
+
+static enum adreno_rb_blend_factor
+tu6_blend_factor(VkBlendFactor factor)
+{
+   switch (factor) {
+   case VK_BLEND_FACTOR_ZERO:
+      return FACTOR_ZERO;
+   case VK_BLEND_FACTOR_ONE:
+      return FACTOR_ONE;
+   case VK_BLEND_FACTOR_SRC_COLOR:
+      return FACTOR_SRC_COLOR;
+   case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
+      return FACTOR_ONE_MINUS_SRC_COLOR;
+   case VK_BLEND_FACTOR_DST_COLOR:
+      return FACTOR_DST_COLOR;
+   case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
+      return FACTOR_ONE_MINUS_DST_COLOR;
+   case VK_BLEND_FACTOR_SRC_ALPHA:
+      return FACTOR_SRC_ALPHA;
+   case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
+      return FACTOR_ONE_MINUS_SRC_ALPHA;
+   case VK_BLEND_FACTOR_DST_ALPHA:
+      return FACTOR_DST_ALPHA;
+   case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
+      return FACTOR_ONE_MINUS_DST_ALPHA;
+   case VK_BLEND_FACTOR_CONSTANT_COLOR:
+      return FACTOR_CONSTANT_COLOR;
+   case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
+      return FACTOR_ONE_MINUS_CONSTANT_COLOR;
+   case VK_BLEND_FACTOR_CONSTANT_ALPHA:
+      return FACTOR_CONSTANT_ALPHA;
+   case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
+      return FACTOR_ONE_MINUS_CONSTANT_ALPHA;
+   case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
+      return FACTOR_SRC_ALPHA_SATURATE;
+   case VK_BLEND_FACTOR_SRC1_COLOR:
+      return FACTOR_SRC1_COLOR;
+   case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
+      return FACTOR_ONE_MINUS_SRC1_COLOR;
+   case VK_BLEND_FACTOR_SRC1_ALPHA:
+      return FACTOR_SRC1_ALPHA;
+   case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
+      return FACTOR_ONE_MINUS_SRC1_ALPHA;
+   default:
+      unreachable("invalid VkBlendFactor");
+      return FACTOR_ZERO;
+   }
+}
+
+static enum a3xx_rb_blend_opcode
+tu6_blend_op(VkBlendOp op)
+{
+   switch (op) {
+   case VK_BLEND_OP_ADD:
+      return BLEND_DST_PLUS_SRC;
+   case VK_BLEND_OP_SUBTRACT:
+      return BLEND_SRC_MINUS_DST;
+   case VK_BLEND_OP_REVERSE_SUBTRACT:
+      return BLEND_DST_MINUS_SRC;
+   case VK_BLEND_OP_MIN:
+      return BLEND_MIN_DST_SRC;
+   case VK_BLEND_OP_MAX:
+      return BLEND_MAX_DST_SRC;
+   default:
+      unreachable("invalid VkBlendOp");
+      return BLEND_DST_PLUS_SRC;
+   }
+}
+
+static uint32_t
+emit_xs_config(const struct ir3_shader_variant *sh)
+{
+   if (sh->instrlen) {
+      return A6XX_SP_VS_CONFIG_ENABLED |
+         COND(sh->bindless_tex, A6XX_SP_VS_CONFIG_BINDLESS_TEX) |
+         COND(sh->bindless_samp, A6XX_SP_VS_CONFIG_BINDLESS_SAMP) |
+         COND(sh->bindless_ibo, A6XX_SP_VS_CONFIG_BINDLESS_IBO) |
+         COND(sh->bindless_ubo, A6XX_SP_VS_CONFIG_BINDLESS_UBO);
+   } else {
+      return 0;
+   }
+}
+
+static void
+tu6_emit_vs_config(struct tu_cs *cs, struct tu_shader *shader,
+                   const struct ir3_shader_variant *vs)
+{
+   uint32_t sp_vs_ctrl =
+      A6XX_SP_VS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
+      A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs->info.max_reg + 1) |
+      A6XX_SP_VS_CTRL_REG0_MERGEDREGS |
+      A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(vs->branchstack);
+   if (vs->need_pixlod)
+      sp_vs_ctrl |= A6XX_SP_VS_CTRL_REG0_PIXLODENABLE;
+   if (vs->need_fine_derivatives)
+      sp_vs_ctrl |= A6XX_SP_VS_CTRL_REG0_DIFF_FINE;
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CTRL_REG0, 1);
+   tu_cs_emit(cs, sp_vs_ctrl);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CONFIG, 2);
+   tu_cs_emit(cs, emit_xs_config(vs));
+   tu_cs_emit(cs, vs->instrlen);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_VS_CNTL, 1);
+   tu_cs_emit(cs, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(vs->constlen, 4)) |
+                  A6XX_HLSQ_VS_CNTL_ENABLED);
+}
+
+static void
+tu6_emit_hs_config(struct tu_cs *cs, struct tu_shader *shader,
+                   const struct ir3_shader_variant *hs)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
+   tu_cs_emit(cs, 0);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_CONFIG, 2);
+   tu_cs_emit(cs, emit_xs_config(hs));
+   tu_cs_emit(cs, hs->instrlen);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_HS_CNTL, 1);
+   tu_cs_emit(cs, A6XX_HLSQ_HS_CNTL_CONSTLEN(align(hs->constlen, 4)));
+}
+
+static void
+tu6_emit_ds_config(struct tu_cs *cs, struct tu_shader *shader,
+                   const struct ir3_shader_variant *ds)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_DS_CONFIG, 2);
+   tu_cs_emit(cs, emit_xs_config(ds));
+   tu_cs_emit(cs, ds->instrlen);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_DS_CNTL, 1);
+   tu_cs_emit(cs, A6XX_HLSQ_DS_CNTL_CONSTLEN(align(ds->constlen, 4)));
+}
+
+static void
+tu6_emit_gs_config(struct tu_cs *cs, struct tu_shader *shader,
+                   const struct ir3_shader_variant *gs)
+{
+   bool has_gs = gs->type != MESA_SHADER_NONE;
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_PRIM_SIZE, 1);
+   tu_cs_emit(cs, 0);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_CONFIG, 2);
+   tu_cs_emit(cs, emit_xs_config(gs));
+   tu_cs_emit(cs, gs->instrlen);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_GS_CNTL, 1);
+   tu_cs_emit(cs, COND(has_gs, A6XX_HLSQ_GS_CNTL_ENABLED) |
+                  A6XX_HLSQ_GS_CNTL_CONSTLEN(align(gs->constlen, 4)));
+}
+
+static void
+tu6_emit_fs_config(struct tu_cs *cs, struct tu_shader *shader,
+                   const struct ir3_shader_variant *fs)
+{
+   uint32_t sp_fs_ctrl =
+      A6XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | 0x1000000 |
+      A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs->info.max_reg + 1) |
+      A6XX_SP_FS_CTRL_REG0_MERGEDREGS |
+      A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(fs->branchstack);
+   if (fs->total_in > 0)
+      sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_VARYING;
+   if (fs->need_pixlod)
+      sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_PIXLODENABLE;
+   if (fs->need_fine_derivatives)
+      sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_DIFF_FINE;
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CTRL_REG0, 1);
+   tu_cs_emit(cs, sp_fs_ctrl);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CONFIG, 2);
+   tu_cs_emit(cs, emit_xs_config(fs));
+   tu_cs_emit(cs, fs->instrlen);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_FS_CNTL, 1);
+   tu_cs_emit(cs, A6XX_HLSQ_FS_CNTL_CONSTLEN(align(fs->constlen, 4)) |
+                  A6XX_HLSQ_FS_CNTL_ENABLED);
+}
+
+static void
+tu6_emit_cs_config(struct tu_cs *cs, const struct tu_shader *shader,
+                   const struct ir3_shader_variant *v)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
+   tu_cs_emit(cs, 0xff);
+
+   unsigned constlen = align(v->constlen, 4);
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CS_CNTL, 1);
+   tu_cs_emit(cs, A6XX_HLSQ_CS_CNTL_CONSTLEN(constlen) |
+              A6XX_HLSQ_CS_CNTL_ENABLED);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_CONFIG, 2);
+   tu_cs_emit(cs, emit_xs_config(v));
+   tu_cs_emit(cs, v->instrlen);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_CTRL_REG0, 1);
+   tu_cs_emit(cs, A6XX_SP_CS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
+              A6XX_SP_CS_CTRL_REG0_FULLREGFOOTPRINT(v->info.max_reg + 1) |
+              A6XX_SP_CS_CTRL_REG0_MERGEDREGS |
+              A6XX_SP_CS_CTRL_REG0_BRANCHSTACK(v->branchstack) |
+              COND(v->need_pixlod, A6XX_SP_CS_CTRL_REG0_PIXLODENABLE) |
+              COND(v->need_fine_derivatives, A6XX_SP_CS_CTRL_REG0_DIFF_FINE));
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_UNKNOWN_A9B1, 1);
+   tu_cs_emit(cs, 0x41);
+
+   uint32_t local_invocation_id =
+      ir3_find_sysval_regid(v, SYSTEM_VALUE_LOCAL_INVOCATION_ID);
+   uint32_t work_group_id =
+      ir3_find_sysval_regid(v, SYSTEM_VALUE_WORK_GROUP_ID);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CS_CNTL_0, 2);
+   tu_cs_emit(cs,
+              A6XX_HLSQ_CS_CNTL_0_WGIDCONSTID(work_group_id) |
+              A6XX_HLSQ_CS_CNTL_0_UNK0(regid(63, 0)) |
+              A6XX_HLSQ_CS_CNTL_0_UNK1(regid(63, 0)) |
+              A6XX_HLSQ_CS_CNTL_0_LOCALIDREGID(local_invocation_id));
+   tu_cs_emit(cs, 0x2fc);             /* HLSQ_CS_UNKNOWN_B998 */
+}
+
+static void
+tu6_emit_vs_system_values(struct tu_cs *cs,
+                          const struct ir3_shader_variant *vs,
+                          const struct ir3_shader_variant *gs,
+                          bool primid_passthru)
+{
+   const uint32_t vertexid_regid =
+         ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
+   const uint32_t instanceid_regid =
+         ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
+   const uint32_t primitiveid_regid = gs->type != MESA_SHADER_NONE ?
+         ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID) :
+         regid(63, 0);
+   const uint32_t gsheader_regid = gs->type != MESA_SHADER_NONE ?
+         ir3_find_sysval_regid(gs, SYSTEM_VALUE_GS_HEADER_IR3) :
+         regid(63, 0);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_VFD_CONTROL_1, 6);
+   tu_cs_emit(cs, A6XX_VFD_CONTROL_1_REGID4VTX(vertexid_regid) |
+                  A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid) |
+                  A6XX_VFD_CONTROL_1_REGID4PRIMID(primitiveid_regid) |
+                  0xfc000000);
+   tu_cs_emit(cs, 0x0000fcfc); /* VFD_CONTROL_2 */
+   tu_cs_emit(cs, 0xfcfcfcfc); /* VFD_CONTROL_3 */
+   tu_cs_emit(cs, 0x000000fc); /* VFD_CONTROL_4 */
+   tu_cs_emit(cs, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gsheader_regid) |
+                  0xfc00); /* VFD_CONTROL_5 */
+   tu_cs_emit(cs, COND(primid_passthru, A6XX_VFD_CONTROL_6_PRIMID_PASSTHRU)); /* VFD_CONTROL_6 */
+}
+
+/* Add any missing varyings needed for stream-out. Otherwise varyings not
+ * used by fragment shader will be stripped out.
