turnip: Move tu_bo functions to tu_drm.c
[mesa.git] / src / freedreno / vulkan / tu_private.h
index 38eca55f06ce8c2b0402b1ad9801fef2baf0bad8..40c2fb092a3f1cd9e36742c2565a920c4446d026 100644 (file)
@@ -47,7 +47,9 @@
 #include "main/macros.h"
 #include "util/list.h"
 #include "util/macros.h"
+#include "util/u_atomic.h"
 #include "vk_alloc.h"
+#include "vk_object.h"
 #include "vk_debug_report.h"
 #include "wsi_common.h"
 
@@ -62,6 +64,7 @@
 
 #include "tu_descriptor_set.h"
 #include "tu_extensions.h"
+#include "tu_util.h"
 
 /* Pre-declarations needed for WSI entrypoints */
 struct wl_surface;
@@ -129,6 +132,7 @@ tu_minify(uint32_t n, uint32_t levels)
    })
 
 #define COND(bool, val) ((bool) ? (val) : 0)
+#define BIT(bit) (1u << (bit))
 
 /* Whenever we generate an error, pass it through this function. Useful for
  * debugging, where we can break on it. Only call at error site, not when
@@ -170,13 +174,6 @@ tu_logi(const char *format, ...) tu_printflike(1, 2);
       }                                                                      \
    } while (0)
 
-/* Suppress -Wunused in stub functions */
-#define tu_use_args(...) __tu_use_args(0, ##__VA_ARGS__)
-static inline void
-__tu_use_args(int ignore, ...)
-{
-}
-
 #define tu_stub()                                                            \
    do {                                                                      \
       tu_finishme("stub %s", __func__);                                      \
@@ -193,7 +190,7 @@ tu_lookup_entrypoint_checked(
 
 struct tu_physical_device
 {
-   VK_LOADER_DATA _loader_data;
+   struct vk_object_base base;
 
    struct tu_instance *instance;
 
@@ -225,6 +222,11 @@ struct tu_physical_device
       uint32_t SP_UNKNOWN_A0F8;
    } magic;
 
+   int msm_major_version;
+   int msm_minor_version;
+
+   bool limited_z24s8;
+
    /* This is the drivers on-disk cache used as a fallback as opposed to
     * the pipeline cache defined by apps.
     */
@@ -246,7 +248,7 @@ enum tu_debug_flags
 
 struct tu_instance
 {
-   VK_LOADER_DATA _loader_data;
+   struct vk_object_base base;
 
    VkAllocationCallbacks alloc;
 
@@ -278,6 +280,8 @@ struct cache_entry;
 
 struct tu_pipeline_cache
 {
+   struct vk_object_base base;
+
    struct tu_device *device;
    pthread_mutex_t mutex;
 
@@ -302,6 +306,7 @@ struct tu_pipeline_key
 
 struct tu_fence
 {
+   struct vk_object_base base;
    struct wsi_fence *fence_wsi;
    bool signaled;
    int fd;
@@ -322,7 +327,8 @@ tu_fence_wait_idle(struct tu_fence *fence);
 
 struct tu_queue
 {
-   VK_LOADER_DATA _loader_data;
+   struct vk_object_base base;
+
    struct tu_device *device;
    uint32_t queue_family_index;
    int queue_idx;
@@ -340,29 +346,61 @@ struct tu_bo
    void *map;
 };
 
-struct tu_device
+enum global_shader {
+   GLOBAL_SH_VS,
+   GLOBAL_SH_FS_BLIT,
+   GLOBAL_SH_FS_CLEAR0,
+   GLOBAL_SH_FS_CLEAR_MAX = GLOBAL_SH_FS_CLEAR0 + MAX_RTS,
+   GLOBAL_SH_COUNT,
+};
+
+/* This struct defines the layout of the global_bo */
+struct tu6_global
 {
-   VK_LOADER_DATA _loader_data;
+   /* 6 bcolor_entry entries, one for each VK_BORDER_COLOR */
+   uint8_t border_color[128 * 6];
 
-   VkAllocationCallbacks alloc;
+   /* clear/blit shaders, all <= 16 instrs (16 instr = 1 instrlen unit) */
+   instr_t shaders[GLOBAL_SH_COUNT][16];
+
+   uint32_t seqno_dummy;          /* dummy seqno for CP_EVENT_WRITE */
+   uint32_t _pad0;
+   volatile uint32_t vsc_draw_overflow;
+   uint32_t _pad1;
+   volatile uint32_t vsc_prim_overflow;
+   uint32_t _pad2;
+   uint64_t predicate;
 
+   /* scratch space for VPC_SO[i].FLUSH_BASE_LO/HI, start on 32 byte boundary. */
+   struct {
+      uint32_t offset;
+      uint32_t pad[7];
+   } flush_base[4];
+};
+#define gb_offset(member) offsetof(struct tu6_global, member)
+#define global_iova(cmd, member) ((cmd)->device->global_bo.iova + gb_offset(member))
+
+void tu_init_clear_blit_shaders(struct tu6_global *global);
+
+/* extra space in vsc draw/prim streams */
+#define VSC_PAD 0x40
+
+struct tu_device
+{
+   struct vk_device vk;
    struct tu_instance *instance;
 
    struct tu_queue *queues[TU_MAX_QUEUE_FAMILIES];
    int queue_count[TU_MAX_QUEUE_FAMILIES];
 
    struct tu_physical_device *physical_device;
+   int _lost;
 
    struct ir3_compiler *compiler;
 
    /* Backup in-memory cache to be used if the app doesn't provide one */
    struct tu_pipeline_cache *mem_cache;
 