+ */
+static void
+tu6_link_streamout(struct ir3_shader_linkage *l,
+                     const struct ir3_shader_variant *v)
+{
+   const struct ir3_stream_output_info *info = &v->shader->stream_output;
+
+   /*
+    * First, any stream-out varyings not already in linkage map (ie. also
+    * consumed by frag shader) need to be added:
+    */
+   for (unsigned i = 0; i < info->num_outputs; i++) {
+      const struct ir3_stream_output *out = &info->output[i];
+      unsigned compmask =
+                  (1 << (out->num_components + out->start_component)) - 1;
+      unsigned k = out->register_index;
+      unsigned idx, nextloc = 0;
+
+      /* psize/pos need to be the last entries in linkage map, and will
+       * get added link_stream_out, so skip over them:
+       */
+      if (v->outputs[k].slot == VARYING_SLOT_PSIZ ||
+            v->outputs[k].slot == VARYING_SLOT_POS)
+         continue;
+
+      for (idx = 0; idx < l->cnt; idx++) {
+         if (l->var[idx].regid == v->outputs[k].regid)
+            break;
+         nextloc = MAX2(nextloc, l->var[idx].loc + 4);
+      }
+
+      /* add if not already in linkage map: */
+      if (idx == l->cnt)
+         ir3_link_add(l, v->outputs[k].regid, compmask, nextloc);
+
+      /* expand component-mask if needed, ie streaming out all components
+       * but frag shader doesn't consume all components:
+       */
+      if (compmask & ~l->var[idx].compmask) {
+         l->var[idx].compmask |= compmask;
+         l->max_loc = MAX2(l->max_loc, l->var[idx].loc +
+                           util_last_bit(l->var[idx].compmask));
+      }
+   }
+}
+
+static void
+tu6_setup_streamout(const struct ir3_shader_variant *v,
+            struct ir3_shader_linkage *l, struct tu_streamout_state *tf)
+{
+   const struct ir3_stream_output_info *info = &v->shader->stream_output;
+
+   memset(tf, 0, sizeof(*tf));
+
+   tf->prog_count = align(l->max_loc, 2) / 2;
+
+   debug_assert(tf->prog_count < ARRAY_SIZE(tf->prog));
+
+   /* set stride info to the streamout state */
+   for (unsigned i = 0; i < IR3_MAX_SO_BUFFERS; i++)
+      tf->stride[i] = info->stride[i];
+
+   for (unsigned i = 0; i < info->num_outputs; i++) {
+      const struct ir3_stream_output *out = &info->output[i];
+      unsigned k = out->register_index;
+      unsigned idx;
+
+      /* Skip it, if there's an unused reg in the middle of outputs. */
+      if (v->outputs[k].regid == INVALID_REG)
+         continue;
+
+      tf->ncomp[out->output_buffer] += out->num_components;
+
+      /* linkage map sorted by order frag shader wants things, so
+       * a bit less ideal here..
+       */
+      for (idx = 0; idx < l->cnt; idx++)
+         if (l->var[idx].regid == v->outputs[k].regid)
+            break;
+
+      debug_assert(idx < l->cnt);
+
+      for (unsigned j = 0; j < out->num_components; j++) {
+         unsigned c   = j + out->start_component;
+         unsigned loc = l->var[idx].loc + c;
+         unsigned off = j + out->dst_offset;  /* in dwords */
+
+         if (loc & 1) {
+            tf->prog[loc/2] |= A6XX_VPC_SO_PROG_B_EN |
+                        A6XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
+                        A6XX_VPC_SO_PROG_B_OFF(off * 4);
+         } else {
+            tf->prog[loc/2] |= A6XX_VPC_SO_PROG_A_EN |
+                        A6XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
+                        A6XX_VPC_SO_PROG_A_OFF(off * 4);
+         }
+      }
+   }
+
+   tf->vpc_so_buf_cntl = A6XX_VPC_SO_BUF_CNTL_ENABLE |
+               COND(tf->ncomp[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0) |
+               COND(tf->ncomp[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1) |
+               COND(tf->ncomp[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2) |
+               COND(tf->ncomp[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3);
+}
+
+static void
+tu6_emit_const(struct tu_cs *cs, uint32_t opcode, uint32_t base,
+               enum a6xx_state_block block, uint32_t offset,
+               uint32_t size, uint32_t *dwords) {
+   assert(size % 4 == 0);
+
+   tu_cs_emit_pkt7(cs, opcode, 3 + size);
+   tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(base) |
+         CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
+         CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
+         CP_LOAD_STATE6_0_STATE_BLOCK(block) |
+         CP_LOAD_STATE6_0_NUM_UNIT(size / 4));
+
+   tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
+   tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
+   dwords = (uint32_t *)&((uint8_t *)dwords)[offset];
+
+   tu_cs_emit_array(cs, dwords, size);
+}
+
+static void
+tu6_emit_link_map(struct tu_cs *cs,
+                  const struct ir3_shader_variant *producer,
+                  const struct ir3_shader_variant *consumer) {
+   const struct ir3_const_state *const_state = &consumer->shader->const_state;
+   uint32_t base = const_state->offsets.primitive_map;
+   uint32_t patch_locs[MAX_VARYING] = { }, num_loc;
+   num_loc = ir3_link_geometry_stages(producer, consumer, patch_locs);
+   int size = DIV_ROUND_UP(num_loc, 4);
+
+   size = (MIN2(size + base, consumer->constlen) - base) * 4;
+   if (size <= 0)
+      return;
+
+   tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, base, SB6_GS_SHADER, 0, size,
+                  patch_locs);
+}
+
+static uint16_t
+gl_primitive_to_tess(uint16_t primitive) {
+   switch (primitive) {
+   case GL_POINTS:
+      return TESS_POINTS;
+   case GL_LINE_STRIP:
+      return TESS_LINES;
+   case GL_TRIANGLE_STRIP:
+      return TESS_CW_TRIS;
+   default:
+      unreachable("");
+   }
+}
+
+static void
+tu6_emit_vpc(struct tu_cs *cs,
+             const struct ir3_shader_variant *vs,
+             const struct ir3_shader_variant *gs,
+             const struct ir3_shader_variant *fs,
+             bool binning_pass,
+             struct tu_streamout_state *tf)
+{
+   bool has_gs = gs->type != MESA_SHADER_NONE;
+   const struct ir3_shader_variant *last_shader = has_gs ? gs : vs;
+   struct ir3_shader_linkage linkage = { 0 };
+   ir3_link_shaders(&linkage, last_shader, fs, true);
+
+   if (last_shader->shader->stream_output.num_outputs)
+      tu6_link_streamout(&linkage, last_shader);
+
+   /* We do this after linking shaders in order to know whether PrimID
+    * passthrough needs to be enabled.
+    */
+   bool primid_passthru = linkage.primid_loc != 0xff;
+   tu6_emit_vs_system_values(cs, vs, gs, primid_passthru);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VAR_DISABLE(0), 4);
+   tu_cs_emit(cs, ~linkage.varmask[0]);
+   tu_cs_emit(cs, ~linkage.varmask[1]);
+   tu_cs_emit(cs, ~linkage.varmask[2]);
+   tu_cs_emit(cs, ~linkage.varmask[3]);
+
+   /* a6xx finds position/pointsize at the end */
+   const uint32_t position_regid =
+      ir3_find_output_regid(last_shader, VARYING_SLOT_POS);
+   const uint32_t pointsize_regid =
+      ir3_find_output_regid(last_shader, VARYING_SLOT_PSIZ);
+   const uint32_t layer_regid = has_gs ?
+      ir3_find_output_regid(gs, VARYING_SLOT_LAYER) : regid(63, 0);
+
+   uint32_t pointsize_loc = 0xff, position_loc = 0xff, layer_loc = 0xff;
+   if (layer_regid != regid(63, 0)) {
+      layer_loc = linkage.max_loc;
+      ir3_link_add(&linkage, layer_regid, 0x1, linkage.max_loc);
+   }
+   if (position_regid != regid(63, 0)) {
+      position_loc = linkage.max_loc;
+      ir3_link_add(&linkage, position_regid, 0xf, linkage.max_loc);
+   }
+   if (pointsize_regid != regid(63, 0)) {
+      pointsize_loc = linkage.max_loc;
+      ir3_link_add(&linkage, pointsize_regid, 0x1, linkage.max_loc);
+   }
+
+   if (last_shader->shader->stream_output.num_outputs)
+      tu6_setup_streamout(last_shader, &linkage, tf);
+
+   /* map outputs of the last shader to VPC */
+   assert(linkage.cnt <= 32);
+   const uint32_t sp_out_count = DIV_ROUND_UP(linkage.cnt, 2);
+   const uint32_t sp_vpc_dst_count = DIV_ROUND_UP(linkage.cnt, 4);
+   uint32_t sp_out[16];
+   uint32_t sp_vpc_dst[8];
+   for (uint32_t i = 0; i < linkage.cnt; i++) {
+      ((uint16_t *) sp_out)[i] =
+         A6XX_SP_VS_OUT_REG_A_REGID(linkage.var[i].regid) |
+         A6XX_SP_VS_OUT_REG_A_COMPMASK(linkage.var[i].compmask);
+      ((uint8_t *) sp_vpc_dst)[i] =
+         A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage.var[i].loc);
+   }
+
+   if (has_gs)
+      tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_OUT_REG(0), sp_out_count);
+   else
+      tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_OUT_REG(0), sp_out_count);
+   tu_cs_emit_array(cs, sp_out, sp_out_count);
+
+   if (has_gs)
+      tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_VPC_DST_REG(0), sp_vpc_dst_count);
+   else
+      tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vpc_dst_count);
+   tu_cs_emit_array(cs, sp_vpc_dst, sp_vpc_dst_count);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMID_CNTL, 1);
+   tu_cs_emit(cs, COND(primid_passthru, A6XX_PC_PRIMID_CNTL_PRIMID_PASSTHRU));
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_VPC_CNTL_0, 1);
+   tu_cs_emit(cs, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs->total_in) |
+                     (fs->total_in > 0 ? A6XX_VPC_CNTL_0_VARYING : 0) |
+                     A6XX_VPC_CNTL_0_PRIMIDLOC(linkage.primid_loc) |
+                     A6XX_VPC_CNTL_0_UNKLOC(0xff));
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK, 1);
+   tu_cs_emit(cs, A6XX_VPC_PACK_POSITIONLOC(position_loc) |
+                     A6XX_VPC_PACK_PSIZELOC(pointsize_loc) |
+                     A6XX_VPC_PACK_STRIDE_IN_VPC(linkage.max_loc));
+
+   if (has_gs) {
+      tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_CTRL_REG0, 1);
+      tu_cs_emit(cs, A6XX_SP_GS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
+            A6XX_SP_GS_CTRL_REG0_FULLREGFOOTPRINT(gs->info.max_reg + 1) |
+            A6XX_SP_GS_CTRL_REG0_BRANCHSTACK(gs->branchstack) |
+            COND(gs->need_pixlod, A6XX_SP_GS_CTRL_REG0_PIXLODENABLE));
+
+      tu6_emit_link_map(cs, vs, gs);
+
+      uint32_t primitive_regid =
+            ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID);
+      tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK_GS, 1);
+      tu_cs_emit(cs, A6XX_VPC_PACK_GS_POSITIONLOC(position_loc) |
+             A6XX_VPC_PACK_GS_PSIZELOC(pointsize_loc) |
+             A6XX_VPC_PACK_GS_STRIDE_IN_VPC(linkage.max_loc));
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9105, 1);
+      tu_cs_emit(cs, A6XX_VPC_UNKNOWN_9105_LAYERLOC(layer_loc) | 0xff00);
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_809C, 1);
+      tu_cs_emit(cs, CONDREG(layer_regid,
+            A6XX_GRAS_UNKNOWN_809C_GS_WRITES_LAYER));
+
+      uint32_t flags_regid = ir3_find_output_regid(gs,
+            VARYING_SLOT_GS_VERTEX_FLAGS_IR3);
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_SP_PRIMITIVE_CNTL_GS, 1);
+      tu_cs_emit(cs, A6XX_SP_PRIMITIVE_CNTL_GS_GSOUT(linkage.cnt) |
+            A6XX_SP_PRIMITIVE_CNTL_GS_FLAGS_REGID(flags_regid));
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_2, 1);
+      tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_2_STRIDE_IN_VPC(linkage.max_loc) |
+            CONDREG(pointsize_regid, A6XX_PC_PRIMITIVE_CNTL_2_PSIZE) |
+            CONDREG(layer_regid, A6XX_PC_PRIMITIVE_CNTL_2_LAYER) |
+            CONDREG(primitive_regid, A6XX_PC_PRIMITIVE_CNTL_2_PRIMITIVE_ID));
+
+      uint32_t vertices_out = gs->shader->nir->info.gs.vertices_out - 1;
+      uint16_t output =
+            gl_primitive_to_tess(gs->shader->nir->info.gs.output_primitive);
+      uint32_t invocations = gs->shader->nir->info.gs.invocations - 1;
+      tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_5, 1);
+      tu_cs_emit(cs,
+            A6XX_PC_PRIMITIVE_CNTL_5_GS_VERTICES_OUT(vertices_out) |
+            A6XX_PC_PRIMITIVE_CNTL_5_GS_OUTPUT(output) |
+            A6XX_PC_PRIMITIVE_CNTL_5_GS_INVOCATIONS(invocations));
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_3, 1);
+      tu_cs_emit(cs, 0);
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8003, 1);
+      tu_cs_emit(cs, 0);
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9100, 1);
+      tu_cs_emit(cs, 0xff);
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9102, 1);
+      tu_cs_emit(cs, 0xffff00);
+
+      /* Size of per-primitive alloction in ldlw memory in vec4s. */
+      uint32_t vec4_size =
+         gs->shader->nir->info.gs.vertices_in *
+         DIV_ROUND_UP(vs->shader->output_size, 4);
+      tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);
+      tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size));
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_PC_UNKNOWN_9B07, 1);
+      tu_cs_emit(cs, 0);
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_PRIM_SIZE, 1);
+      tu_cs_emit(cs, vs->shader->output_size);
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
+   tu_cs_emit(cs, A6XX_SP_PRIMITIVE_CNTL_VSOUT(linkage.cnt));
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1);
+   tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(linkage.max_loc) |
+         (last_shader->writes_psize ? A6XX_PC_PRIMITIVE_CNTL_1_PSIZE : 0));
+}
+
+static int
+tu6_vpc_varying_mode(const struct ir3_shader_variant *fs,
+                     uint32_t index,
+                     uint8_t *interp_mode,
+                     uint8_t *ps_repl_mode)
+{
+   enum
+   {
+      INTERP_SMOOTH = 0,
+      INTERP_FLAT = 1,
+      INTERP_ZERO = 2,
+      INTERP_ONE = 3,
+   };
+   enum
+   {
+      PS_REPL_NONE = 0,
+      PS_REPL_S = 1,
+      PS_REPL_T = 2,
+      PS_REPL_ONE_MINUS_T = 3,
+   };
+
+   const uint32_t compmask = fs->inputs[index].compmask;
+
+   /* NOTE: varyings are packed, so if compmask is 0xb then first, second, and
+    * fourth component occupy three consecutive varying slots
+    */
+   int shift = 0;
+   *interp_mode = 0;
+   *ps_repl_mode = 0;
+   if (fs->inputs[index].slot == VARYING_SLOT_PNTC) {
+      if (compmask & 0x1) {
+         *ps_repl_mode |= PS_REPL_S << shift;
+         shift += 2;
+      }
+      if (compmask & 0x2) {
+         *ps_repl_mode |= PS_REPL_T << shift;
+         shift += 2;
+      }
+      if (compmask & 0x4) {
+         *interp_mode |= INTERP_ZERO << shift;
+         shift += 2;
+      }
+      if (compmask & 0x8) {
+         *interp_mode |= INTERP_ONE << 6;
+         shift += 2;
+      }
+   } else if ((fs->inputs[index].interpolate == INTERP_MODE_FLAT) ||
+              fs->inputs[index].rasterflat) {
+      for (int i = 0; i < 4; i++) {
+         if (compmask & (1 << i)) {
+            *interp_mode |= INTERP_FLAT << shift;
+            shift += 2;
+         }
+      }
+   }
+
+   return shift;
+}
+
+static void
+tu6_emit_vpc_varying_modes(struct tu_cs *cs,
+                           const struct ir3_shader_variant *fs,
+                           bool binning_pass)
+{
+   uint32_t interp_modes[8] = { 0 };
+   uint32_t ps_repl_modes[8] = { 0 };
+
+   if (!binning_pass) {
+      for (int i = -1;
+           (i = ir3_next_varying(fs, i)) < (int) fs->inputs_count;) {
+
+         /* get the mode for input i */
+         uint8_t interp_mode;
+         uint8_t ps_repl_mode;
+         const int bits =
+            tu6_vpc_varying_mode(fs, i, &interp_mode, &ps_repl_mode);
+
+         /* OR the mode into the array */
+         const uint32_t inloc = fs->inputs[i].inloc * 2;
+         uint32_t n = inloc / 32;
+         uint32_t shift = inloc % 32;
+         interp_modes[n] |= interp_mode << shift;
+         ps_repl_modes[n] |= ps_repl_mode << shift;
+         if (shift + bits > 32) {
+            n++;
+            shift = 32 - shift;
+
+            interp_modes[n] |= interp_mode >> shift;
+            ps_repl_modes[n] |= ps_repl_mode >> shift;
+         }
+      }
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
+   tu_cs_emit_array(cs, interp_modes, 8);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
+   tu_cs_emit_array(cs, ps_repl_modes, 8);
+}
+
+static void
+tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs)
+{
+   uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid;
+   uint32_t ij_pix_regid, ij_samp_regid, ij_cent_regid, ij_size_regid;
+   uint32_t smask_in_regid;
+
+   bool sample_shading = fs->per_samp; /* TODO | key->sample_shading; */
+   bool enable_varyings = fs->total_in > 0;
+
+   samp_id_regid   = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID);
+   smask_in_regid  = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_MASK_IN);
+   face_regid      = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRONT_FACE);
+   coord_regid     = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRAG_COORD);
+   zwcoord_regid   = VALIDREG(coord_regid) ? coord_regid + 2 : regid(63, 0);
+   ij_pix_regid    = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
+   ij_samp_regid   = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE);
+   ij_cent_regid   = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
+   ij_size_regid   = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE);
+
+   if (fs->num_sampler_prefetch > 0) {
+      assert(VALIDREG(ij_pix_regid));
+      /* also, it seems like ij_pix is *required* to be r0.x */
+      assert(ij_pix_regid == regid(0, 0));
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_PREFETCH_CNTL, 1 + fs->num_sampler_prefetch);
+   tu_cs_emit(cs, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs->num_sampler_prefetch) |
+         A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) |
+         0x7000);    // XXX);
+   for (int i = 0; i < fs->num_sampler_prefetch; i++) {
+      const struct ir3_sampler_prefetch *prefetch = &fs->sampler_prefetch[i];
+      tu_cs_emit(cs, A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch->src) |
+                     A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch->samp_id) |
+                     A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch->tex_id) |
+                     A6XX_SP_FS_PREFETCH_CMD_DST(prefetch->dst) |
+                     A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch->wrmask) |
+                     COND(prefetch->half_precision, A6XX_SP_FS_PREFETCH_CMD_HALF) |
+                     A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch->cmd));
+   }
+
+   if (fs->num_sampler_prefetch > 0) {
+      tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_BINDLESS_PREFETCH_CMD(0), fs->num_sampler_prefetch);
+      for (int i = 0; i < fs->num_sampler_prefetch; i++) {
+         const struct ir3_sampler_prefetch *prefetch = &fs->sampler_prefetch[i];
+         tu_cs_emit(cs,
+                    A6XX_SP_FS_BINDLESS_PREFETCH_CMD_SAMP_ID(prefetch->samp_bindless_id) |
+                    A6XX_SP_FS_BINDLESS_PREFETCH_CMD_TEX_ID(prefetch->tex_bindless_id));
+      }
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
+   tu_cs_emit(cs, 0x7);
+   tu_cs_emit(cs, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
+                  A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
+                  A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid) |
+                  A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_size_regid));
+   tu_cs_emit(cs, A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_PIXEL(ij_pix_regid) |
+                  A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_CENTROID(ij_cent_regid) |
+                  0xfc00fc00);
+   tu_cs_emit(cs, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
+                  A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
+                  A6XX_HLSQ_CONTROL_4_REG_BARY_IJ_PIXEL_PERSAMP(ij_samp_regid) |
+                  0x0000fc00);
+   tu_cs_emit(cs, 0xfc);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UNKNOWN_B980, 1);
+   tu_cs_emit(cs, enable_varyings ? 3 : 1);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
+   tu_cs_emit(cs, 0xff); /* XXX */
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CNTL, 1);
+   tu_cs_emit(cs,
+         CONDREG(ij_pix_regid, A6XX_GRAS_CNTL_VARYING) |
+         CONDREG(ij_cent_regid, A6XX_GRAS_CNTL_CENTROID) |
+         CONDREG(ij_samp_regid, A6XX_GRAS_CNTL_PERSAMP_VARYING) |
+         COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_GRAS_CNTL_SIZE) |
+         COND(VALIDREG(ij_size_regid) &&  sample_shading, A6XX_GRAS_CNTL_SIZE_PERSAMP) |
+         COND(fs->frag_coord,
+               A6XX_GRAS_CNTL_SIZE |
+               A6XX_GRAS_CNTL_XCOORD |
+               A6XX_GRAS_CNTL_YCOORD |
+               A6XX_GRAS_CNTL_ZCOORD |
+               A6XX_GRAS_CNTL_WCOORD) |
+         COND(fs->frag_face, A6XX_GRAS_CNTL_SIZE));
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_RENDER_CONTROL0, 2);
+   tu_cs_emit(cs,
+         CONDREG(ij_pix_regid, A6XX_RB_RENDER_CONTROL0_VARYING) |
+         CONDREG(ij_cent_regid, A6XX_RB_RENDER_CONTROL0_CENTROID) |
+         CONDREG(ij_samp_regid, A6XX_RB_RENDER_CONTROL0_PERSAMP_VARYING) |
+         COND(enable_varyings, A6XX_RB_RENDER_CONTROL0_UNK10) |
+         COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE) |
+         COND(VALIDREG(ij_size_regid) &&  sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP) |
+         COND(fs->frag_coord,
+               A6XX_RB_RENDER_CONTROL0_SIZE |
+               A6XX_RB_RENDER_CONTROL0_XCOORD |
+               A6XX_RB_RENDER_CONTROL0_YCOORD |
+               A6XX_RB_RENDER_CONTROL0_ZCOORD |
+               A6XX_RB_RENDER_CONTROL0_WCOORD) |
+         COND(fs->frag_face, A6XX_RB_RENDER_CONTROL0_SIZE));
+   tu_cs_emit(cs,
+         CONDREG(smask_in_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
+         CONDREG(samp_id_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEID) |
+         CONDREG(ij_size_regid, A6XX_RB_RENDER_CONTROL1_SIZE) |
+         COND(fs->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS));
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_SAMPLE_CNTL, 1);
+   tu_cs_emit(cs, COND(sample_shading, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE));
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8101, 1);
+   tu_cs_emit(cs, COND(sample_shading, 0x6));  // XXX
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SAMPLE_CNTL, 1);
+   tu_cs_emit(cs, COND(sample_shading, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE));
+}
+
+static void
+tu6_emit_fs_outputs(struct tu_cs *cs,
+                    const struct ir3_shader_variant *fs,
+                    uint32_t mrt_count)
+{
+   uint32_t smask_regid, posz_regid;
+
+   posz_regid      = ir3_find_output_regid(fs, FRAG_RESULT_DEPTH);
+   smask_regid     = ir3_find_output_regid(fs, FRAG_RESULT_SAMPLE_MASK);
+
+   uint32_t fragdata_regid[8];
+   if (fs->color0_mrt) {
+      fragdata_regid[0] = ir3_find_output_regid(fs, FRAG_RESULT_COLOR);
+      for (uint32_t i = 1; i < ARRAY_SIZE(fragdata_regid); i++)
+         fragdata_regid[i] = fragdata_regid[0];
+   } else {
+      for (uint32_t i = 0; i < ARRAY_SIZE(fragdata_regid); i++)
+         fragdata_regid[i] = ir3_find_output_regid(fs, FRAG_RESULT_DATA0 + i);
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_CNTL0, 2);
+   tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid) |
+                  A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid) |
+                  0xfc000000);
+   tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count));
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
+   for (uint32_t i = 0; i < ARRAY_SIZE(fragdata_regid); i++) {
+      // TODO we could have a mix of half and full precision outputs,
+      // we really need to figure out half-precision from IR3_REG_HALF
+      tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_REG_REGID(fragdata_regid[i]) |
+                        (false ? A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION : 0));
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_FS_OUTPUT_CNTL0, 2);
+   tu_cs_emit(cs, COND(fs->writes_pos, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z) |
+                  COND(fs->writes_smask, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_SAMPMASK));
+   tu_cs_emit(cs, A6XX_RB_FS_OUTPUT_CNTL1_MRT(mrt_count));
+
+   uint32_t gras_su_depth_plane_cntl = 0;
+   uint32_t rb_depth_plane_cntl = 0;
+   if (fs->no_earlyz || fs->writes_pos) {
+      gras_su_depth_plane_cntl |= A6XX_GRAS_SU_DEPTH_PLANE_CNTL_FRAG_WRITES_Z;
+      rb_depth_plane_cntl |= A6XX_RB_DEPTH_PLANE_CNTL_FRAG_WRITES_Z;
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL, 1);
+   tu_cs_emit(cs, gras_su_depth_plane_cntl);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_DEPTH_PLANE_CNTL, 1);
+   tu_cs_emit(cs, rb_depth_plane_cntl);
+}
+
+static void
+tu6_emit_shader_object(struct tu_cs *cs,
+                       gl_shader_stage stage,
+                       const struct ir3_shader_variant *variant,
+                       const struct tu_bo *binary_bo,
+                       uint32_t binary_offset)
+{
+   uint16_t reg;
+   uint8_t opcode;
+   enum a6xx_state_block sb;
+   switch (stage) {
+   case MESA_SHADER_VERTEX:
+      reg = REG_A6XX_SP_VS_OBJ_START_LO;
+      opcode = CP_LOAD_STATE6_GEOM;
+      sb = SB6_VS_SHADER;
+      break;
+   case MESA_SHADER_TESS_CTRL:
+      reg = REG_A6XX_SP_HS_OBJ_START_LO;
+      opcode = CP_LOAD_STATE6_GEOM;
+      sb = SB6_HS_SHADER;
+      break;
+   case MESA_SHADER_TESS_EVAL:
+      reg = REG_A6XX_SP_DS_OBJ_START_LO;
+      opcode = CP_LOAD_STATE6_GEOM;
+      sb = SB6_DS_SHADER;
+      break;
+   case MESA_SHADER_GEOMETRY:
+      reg = REG_A6XX_SP_GS_OBJ_START_LO;
+      opcode = CP_LOAD_STATE6_GEOM;
+      sb = SB6_GS_SHADER;
+      break;
+   case MESA_SHADER_FRAGMENT:
+      reg = REG_A6XX_SP_FS_OBJ_START_LO;
+      opcode = CP_LOAD_STATE6_FRAG;
+      sb = SB6_FS_SHADER;
+      break;
+   case MESA_SHADER_COMPUTE:
+      reg = REG_A6XX_SP_CS_OBJ_START_LO;
+      opcode = CP_LOAD_STATE6_FRAG;
+      sb = SB6_CS_SHADER;
+      break;
+   default:
+      unreachable("invalid gl_shader_stage");
+      opcode = CP_LOAD_STATE6_GEOM;
+      sb = SB6_VS_SHADER;
+      break;
+   }
+
+   if (!variant->instrlen) {
+      tu_cs_emit_pkt4(cs, reg, 2);
+      tu_cs_emit_qw(cs, 0);
+      return;
+   }
+
+   assert(variant->type == stage);
+
+   const uint64_t binary_iova = binary_bo->iova + binary_offset;
+   assert((binary_iova & 0xf) == 0);
+   /* note: it looks like HW might try to read a few instructions beyond the instrlen size
+    * of the shader. this could be a potential source of problems at some point
+    * possibly this doesn't happen if shader iova is aligned enough (to 4k for example)
+    */
+
+   tu_cs_emit_pkt4(cs, reg, 2);
+   tu_cs_emit_qw(cs, binary_iova);
+
+   /* always indirect */
+   const bool indirect = true;
+   if (indirect) {
+      tu_cs_emit_pkt7(cs, opcode, 3);
+      tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
+                        CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
+                        CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
+                        CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
+                        CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen));
+      tu_cs_emit_qw(cs, binary_iova);
+   } else {
+      const void *binary = binary_bo->map + binary_offset;
+
+      tu_cs_emit_pkt7(cs, opcode, 3 + variant->info.sizedwords);
+      tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
+                        CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
+                        CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
+                        CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
+                        CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen));
+      tu_cs_emit_qw(cs, 0);
+      tu_cs_emit_array(cs, binary, variant->info.sizedwords);
+   }
+}
+
+static void
+tu6_emit_immediates(struct tu_cs *cs, const struct ir3_shader_variant *v,
+                    uint32_t opcode, enum a6xx_state_block block)
+{
+   /* dummy variant */
+   if (!v->shader)
+      return;
+
+   const struct ir3_const_state *const_state = &v->shader->const_state;
+   uint32_t base = const_state->offsets.immediate;
+   int size = const_state->immediates_count;
+
+   /* truncate size to avoid writing constants that shader
+    * does not use:
+    */
+   size = MIN2(size + base, v->constlen) - base;
+
+   if (size <= 0)
+      return;
+
+   tu_cs_emit_pkt7(cs, opcode, 3 + size * 4);
+   tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(base) |
+                  CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
+                  CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
+                  CP_LOAD_STATE6_0_STATE_BLOCK(block) |
+                  CP_LOAD_STATE6_0_NUM_UNIT(size));
+   tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
+   tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
+
+   for (unsigned i = 0; i < size; i++) {
+      tu_cs_emit(cs, const_state->immediates[i].val[0]);
+      tu_cs_emit(cs, const_state->immediates[i].val[1]);
+      tu_cs_emit(cs, const_state->immediates[i].val[2]);
+      tu_cs_emit(cs, const_state->immediates[i].val[3]);
+   }
+}
+
+static void
+tu6_emit_geometry_consts(struct tu_cs *cs,
+                         const struct ir3_shader_variant *vs,
+                         const struct ir3_shader_variant *gs) {
+   unsigned num_vertices = gs->shader->nir->info.gs.vertices_in;
+
+   uint32_t params[4] = {
+      vs->shader->output_size * num_vertices * 4,  /* primitive stride */
+      vs->shader->output_size * 4,                 /* vertex stride */
+      0,
+      0,
+   };
+   uint32_t vs_base = vs->shader->const_state.offsets.primitive_param;
+   tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, vs_base, SB6_VS_SHADER, 0,
+                  ARRAY_SIZE(params), params);
+
+   uint32_t gs_base = gs->shader->const_state.offsets.primitive_param;
+   tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, gs_base, SB6_GS_SHADER, 0,
+                  ARRAY_SIZE(params), params);
+}
+
+static void
+tu6_emit_program(struct tu_cs *cs,
+                 const struct tu_pipeline_builder *builder,
+                 const struct tu_bo *binary_bo,
+                 bool binning_pass,
+                 struct tu_streamout_state *tf)
+{
+   static const struct ir3_shader_variant dummy_variant = {
+      .type = MESA_SHADER_NONE
+   };
+   assert(builder->shaders[MESA_SHADER_VERTEX]);
+   const struct ir3_shader_variant *vs =
+      &builder->shaders[MESA_SHADER_VERTEX]->variants[0];
+   const struct ir3_shader_variant *hs =
+      builder->shaders[MESA_SHADER_TESS_CTRL]
+         ? &builder->shaders[MESA_SHADER_TESS_CTRL]->variants[0]
+         : &dummy_variant;
+   const struct ir3_shader_variant *ds =
+      builder->shaders[MESA_SHADER_TESS_EVAL]
+         ? &builder->shaders[MESA_SHADER_TESS_EVAL]->variants[0]
+         : &dummy_variant;
+   const struct ir3_shader_variant *gs =
+      builder->shaders[MESA_SHADER_GEOMETRY]
+         ? &builder->shaders[MESA_SHADER_GEOMETRY]->variants[0]
+         : &dummy_variant;
+   const struct ir3_shader_variant *fs =
+      builder->shaders[MESA_SHADER_FRAGMENT]
+         ? &builder->shaders[MESA_SHADER_FRAGMENT]->variants[0]
+         : &dummy_variant;
+   bool has_gs = gs->type != MESA_SHADER_NONE;
+
+   if (binning_pass) {
+      /* if we have streamout, use full VS in binning pass, as the
+       * binning pass VS will have outputs on other than position/psize
+       * stripped out:
+       */
+      if (vs->shader->stream_output.num_outputs == 0)
+         vs = &builder->shaders[MESA_SHADER_VERTEX]->variants[1];
+      fs = &dummy_variant;
+   }
+
+   tu6_emit_vs_config(cs, builder->shaders[MESA_SHADER_VERTEX], vs);
+   tu6_emit_hs_config(cs, builder->shaders[MESA_SHADER_TESS_CTRL], hs);
+   tu6_emit_ds_config(cs, builder->shaders[MESA_SHADER_TESS_EVAL], ds);
+   tu6_emit_gs_config(cs, builder->shaders[MESA_SHADER_GEOMETRY], gs);
+   tu6_emit_fs_config(cs, builder->shaders[MESA_SHADER_FRAGMENT], fs);
+
+   tu6_emit_vpc(cs, vs, gs, fs, binning_pass, tf);
+   tu6_emit_vpc_varying_modes(cs, fs, binning_pass);
+   tu6_emit_fs_inputs(cs, fs);
+   tu6_emit_fs_outputs(cs, fs, builder->color_attachment_count);
+
+   tu6_emit_shader_object(cs, MESA_SHADER_VERTEX, vs, binary_bo,
+      binning_pass ? builder->binning_vs_offset : builder->shader_offsets[MESA_SHADER_VERTEX]);
+   if (has_gs)
+      tu6_emit_shader_object(cs, MESA_SHADER_GEOMETRY, gs, binary_bo,
+                             builder->shader_offsets[MESA_SHADER_GEOMETRY]);
+   tu6_emit_shader_object(cs, MESA_SHADER_FRAGMENT, fs, binary_bo,
+                          builder->shader_offsets[MESA_SHADER_FRAGMENT]);
+
+   tu6_emit_immediates(cs, vs, CP_LOAD_STATE6_GEOM, SB6_VS_SHADER);
+   if (has_gs) {
+      tu6_emit_immediates(cs, gs, CP_LOAD_STATE6_GEOM, SB6_GS_SHADER);
+      tu6_emit_geometry_consts(cs, vs, gs);
+   }
+   if (!binning_pass)
+      tu6_emit_immediates(cs, fs, CP_LOAD_STATE6_FRAG, SB6_FS_SHADER);
+}
+
+static void
+tu6_emit_vertex_input(struct tu_cs *cs,
+                      const struct ir3_shader_variant *vs,
+                      const VkPipelineVertexInputStateCreateInfo *info,
+                      uint8_t bindings[MAX_VERTEX_ATTRIBS],
+                      uint32_t *count)
+{
+   uint32_t vfd_fetch_idx = 0;
+   uint32_t vfd_decode_idx = 0;
+   uint32_t binding_instanced = 0; /* bitmask of instanced bindings */
+
+   for (uint32_t i = 0; i < info->vertexBindingDescriptionCount; i++) {
+      const VkVertexInputBindingDescription *binding =
+         &info->pVertexBindingDescriptions[i];
+
+      tu_cs_emit_regs(cs,
+                      A6XX_VFD_FETCH_STRIDE(vfd_fetch_idx, binding->stride));
+
+      if (binding->inputRate == VK_VERTEX_INPUT_RATE_INSTANCE)
+         binding_instanced |= 1 << binding->binding;
+
+      bindings[vfd_fetch_idx] = binding->binding;
+      vfd_fetch_idx++;
+   }
+
+   /* TODO: emit all VFD_DECODE/VFD_DEST_CNTL in same (two) pkt4 */
+
+   for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++) {
+      const VkVertexInputAttributeDescription *attr =
+         &info->pVertexAttributeDescriptions[i];
+      uint32_t binding_idx, input_idx;
+
+      for (binding_idx = 0; binding_idx < vfd_fetch_idx; binding_idx++) {
+         if (bindings[binding_idx] == attr->binding)
+            break;
+      }
+      assert(binding_idx < vfd_fetch_idx);
+
+      for (input_idx = 0; input_idx < vs->inputs_count; input_idx++) {
+         if ((vs->inputs[input_idx].slot - VERT_ATTRIB_GENERIC0) == attr->location)
+            break;
+      }
+
+      /* attribute not used, skip it */
+      if (input_idx == vs->inputs_count)
+         continue;
+
+      const struct tu_native_format format = tu6_format_vtx(attr->format);
+      tu_cs_emit_regs(cs,
+                      A6XX_VFD_DECODE_INSTR(vfd_decode_idx,
+                        .idx = binding_idx,
+                        .offset = attr->offset,
+                        .instanced = binding_instanced & (1 << attr->binding),
+                        .format = format.fmt,
+                        .swap = format.swap,
+                        .unk30 = 1,
+                        ._float = !vk_format_is_int(attr->format)),
+                      A6XX_VFD_DECODE_STEP_RATE(vfd_decode_idx, 1));
+
+      tu_cs_emit_regs(cs,
+                      A6XX_VFD_DEST_CNTL_INSTR(vfd_decode_idx,
+                        .writemask = vs->inputs[input_idx].compmask,
+                        .regid = vs->inputs[input_idx].regid));
+
+      vfd_decode_idx++;
+   }
+
+   tu_cs_emit_regs(cs,
+                   A6XX_VFD_CONTROL_0(
+                     .fetch_cnt = vfd_fetch_idx,
+                     .decode_cnt = vfd_decode_idx));
+
+   *count = vfd_fetch_idx;
+}
+
+static uint32_t
+tu6_guardband_adj(uint32_t v)
+{
+   if (v > 256)
+      return (uint32_t)(511.0 - 65.0 * (log2(v) - 8.0));
+   else
+      return 511;
+}
+
+void
+tu6_emit_viewport(struct tu_cs *cs, const VkViewport *viewport)
+{
+   float offsets[3];
+   float scales[3];
+   scales[0] = viewport->width / 2.0f;
+   scales[1] = viewport->height / 2.0f;
+   scales[2] = viewport->maxDepth - viewport->minDepth;
+   offsets[0] = viewport->x + scales[0];
+   offsets[1] = viewport->y + scales[1];
+   offsets[2] = viewport->minDepth;
+
+   VkOffset2D min;
+   VkOffset2D max;
+   min.x = (int32_t) viewport->x;
+   max.x = (int32_t) ceilf(viewport->x + viewport->width);
+   if (viewport->height >= 0.0f) {
+      min.y = (int32_t) viewport->y;
+      max.y = (int32_t) ceilf(viewport->y + viewport->height);
+   } else {
+      min.y = (int32_t)(viewport->y + viewport->height);
+      max.y = (int32_t) ceilf(viewport->y);
+   }
+   /* the spec allows viewport->height to be 0.0f */
+   if (min.y == max.y)
+      max.y++;
+   assert(min.x >= 0 && min.x < max.x);
+   assert(min.y >= 0 && min.y < max.y);
+
+   VkExtent2D guardband_adj;
+   guardband_adj.width = tu6_guardband_adj(max.x - min.x);
+   guardband_adj.height = tu6_guardband_adj(max.y - min.y);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0, 6);
+   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XOFFSET_0(offsets[0]).value);
+   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XSCALE_0(scales[0]).value);
+   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YOFFSET_0(offsets[1]).value);
+   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YSCALE_0(scales[1]).value);
+   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZOFFSET_0(offsets[2]).value);
+   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZSCALE_0(scales[2]).value);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0, 2);
+   tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(min.x) |
+                     A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(min.y));
+   tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(max.x - 1) |
+                     A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(max.y - 1));
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ, 1);
+   tu_cs_emit(cs,
+              A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_adj.width) |
+                 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_adj.height));
+
+   float z_clamp_min = MIN2(viewport->minDepth, viewport->maxDepth);
+   float z_clamp_max = MAX2(viewport->minDepth, viewport->maxDepth);
+
+   tu_cs_emit_regs(cs,
+                   A6XX_GRAS_CL_Z_CLAMP_MIN(z_clamp_min),
+                   A6XX_GRAS_CL_Z_CLAMP_MAX(z_clamp_max));
+
+   tu_cs_emit_regs(cs,
+                   A6XX_RB_Z_CLAMP_MIN(z_clamp_min),
+                   A6XX_RB_Z_CLAMP_MAX(z_clamp_max));
+}
+
+void
+tu6_emit_scissor(struct tu_cs *cs, const VkRect2D *scissor)
+{
+   const VkOffset2D min = scissor->offset;
+   const VkOffset2D max = {
+      scissor->offset.x + scissor->extent.width,
+      scissor->offset.y + scissor->extent.height,
+   };
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0, 2);
+   tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(min.x) |
+                     A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(min.y));
+   tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(max.x - 1) |
+                     A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(max.y - 1));
+}
+
+void
+tu6_emit_sample_locations(struct tu_cs *cs, const VkSampleLocationsInfoEXT *samp_loc)
+{
+   if (!samp_loc) {
+      tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SAMPLE_CONFIG, 1);
+      tu_cs_emit(cs, 0);
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_RB_SAMPLE_CONFIG, 1);
+      tu_cs_emit(cs, 0);
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_SP_TP_SAMPLE_CONFIG, 1);
+      tu_cs_emit(cs, 0);
+      return;
+   }
+
+   assert(samp_loc->sampleLocationsPerPixel == samp_loc->sampleLocationsCount);
+   assert(samp_loc->sampleLocationGridSize.width == 1);
+   assert(samp_loc->sampleLocationGridSize.height == 1);
+
+   uint32_t sample_config =
+      A6XX_RB_SAMPLE_CONFIG_LOCATION_ENABLE;
+   uint32_t sample_locations = 0;
+   for (uint32_t i = 0; i < samp_loc->sampleLocationsCount; i++) {
+      sample_locations |=
+         (A6XX_RB_SAMPLE_LOCATION_0_SAMPLE_0_X(samp_loc->pSampleLocations[i].x) |
+          A6XX_RB_SAMPLE_LOCATION_0_SAMPLE_0_Y(samp_loc->pSampleLocations[i].y)) << i*8;
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SAMPLE_CONFIG, 2);
+   tu_cs_emit(cs, sample_config);
+   tu_cs_emit(cs, sample_locations);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_SAMPLE_CONFIG, 2);
+   tu_cs_emit(cs, sample_config);
+   tu_cs_emit(cs, sample_locations);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_TP_SAMPLE_CONFIG, 2);
+   tu_cs_emit(cs, sample_config);
+   tu_cs_emit(cs, sample_locations);
+}
+
+static void
+tu6_emit_gras_unknowns(struct tu_cs *cs)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8001, 1);
+   tu_cs_emit(cs, 0x0);
+}
+
+static void
+tu6_emit_point_size(struct tu_cs *cs)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POINT_MINMAX, 2);
+   tu_cs_emit(cs, A6XX_GRAS_SU_POINT_MINMAX_MIN(1.0f / 16.0f) |
+                     A6XX_GRAS_SU_POINT_MINMAX_MAX(4092.0f));
+   tu_cs_emit(cs, A6XX_GRAS_SU_POINT_SIZE(1.0f).value);
+}
+
+static uint32_t
+tu6_gras_su_cntl(const VkPipelineRasterizationStateCreateInfo *rast_info,
+                 VkSampleCountFlagBits samples)
+{
+   uint32_t gras_su_cntl = 0;
+
+   if (rast_info->cullMode & VK_CULL_MODE_FRONT_BIT)
+      gras_su_cntl |= A6XX_GRAS_SU_CNTL_CULL_FRONT;
+   if (rast_info->cullMode & VK_CULL_MODE_BACK_BIT)
+      gras_su_cntl |= A6XX_GRAS_SU_CNTL_CULL_BACK;
+
+   if (rast_info->frontFace == VK_FRONT_FACE_CLOCKWISE)
+      gras_su_cntl |= A6XX_GRAS_SU_CNTL_FRONT_CW;
+
+   /* don't set A6XX_GRAS_SU_CNTL_LINEHALFWIDTH */
+
+   if (rast_info->depthBiasEnable)
+      gras_su_cntl |= A6XX_GRAS_SU_CNTL_POLY_OFFSET;
+
+   if (samples > VK_SAMPLE_COUNT_1_BIT)
+      gras_su_cntl |= A6XX_GRAS_SU_CNTL_MSAA_ENABLE;
+
+   return gras_su_cntl;
+}
+
+void
+tu6_emit_gras_su_cntl(struct tu_cs *cs,
+                      uint32_t gras_su_cntl,
+                      float line_width)
+{
+   assert((gras_su_cntl & A6XX_GRAS_SU_CNTL_LINEHALFWIDTH__MASK) == 0);
+   gras_su_cntl |= A6XX_GRAS_SU_CNTL_LINEHALFWIDTH(line_width / 2.0f);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_CNTL, 1);
+   tu_cs_emit(cs, gras_su_cntl);
+}
+
+void
+tu6_emit_depth_bias(struct tu_cs *cs,
+                    float constant_factor,
+                    float clamp,
+                    float slope_factor)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POLY_OFFSET_SCALE, 3);
+   tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_SCALE(slope_factor).value);
+   tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET(constant_factor).value);
+   tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET_CLAMP(clamp).value);
+}
+
+static void
+tu6_emit_alpha_control_disable(struct tu_cs *cs)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_ALPHA_CONTROL, 1);
+   tu_cs_emit(cs, 0);
+}
+
+static void
+tu6_emit_depth_control(struct tu_cs *cs,
+                       const VkPipelineDepthStencilStateCreateInfo *ds_info,
+                       const VkPipelineRasterizationStateCreateInfo *rast_info)
+{
+   assert(!ds_info->depthBoundsTestEnable);
+
+   uint32_t rb_depth_cntl = 0;
+   if (ds_info->depthTestEnable) {
+      rb_depth_cntl |=
+         A6XX_RB_DEPTH_CNTL_Z_ENABLE |
+         A6XX_RB_DEPTH_CNTL_ZFUNC(tu6_compare_func(ds_info->depthCompareOp)) |
+         A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE;
+
+      if (rast_info->depthClampEnable)
+         rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_CLAMP_ENABLE;
+
+      if (ds_info->depthWriteEnable)
+         rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_WRITE_ENABLE;
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_DEPTH_CNTL, 1);
+   tu_cs_emit(cs, rb_depth_cntl);
+}
+
+static void
+tu6_emit_stencil_control(struct tu_cs *cs,
+                         const VkPipelineDepthStencilStateCreateInfo *ds_info)
+{
+   uint32_t rb_stencil_control = 0;
+   if (ds_info->stencilTestEnable) {
+      const VkStencilOpState *front = &ds_info->front;
+      const VkStencilOpState *back = &ds_info->back;
+      rb_stencil_control |=
+         A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
+         A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE_BF |
+         A6XX_RB_STENCIL_CONTROL_STENCIL_READ |
+         A6XX_RB_STENCIL_CONTROL_FUNC(tu6_compare_func(front->compareOp)) |
+         A6XX_RB_STENCIL_CONTROL_FAIL(tu6_stencil_op(front->failOp)) |
+         A6XX_RB_STENCIL_CONTROL_ZPASS(tu6_stencil_op(front->passOp)) |
+         A6XX_RB_STENCIL_CONTROL_ZFAIL(tu6_stencil_op(front->depthFailOp)) |
+         A6XX_RB_STENCIL_CONTROL_FUNC_BF(tu6_compare_func(back->compareOp)) |
+         A6XX_RB_STENCIL_CONTROL_FAIL_BF(tu6_stencil_op(back->failOp)) |
+         A6XX_RB_STENCIL_CONTROL_ZPASS_BF(tu6_stencil_op(back->passOp)) |
+         A6XX_RB_STENCIL_CONTROL_ZFAIL_BF(tu6_stencil_op(back->depthFailOp));
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCIL_CONTROL, 1);
+   tu_cs_emit(cs, rb_stencil_control);
+}
+
+void
+tu6_emit_stencil_compare_mask(struct tu_cs *cs, uint32_t front, uint32_t back)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILMASK, 1);
+   tu_cs_emit(
+      cs, A6XX_RB_STENCILMASK_MASK(front) | A6XX_RB_STENCILMASK_BFMASK(back));
+}
+
+void
+tu6_emit_stencil_write_mask(struct tu_cs *cs, uint32_t front, uint32_t back)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILWRMASK, 1);
+   tu_cs_emit(cs, A6XX_RB_STENCILWRMASK_WRMASK(front) |
+                     A6XX_RB_STENCILWRMASK_BFWRMASK(back));
+}
+
+void
+tu6_emit_stencil_reference(struct tu_cs *cs, uint32_t front, uint32_t back)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILREF, 1);
+   tu_cs_emit(cs,
+              A6XX_RB_STENCILREF_REF(front) | A6XX_RB_STENCILREF_BFREF(back));
+}
+
+static uint32_t
+tu6_rb_mrt_blend_control(const VkPipelineColorBlendAttachmentState *att,
+                         bool has_alpha)
+{
+   const enum a3xx_rb_blend_opcode color_op = tu6_blend_op(att->colorBlendOp);
+   const enum adreno_rb_blend_factor src_color_factor = tu6_blend_factor(
+      has_alpha ? att->srcColorBlendFactor
+                : tu_blend_factor_no_dst_alpha(att->srcColorBlendFactor));
+   const enum adreno_rb_blend_factor dst_color_factor = tu6_blend_factor(
+      has_alpha ? att->dstColorBlendFactor
+                : tu_blend_factor_no_dst_alpha(att->dstColorBlendFactor));
+   const enum a3xx_rb_blend_opcode alpha_op = tu6_blend_op(att->alphaBlendOp);
+   const enum adreno_rb_blend_factor src_alpha_factor =
+      tu6_blend_factor(att->srcAlphaBlendFactor);
+   const enum adreno_rb_blend_factor dst_alpha_factor =
+      tu6_blend_factor(att->dstAlphaBlendFactor);
+
+   return A6XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(src_color_factor) |
+          A6XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(color_op) |
+          A6XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(dst_color_factor) |
+          A6XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(src_alpha_factor) |
+          A6XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(alpha_op) |
+          A6XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(dst_alpha_factor);
+}
+
+static uint32_t
+tu6_rb_mrt_control(const VkPipelineColorBlendAttachmentState *att,
+                   uint32_t rb_mrt_control_rop,
+                   bool is_int,
+                   bool has_alpha)
+{
+   uint32_t rb_mrt_control =
+      A6XX_RB_MRT_CONTROL_COMPONENT_ENABLE(att->colorWriteMask);
+
+   /* ignore blending and logic op for integer attachments */
+   if (is_int) {
+      rb_mrt_control |= A6XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY);
+      return rb_mrt_control;
+   }
+
+   rb_mrt_control |= rb_mrt_control_rop;
+
+   if (att->blendEnable) {
+      rb_mrt_control |= A6XX_RB_MRT_CONTROL_BLEND;
+
+      if (has_alpha)
+         rb_mrt_control |= A6XX_RB_MRT_CONTROL_BLEND2;
+   }
+
+   return rb_mrt_control;
+}
+
+static void
+tu6_emit_rb_mrt_controls(struct tu_cs *cs,
+                         const VkPipelineColorBlendStateCreateInfo *blend_info,
+                         const VkFormat attachment_formats[MAX_RTS],
+                         uint32_t *blend_enable_mask)
+{
+   *blend_enable_mask = 0;
+
+   bool rop_reads_dst = false;
+   uint32_t rb_mrt_control_rop = 0;
+   if (blend_info->logicOpEnable) {
+      rop_reads_dst = tu_logic_op_reads_dst(blend_info->logicOp);
+      rb_mrt_control_rop =
+         A6XX_RB_MRT_CONTROL_ROP_ENABLE |
+         A6XX_RB_MRT_CONTROL_ROP_CODE(tu6_rop(blend_info->logicOp));
+   }
+
+   for (uint32_t i = 0; i < blend_info->attachmentCount; i++) {
+      const VkPipelineColorBlendAttachmentState *att =
+         &blend_info->pAttachments[i];
+      const VkFormat format = attachment_formats[i];
+
+      uint32_t rb_mrt_control = 0;
+      uint32_t rb_mrt_blend_control = 0;
+      if (format != VK_FORMAT_UNDEFINED) {
+         const bool is_int = vk_format_is_int(format);
+         const bool has_alpha = vk_format_has_alpha(format);
+
+         rb_mrt_control =
+            tu6_rb_mrt_control(att, rb_mrt_control_rop, is_int, has_alpha);
+         rb_mrt_blend_control = tu6_rb_mrt_blend_control(att, has_alpha);
+
+         if (att->blendEnable || rop_reads_dst)
+            *blend_enable_mask |= 1 << i;
+      }
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_CONTROL(i), 2);
+      tu_cs_emit(cs, rb_mrt_control);
+      tu_cs_emit(cs, rb_mrt_blend_control);
+   }
+}
+
+static void
+tu6_emit_blend_control(struct tu_cs *cs,
+                       uint32_t blend_enable_mask,
+                       const VkPipelineMultisampleStateCreateInfo *msaa_info)
+{
+   assert(!msaa_info->alphaToOneEnable);
+
+   uint32_t sp_blend_cntl = A6XX_SP_BLEND_CNTL_UNK8;
+   if (blend_enable_mask)
+      sp_blend_cntl |= A6XX_SP_BLEND_CNTL_ENABLED;
+   if (msaa_info->alphaToCoverageEnable)
+      sp_blend_cntl |= A6XX_SP_BLEND_CNTL_ALPHA_TO_COVERAGE;
+
+   const uint32_t sample_mask =
+      msaa_info->pSampleMask ? *msaa_info->pSampleMask
+                             : ((1 << msaa_info->rasterizationSamples) - 1);
+
+   /* set A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND only when enabled? */
+   uint32_t rb_blend_cntl =
+      A6XX_RB_BLEND_CNTL_ENABLE_BLEND(blend_enable_mask) |
+      A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND |
+      A6XX_RB_BLEND_CNTL_SAMPLE_MASK(sample_mask);
+   if (msaa_info->alphaToCoverageEnable)
+      rb_blend_cntl |= A6XX_RB_BLEND_CNTL_ALPHA_TO_COVERAGE;
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_BLEND_CNTL, 1);
+   tu_cs_emit(cs, sp_blend_cntl);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLEND_CNTL, 1);
+   tu_cs_emit(cs, rb_blend_cntl);
+}
+
+void
+tu6_emit_blend_constants(struct tu_cs *cs, const float constants[4])
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLEND_RED_F32, 4);
+   tu_cs_emit_array(cs, (const uint32_t *) constants, 4);
+}
+
+static VkResult
+tu_pipeline_create(struct tu_device *dev,
+                   struct tu_pipeline_layout *layout,
+                   bool compute,
+                   const VkAllocationCallbacks *pAllocator,
+                   struct tu_pipeline **out_pipeline)
+{
+   struct tu_pipeline *pipeline =
+      vk_zalloc2(&dev->alloc, pAllocator, sizeof(*pipeline), 8,
+                 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+   if (!pipeline)
+      return VK_ERROR_OUT_OF_HOST_MEMORY;
+
+   tu_cs_init(&pipeline->cs, dev, TU_CS_MODE_SUB_STREAM, 2048);
+
+   /* Reserve the space now such that tu_cs_begin_sub_stream never fails. Note
+    * that LOAD_STATE can potentially take up a large amount of space so we
+    * calculate its size explicitly.
+   */
+   unsigned load_state_size = tu6_load_state_size(layout, compute);
+   VkResult result = tu_cs_reserve_space(&pipeline->cs, 2048 + load_state_size);
+   if (result != VK_SUCCESS) {
+      vk_free2(&dev->alloc, pAllocator, pipeline);
+      return result;
+   }
+
+   *out_pipeline = pipeline;
+
+   return VK_SUCCESS;
+}
+
+static VkResult
+tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder)
+{
+   const VkPipelineShaderStageCreateInfo *stage_infos[MESA_SHADER_STAGES] = {
+      NULL
+   };
+   for (uint32_t i = 0; i < builder->create_info->stageCount; i++) {
+      gl_shader_stage stage =
+         tu_shader_stage(builder->create_info->pStages[i].stage);
+      stage_infos[stage] = &builder->create_info->pStages[i];
+   }
+
+   struct tu_shader_compile_options options;
+   tu_shader_compile_options_init(&options, builder->create_info);
+
+   /* compile shaders in reverse order */
+   struct tu_shader *next_stage_shader = NULL;
+   for (gl_shader_stage stage = MESA_SHADER_STAGES - 1;
+        stage > MESA_SHADER_NONE; stage--) {
+      const VkPipelineShaderStageCreateInfo *stage_info = stage_infos[stage];
+      if (!stage_info && stage != MESA_SHADER_FRAGMENT)
+         continue;
+
+      struct tu_shader *shader =
+         tu_shader_create(builder->device, stage, stage_info, builder->layout,
+                          builder->alloc);
+      if (!shader)
+         return VK_ERROR_OUT_OF_HOST_MEMORY;
+
+      VkResult result =
+         tu_shader_compile(builder->device, shader, next_stage_shader,
+                           &options, builder->alloc);
+      if (result != VK_SUCCESS)
+         return result;
+
+      builder->shaders[stage] = shader;
+      builder->shader_offsets[stage] = builder->shader_total_size;
+      builder->shader_total_size +=
+         sizeof(uint32_t) * shader->variants[0].info.sizedwords;
+
+      next_stage_shader = shader;
+   }
+
+   if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
+      const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
+      const struct ir3_shader_variant *variant;
+
+      if (vs->ir3_shader.stream_output.num_outputs)
+         variant = &vs->variants[0];
+      else
+         variant = &vs->variants[1];
+
+      builder->binning_vs_offset = builder->shader_total_size;
+      builder->shader_total_size +=
+         sizeof(uint32_t) * variant->info.sizedwords;
+   }
+
+   return VK_SUCCESS;
+}
+
+static VkResult
+tu_pipeline_builder_upload_shaders(struct tu_pipeline_builder *builder,
+                                   struct tu_pipeline *pipeline)
+{
+   struct tu_bo *bo = &pipeline->program.binary_bo;
+
+   VkResult result =
+      tu_bo_init_new(builder->device, bo, builder->shader_total_size);
+   if (result != VK_SUCCESS)
+      return result;
+
+   result = tu_bo_map(builder->device, bo);
+   if (result != VK_SUCCESS)
+      return result;
+
+   for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
+      const struct tu_shader *shader = builder->shaders[i];
+      if (!shader)
+         continue;
+
+      memcpy(bo->map + builder->shader_offsets[i], shader->binary,
+             sizeof(uint32_t) * shader->variants[0].info.sizedwords);
+   }
+
+   if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
+      const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
+      const struct ir3_shader_variant *variant;
+      void *bin;
+
+      if (vs->ir3_shader.stream_output.num_outputs) {
+         variant = &vs->variants[0];
+         bin = vs->binary;
+      } else {
+         variant = &vs->variants[1];
+         bin = vs->binning_binary;
+      }
+
+      memcpy(bo->map + builder->binning_vs_offset, bin,
+             sizeof(uint32_t) * variant->info.sizedwords);
+   }
+
+   return VK_SUCCESS;
+}
+
+static void
+tu_pipeline_builder_parse_dynamic(struct tu_pipeline_builder *builder,
+                                  struct tu_pipeline *pipeline)
+{
+   const VkPipelineDynamicStateCreateInfo *dynamic_info =
+      builder->create_info->pDynamicState;
+
+   if (!dynamic_info)
+      return;
+
+   for (uint32_t i = 0; i < dynamic_info->dynamicStateCount; i++) {
+      pipeline->dynamic_state.mask |=
+         tu_dynamic_state_bit(dynamic_info->pDynamicStates[i]);
+   }
+}
+
+static void
+tu_pipeline_set_linkage(struct tu_program_descriptor_linkage *link,
+                        struct tu_shader *shader,
+                        struct ir3_shader_variant *v)
+{
+   link->ubo_state = v->shader->ubo_state;
+   link->const_state = v->shader->const_state;
+   link->constlen = v->constlen;
+   link->push_consts = shader->push_consts;
+}
+
+static void
+tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder *builder,
+                                        struct tu_pipeline *pipeline)
+{
+   struct tu_cs prog_cs;
+   tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
+   tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, false, &pipeline->streamout);
+   pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
+
+   tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
+   tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, true, &pipeline->streamout);
+   pipeline->program.binning_state_ib =
+      tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
+
+   VkShaderStageFlags stages = 0;
+   for (unsigned i = 0; i < builder->create_info->stageCount; i++) {
+      stages |= builder->create_info->pStages[i].stage;
+   }
+   pipeline->active_stages = stages;
+
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      if (!builder->shaders[i])
+         continue;
+
+      tu_pipeline_set_linkage(&pipeline->program.link[i],
+                              builder->shaders[i],
+                              &builder->shaders[i]->variants[0]);
+   }
+
+   if (builder->shaders[MESA_SHADER_FRAGMENT]) {
+      memcpy(pipeline->program.input_attachment_idx,
+             builder->shaders[MESA_SHADER_FRAGMENT]->attachment_idx,
+             sizeof(pipeline->program.input_attachment_idx));
+   }
+}
+
+static void
+tu_pipeline_builder_parse_vertex_input(struct tu_pipeline_builder *builder,
+                                       struct tu_pipeline *pipeline)
+{
+   const VkPipelineVertexInputStateCreateInfo *vi_info =
+      builder->create_info->pVertexInputState;
+   const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
+
+   struct tu_cs vi_cs;
+   tu_cs_begin_sub_stream(&pipeline->cs,
+                          MAX_VERTEX_ATTRIBS * 7 + 2, &vi_cs);
+   tu6_emit_vertex_input(&vi_cs, &vs->variants[0], vi_info,
+                         pipeline->vi.bindings, &pipeline->vi.count);
+   pipeline->vi.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
+
+   if (vs->has_binning_pass) {
+      tu_cs_begin_sub_stream(&pipeline->cs,
+                             MAX_VERTEX_ATTRIBS * 7 + 2, &vi_cs);
+      tu6_emit_vertex_input(
+         &vi_cs, &vs->variants[1], vi_info, pipeline->vi.binning_bindings,
+         &pipeline->vi.binning_count);
+      pipeline->vi.binning_state_ib =
+         tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
+   }
+}
+
+static void
+tu_pipeline_builder_parse_input_assembly(struct tu_pipeline_builder *builder,
+                                         struct tu_pipeline *pipeline)
+{
+   const VkPipelineInputAssemblyStateCreateInfo *ia_info =
+      builder->create_info->pInputAssemblyState;
+
+   pipeline->ia.primtype = tu6_primtype(ia_info->topology);
+   pipeline->ia.primitive_restart = ia_info->primitiveRestartEnable;
+}
+
+static void
+tu_pipeline_builder_parse_viewport(struct tu_pipeline_builder *builder,
+                                   struct tu_pipeline *pipeline)
 {
+   /* The spec says:
+    *
+    *    pViewportState is a pointer to an instance of the
+    *    VkPipelineViewportStateCreateInfo structure, and is ignored if the
+    *    pipeline has rasterization disabled."
+    *
+    * We leave the relevant registers stale in that case.
+    */
+   if (builder->rasterizer_discard)
+      return;
+
+   const VkPipelineViewportStateCreateInfo *vp_info =
+      builder->create_info->pViewportState;
+
+   struct tu_cs vp_cs;
+   tu_cs_begin_sub_stream(&pipeline->cs, 21, &vp_cs);
+
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_VIEWPORT)) {
+      assert(vp_info->viewportCount == 1);
+      tu6_emit_viewport(&vp_cs, vp_info->pViewports);
+   }
+
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_SCISSOR)) {
+      assert(vp_info->scissorCount == 1);
+      tu6_emit_scissor(&vp_cs, vp_info->pScissors);
+   }
+
+   pipeline->vp.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vp_cs);
+}
+
+static void
+tu_pipeline_builder_parse_rasterization(struct tu_pipeline_builder *builder,
+                                        struct tu_pipeline *pipeline)
+{
+   const VkPipelineRasterizationStateCreateInfo *rast_info =
+      builder->create_info->pRasterizationState;
+
+   assert(rast_info->polygonMode == VK_POLYGON_MODE_FILL);
+
+   struct tu_cs rast_cs;
+   tu_cs_begin_sub_stream(&pipeline->cs, 20, &rast_cs);
+
+
+   tu_cs_emit_regs(&rast_cs,
+                   A6XX_GRAS_CL_CNTL(
+                     .znear_clip_disable = rast_info->depthClampEnable,
+                     .zfar_clip_disable = rast_info->depthClampEnable,
+                     .unk5 = rast_info->depthClampEnable,
+                     .zero_gb_scale_z = 1,
+                     .vp_clip_code_ignore = 1));
+   /* move to hw ctx init? */
+   tu6_emit_gras_unknowns(&rast_cs);
+   tu6_emit_point_size(&rast_cs);
+
+   const uint32_t gras_su_cntl =
+      tu6_gras_su_cntl(rast_info, builder->samples);
+
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_LINE_WIDTH))
+      tu6_emit_gras_su_cntl(&rast_cs, gras_su_cntl, rast_info->lineWidth);
+
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_DEPTH_BIAS)) {
+      tu6_emit_depth_bias(&rast_cs, rast_info->depthBiasConstantFactor,
+                          rast_info->depthBiasClamp,
+                          rast_info->depthBiasSlopeFactor);
+   }
+
+   pipeline->rast.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &rast_cs);
+
+   pipeline->rast.gras_su_cntl = gras_su_cntl;
+}
+
+static void
+tu_pipeline_builder_parse_depth_stencil(struct tu_pipeline_builder *builder,
+                                        struct tu_pipeline *pipeline)
+{
+   /* The spec says:
+    *
+    *    pDepthStencilState is a pointer to an instance of the
+    *    VkPipelineDepthStencilStateCreateInfo structure, and is ignored if
+    *    the pipeline has rasterization disabled or if the subpass of the
+    *    render pass the pipeline is created against does not use a
+    *    depth/stencil attachment.
+    *
+    * Disable both depth and stencil tests if there is no ds attachment,
+    * Disable depth test if ds attachment is S8_UINT, since S8_UINT defines
+    * only the separate stencil attachment
+    */
+   static const VkPipelineDepthStencilStateCreateInfo dummy_ds_info;
+   const VkPipelineDepthStencilStateCreateInfo *ds_info =
+      builder->depth_attachment_format != VK_FORMAT_UNDEFINED
+         ? builder->create_info->pDepthStencilState
+         : &dummy_ds_info;
+   const VkPipelineDepthStencilStateCreateInfo *ds_info_depth =
+      builder->depth_attachment_format != VK_FORMAT_S8_UINT
+         ? ds_info : &dummy_ds_info;
+
+   struct tu_cs ds_cs;
+   tu_cs_begin_sub_stream(&pipeline->cs, 12, &ds_cs);
+
+   /* move to hw ctx init? */
+   tu6_emit_alpha_control_disable(&ds_cs);
+
+   tu6_emit_depth_control(&ds_cs, ds_info_depth,
+                          builder->create_info->pRasterizationState);
+   tu6_emit_stencil_control(&ds_cs, ds_info);
+
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_COMPARE_MASK)) {
+      tu6_emit_stencil_compare_mask(&ds_cs, ds_info->front.compareMask,
+                                    ds_info->back.compareMask);
+   }
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_WRITE_MASK)) {
+      tu6_emit_stencil_write_mask(&ds_cs, ds_info->front.writeMask,
+                                  ds_info->back.writeMask);
+   }
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_REFERENCE)) {
+      tu6_emit_stencil_reference(&ds_cs, ds_info->front.reference,
+                                 ds_info->back.reference);
+   }
+
+   pipeline->ds.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &ds_cs);
+}
+
+static void
+tu_pipeline_builder_parse_multisample_and_color_blend(
+   struct tu_pipeline_builder *builder, struct tu_pipeline *pipeline)
+{
+   /* The spec says:
+    *
+    *    pMultisampleState is a pointer to an instance of the
+    *    VkPipelineMultisampleStateCreateInfo, and is ignored if the pipeline
+    *    has rasterization disabled.
+    *
+    * Also,
+    *
+    *    pColorBlendState is a pointer to an instance of the
+    *    VkPipelineColorBlendStateCreateInfo structure, and is ignored if the
+    *    pipeline has rasterization disabled or if the subpass of the render
+    *    pass the pipeline is created against does not use any color
+    *    attachments.
+    *
+    * We leave the relevant registers stale when rasterization is disabled.
+    */
+   if (builder->rasterizer_discard)
+      return;
+
+   static const VkPipelineColorBlendStateCreateInfo dummy_blend_info;
+   const VkPipelineMultisampleStateCreateInfo *msaa_info =
+      builder->create_info->pMultisampleState;
+   const VkPipelineColorBlendStateCreateInfo *blend_info =
+      builder->use_color_attachments ? builder->create_info->pColorBlendState
+                                     : &dummy_blend_info;
+
+   struct tu_cs blend_cs;
+   tu_cs_begin_sub_stream(&pipeline->cs, MAX_RTS * 3 + 18, &blend_cs);
+
+   uint32_t blend_enable_mask;
+   tu6_emit_rb_mrt_controls(&blend_cs, blend_info,
+                            builder->color_attachment_formats,
+                            &blend_enable_mask);
+
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_BLEND_CONSTANTS))
+      tu6_emit_blend_constants(&blend_cs, blend_info->blendConstants);
+
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_SAMPLE_LOCATIONS)) {
+      const struct VkPipelineSampleLocationsStateCreateInfoEXT *sample_locations =
+         vk_find_struct_const(msaa_info->pNext, PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT);
+      const VkSampleLocationsInfoEXT *samp_loc = NULL;
+
+      if (sample_locations && sample_locations->sampleLocationsEnable)
+         samp_loc = &sample_locations->sampleLocationsInfo;
+
+      tu6_emit_sample_locations(&blend_cs, samp_loc);
+   }
+
+   tu6_emit_blend_control(&blend_cs, blend_enable_mask, msaa_info);
+
+   pipeline->blend.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &blend_cs);
+}
+
+static void
+tu_pipeline_finish(struct tu_pipeline *pipeline,
+                   struct tu_device *dev,
+                   const VkAllocationCallbacks *alloc)
+{
+   tu_cs_finish(&pipeline->cs);
+
+   if (pipeline->program.binary_bo.gem_handle)
+      tu_bo_finish(dev, &pipeline->program.binary_bo);
+}
+
+static VkResult
+tu_pipeline_builder_build(struct tu_pipeline_builder *builder,
+                          struct tu_pipeline **pipeline)
+{
+   VkResult result = tu_pipeline_create(builder->device, builder->layout,
+                                        false, builder->alloc, pipeline);
+   if (result != VK_SUCCESS)
+      return result;
+
+   (*pipeline)->layout = builder->layout;
+
+   /* compile and upload shaders */
+   result = tu_pipeline_builder_compile_shaders(builder);
+   if (result == VK_SUCCESS)
+      result = tu_pipeline_builder_upload_shaders(builder, *pipeline);
+   if (result != VK_SUCCESS) {
+      tu_pipeline_finish(*pipeline, builder->device, builder->alloc);
+      vk_free2(&builder->device->alloc, builder->alloc, *pipeline);
+      *pipeline = VK_NULL_HANDLE;
+
+      return result;
+   }
+
+   tu_pipeline_builder_parse_dynamic(builder, *pipeline);
+   tu_pipeline_builder_parse_shader_stages(builder, *pipeline);
+   tu_pipeline_builder_parse_vertex_input(builder, *pipeline);
+   tu_pipeline_builder_parse_input_assembly(builder, *pipeline);
+   tu_pipeline_builder_parse_viewport(builder, *pipeline);
+   tu_pipeline_builder_parse_rasterization(builder, *pipeline);
+   tu_pipeline_builder_parse_depth_stencil(builder, *pipeline);
+   tu_pipeline_builder_parse_multisample_and_color_blend(builder, *pipeline);
+   tu6_emit_load_state(*pipeline, false);
+
+   /* we should have reserved enough space upfront such that the CS never
+    * grows
+    */
+   assert((*pipeline)->cs.bo_count == 1);
 
    return VK_SUCCESS;
 }
 
+static void
+tu_pipeline_builder_finish(struct tu_pipeline_builder *builder)
+{
+   for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
+      if (!builder->shaders[i])
+         continue;
+      tu_shader_destroy(builder->device, builder->shaders[i], builder->alloc);
+   }
+}
+
+static void
+tu_pipeline_builder_init_graphics(
+   struct tu_pipeline_builder *builder,
+   struct tu_device *dev,
+   struct tu_pipeline_cache *cache,
+   const VkGraphicsPipelineCreateInfo *create_info,
+   const VkAllocationCallbacks *alloc)
+{
+   TU_FROM_HANDLE(tu_pipeline_layout, layout, create_info->layout);
+
+   *builder = (struct tu_pipeline_builder) {
+      .device = dev,
+      .cache = cache,
+      .create_info = create_info,
+      .alloc = alloc,
+      .layout = layout,
+   };
+
+   builder->rasterizer_discard =
+      create_info->pRasterizationState->rasterizerDiscardEnable;
+
+   if (builder->rasterizer_discard) {
+      builder->samples = VK_SAMPLE_COUNT_1_BIT;
+   } else {
+      builder->samples = create_info->pMultisampleState->rasterizationSamples;
+
+      const struct tu_render_pass *pass =
+         tu_render_pass_from_handle(create_info->renderPass);
+      const struct tu_subpass *subpass =
+         &pass->subpasses[create_info->subpass];
+
+      const uint32_t a = subpass->depth_stencil_attachment.attachment;
+      builder->depth_attachment_format = (a != VK_ATTACHMENT_UNUSED) ?
+         pass->attachments[a].format : VK_FORMAT_UNDEFINED;
+
+      assert(subpass->color_count == 0 ||
+             !create_info->pColorBlendState ||
+             subpass->color_count == create_info->pColorBlendState->attachmentCount);
+      builder->color_attachment_count = subpass->color_count;
+      for (uint32_t i = 0; i < subpass->color_count; i++) {
+         const uint32_t a = subpass->color_attachments[i].attachment;
+         if (a == VK_ATTACHMENT_UNUSED)
+            continue;
+
+         builder->color_attachment_formats[i] = pass->attachments[a].format;
+         builder->use_color_attachments = true;
+      }
+   }
+}
+
+static VkResult
+tu_graphics_pipeline_create(VkDevice device,
+                            VkPipelineCache pipelineCache,
+                            const VkGraphicsPipelineCreateInfo *pCreateInfo,
+                            const VkAllocationCallbacks *pAllocator,
+                            VkPipeline *pPipeline)
+{
+   TU_FROM_HANDLE(tu_device, dev, device);
+   TU_FROM_HANDLE(tu_pipeline_cache, cache, pipelineCache);
+
+   struct tu_pipeline_builder builder;
+   tu_pipeline_builder_init_graphics(&builder, dev, cache,
+                                     pCreateInfo, pAllocator);
+
+   struct tu_pipeline *pipeline = NULL;
+   VkResult result = tu_pipeline_builder_build(&builder, &pipeline);
+   tu_pipeline_builder_finish(&builder);
+
+   if (result == VK_SUCCESS)
+      *pPipeline = tu_pipeline_to_handle(pipeline);
+   else
+      *pPipeline = VK_NULL_HANDLE;
+
+   return result;
+}
+
 VkResult
-tu_CreateGraphicsPipelines(VkDevice _device,
+tu_CreateGraphicsPipelines(VkDevice device,
                            VkPipelineCache pipelineCache,
                            uint32_t count,
                            const VkGraphicsPipelineCreateInfo *pCreateInfos,
                            const VkAllocationCallbacks *pAllocator,
                            VkPipeline *pPipelines)
 {
-   VkResult result = VK_SUCCESS;
-   unsigned i = 0;
+   VkResult final_result = VK_SUCCESS;
 
-   for (; i < count; i++) {
-      VkResult r;
-      r =
-         tu_graphics_pipeline_create(_device, pipelineCache, &pCreateInfos[i],
-                                     NULL, pAllocator, &pPipelines[i]);
-      if (r != VK_SUCCESS) {
-         result = r;
-         pPipelines[i] = VK_NULL_HANDLE;
-      }
+   for (uint32_t i = 0; i < count; i++) {
+      VkResult result = tu_graphics_pipeline_create(device, pipelineCache,
+                                                    &pCreateInfos[i], pAllocator,
+                                                    &pPipelines[i]);
+
+      if (result != VK_SUCCESS)
+         final_result = result;
    }
 
-   return result;
+   return final_result;
+}
+
+static void
+tu6_emit_compute_program(struct tu_cs *cs,
+                         struct tu_shader *shader,
+                         const struct tu_bo *binary_bo)
+{
+   const struct ir3_shader_variant *v = &shader->variants[0];
+
+   tu6_emit_cs_config(cs, shader, v);
+
+   /* The compute program is the only one in the pipeline, so 0 offset. */
+   tu6_emit_shader_object(cs, MESA_SHADER_COMPUTE, v, binary_bo, 0);
+
+   tu6_emit_immediates(cs, v, CP_LOAD_STATE6_FRAG, SB6_CS_SHADER);
+}
+
+static VkResult
+tu_compute_upload_shader(VkDevice device,
+                         struct tu_pipeline *pipeline,
+                         struct tu_shader *shader)
+{
+   TU_FROM_HANDLE(tu_device, dev, device);
+   struct tu_bo *bo = &pipeline->program.binary_bo;
+   struct ir3_shader_variant *v = &shader->variants[0];
+
+   uint32_t shader_size = sizeof(uint32_t) * v->info.sizedwords;
+   VkResult result =
+      tu_bo_init_new(dev, bo, shader_size);
+   if (result != VK_SUCCESS)
+      return result;
+
+   result = tu_bo_map(dev, bo);
+   if (result != VK_SUCCESS)
+      return result;
+
+   memcpy(bo->map, shader->binary, shader_size);
+
+   return VK_SUCCESS;
 }
 
+
 static VkResult
-tu_compute_pipeline_create(VkDevice _device,
+tu_compute_pipeline_create(VkDevice device,
                            VkPipelineCache _cache,
                            const VkComputePipelineCreateInfo *pCreateInfo,
                            const VkAllocationCallbacks *pAllocator,
                            VkPipeline *pPipeline)
 {
+   TU_FROM_HANDLE(tu_device, dev, device);
+   TU_FROM_HANDLE(tu_pipeline_layout, layout, pCreateInfo->layout);
+   const VkPipelineShaderStageCreateInfo *stage_info = &pCreateInfo->stage;
+   VkResult result;
+
+   struct tu_pipeline *pipeline;
+
+   *pPipeline = VK_NULL_HANDLE;
+
+   result = tu_pipeline_create(dev, layout, true, pAllocator, &pipeline);
+   if (result != VK_SUCCESS)
+      return result;
+
+   pipeline->layout = layout;
+
+   struct tu_shader_compile_options options;
+   tu_shader_compile_options_init(&options, NULL);
+
+   struct tu_shader *shader =
+      tu_shader_create(dev, MESA_SHADER_COMPUTE, stage_info, layout, pAllocator);
+   if (!shader) {
+      result = VK_ERROR_OUT_OF_HOST_MEMORY;
+      goto fail;
+   }
+
+   result = tu_shader_compile(dev, shader, NULL, &options, pAllocator);
+   if (result != VK_SUCCESS)
+      goto fail;
+
+   struct ir3_shader_variant *v = &shader->variants[0];
+
+   tu_pipeline_set_linkage(&pipeline->program.link[MESA_SHADER_COMPUTE],
+                           shader, v);
+
+   result = tu_compute_upload_shader(device, pipeline, shader);
+   if (result != VK_SUCCESS)
+      goto fail;
+
+   for (int i = 0; i < 3; i++)
+      pipeline->compute.local_size[i] = v->shader->nir->info.cs.local_size[i];
+
+   struct tu_cs prog_cs;
+   tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
+   tu6_emit_compute_program(&prog_cs, shader, &pipeline->program.binary_bo);
+   pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
+
+   tu6_emit_load_state(pipeline, true);
+
+   *pPipeline = tu_pipeline_to_handle(pipeline);
    return VK_SUCCESS;
+
+fail:
+   if (shader)
+      tu_shader_destroy(dev, shader, pAllocator);
+
+   tu_pipeline_finish(pipeline, dev, pAllocator);
+   vk_free2(&dev->alloc, pAllocator, pipeline);
+
+   return result;
 }
 
 VkResult
-tu_CreateComputePipelines(VkDevice _device,
+tu_CreateComputePipelines(VkDevice device,
                           VkPipelineCache pipelineCache,
                           uint32_t count,
                           const VkComputePipelineCreateInfo *pCreateInfos,
                           const VkAllocationCallbacks *pAllocator,
                           VkPipeline *pPipelines)
 {
-   VkResult result = VK_SUCCESS;
+   VkResult final_result = VK_SUCCESS;
 
-   unsigned i = 0;
-   for (; i < count; i++) {
-      VkResult r;
-      r = tu_compute_pipeline_create(_device, pipelineCache, &pCreateInfos[i],
-                                     pAllocator, &pPipelines[i]);
-      if (r != VK_SUCCESS) {
-         result = r;
-         pPipelines[i] = VK_NULL_HANDLE;
-      }
+   for (uint32_t i = 0; i < count; i++) {
+      VkResult result = tu_compute_pipeline_create(device, pipelineCache,
+                                                   &pCreateInfos[i],
+                                                   pAllocator, &pPipelines[i]);
+      if (result != VK_SUCCESS)
+         final_result = result;
    }
 
-   return result;
+   return final_result;
+}
+
+void
+tu_DestroyPipeline(VkDevice _device,
+                   VkPipeline _pipeline,
+                   const VkAllocationCallbacks *pAllocator)
+{
+   TU_FROM_HANDLE(tu_device, dev, _device);
+   TU_FROM_HANDLE(tu_pipeline, pipeline, _pipeline);
+
+   if (!_pipeline)
+      return;
+
+   tu_pipeline_finish(pipeline, dev, pAllocator);
+   vk_free2(&dev->alloc, pAllocator, pipeline);
 }