-   struct tu_bo vsc_draw_strm;
-   struct tu_bo vsc_prim_strm;
-   uint32_t vsc_draw_strm_pitch;
-   uint32_t vsc_prim_strm_pitch;
-
 #define MIN_SCRATCH_BO_SIZE_LOG2 12 /* A page */
 
    /* Currently the kernel driver uses a 32-bit GPU address space, but it
@@ -374,11 +412,27 @@ struct tu_device
       bool initialized;
    } scratch_bos[48 - MIN_SCRATCH_BO_SIZE_LOG2];
 
-   struct tu_bo border_color;
+   struct tu_bo global_bo;
 
    struct tu_device_extension_table enabled_extensions;
+
+   uint32_t vsc_draw_strm_pitch;
+   uint32_t vsc_prim_strm_pitch;
+   mtx_t vsc_pitch_mtx;
 };
 
+VkResult _tu_device_set_lost(struct tu_device *device,
+                             const char *file, int line,
+                             const char *msg, ...) PRINTFLIKE(4, 5);
+#define tu_device_set_lost(dev, ...) \
+   _tu_device_set_lost(dev, __FILE__, __LINE__, __VA_ARGS__)
+
+static inline bool
+tu_device_is_lost(struct tu_device *device)
+{
+   return unlikely(p_atomic_read(&device->_lost));
+}
+
 VkResult
 tu_bo_init_new(struct tu_device *dev, struct tu_bo *bo, uint64_t size);
 VkResult
@@ -411,11 +465,50 @@ struct tu_cs_entry
    uint32_t offset;
 };
 
-struct ts_cs_memory {
+struct tu_cs_memory {
    uint32_t *map;
    uint64_t iova;
 };
 
+struct tu_draw_state {
+   uint64_t iova : 48;
+   uint32_t size : 16;
+};
+
+enum tu_dynamic_state
+{
+   /* re-use VK_DYNAMIC_STATE_ enums for non-extended dynamic states */
+   TU_DYNAMIC_STATE_SAMPLE_LOCATIONS = VK_DYNAMIC_STATE_STENCIL_REFERENCE + 1,
+   TU_DYNAMIC_STATE_COUNT,
+};
+
+enum tu_draw_state_group_id
+{
+   TU_DRAW_STATE_PROGRAM,
+   TU_DRAW_STATE_PROGRAM_BINNING,
+   TU_DRAW_STATE_TESS,
+   TU_DRAW_STATE_VB,
+   TU_DRAW_STATE_VI,
+   TU_DRAW_STATE_VI_BINNING,
+   TU_DRAW_STATE_RAST,
+   TU_DRAW_STATE_DS,
+   TU_DRAW_STATE_BLEND,
+   TU_DRAW_STATE_VS_CONST,
+   TU_DRAW_STATE_HS_CONST,
+   TU_DRAW_STATE_DS_CONST,
+   TU_DRAW_STATE_GS_CONST,
+   TU_DRAW_STATE_FS_CONST,
+   TU_DRAW_STATE_DESC_SETS,
+   TU_DRAW_STATE_DESC_SETS_LOAD,
+   TU_DRAW_STATE_VS_PARAMS,
+   TU_DRAW_STATE_INPUT_ATTACHMENTS_GMEM,
+   TU_DRAW_STATE_INPUT_ATTACHMENTS_SYSMEM,
+
+   /* dynamic state related draw states */
+   TU_DRAW_STATE_DYNAMIC,
+   TU_DRAW_STATE_COUNT = TU_DRAW_STATE_DYNAMIC + TU_DYNAMIC_STATE_COUNT,
+};
+
 enum tu_cs_mode
 {
 
@@ -475,6 +568,8 @@ struct tu_cs
 
 struct tu_device_memory
 {
+   struct vk_object_base base;
+
    struct tu_bo bo;
    VkDeviceSize size;
 
@@ -495,6 +590,8 @@ struct tu_descriptor_range
 
 struct tu_descriptor_set
 {
+   struct vk_object_base base;
+
    const struct tu_descriptor_set_layout *layout;
    struct tu_descriptor_pool *pool;
    uint32_t size;
@@ -522,6 +619,8 @@ struct tu_descriptor_pool_entry
 
 struct tu_descriptor_pool
 {
+   struct vk_object_base base;
+
    struct tu_bo bo;
    uint64_t current_offset;
    uint64_t size;
@@ -564,12 +663,16 @@ struct tu_descriptor_update_template_entry
 
 struct tu_descriptor_update_template
 {
+   struct vk_object_base base;
+
    uint32_t entry_count;
    struct tu_descriptor_update_template_entry entry[0];
 };
 
 struct tu_buffer
 {
+   struct vk_object_base base;
+
    VkDeviceSize size;
 
    VkBufferUsageFlags usage;
@@ -585,98 +688,12 @@ tu_buffer_iova(struct tu_buffer *buffer)
    return buffer->bo->iova + buffer->bo_offset;
 }
 
-enum tu_dynamic_state_bits
-{
-   TU_DYNAMIC_VIEWPORT = 1 << 0,
-   TU_DYNAMIC_SCISSOR = 1 << 1,
-   TU_DYNAMIC_LINE_WIDTH = 1 << 2,
-   TU_DYNAMIC_DEPTH_BIAS = 1 << 3,
-   TU_DYNAMIC_BLEND_CONSTANTS = 1 << 4,
-   TU_DYNAMIC_DEPTH_BOUNDS = 1 << 5,
-   TU_DYNAMIC_STENCIL_COMPARE_MASK = 1 << 6,
-   TU_DYNAMIC_STENCIL_WRITE_MASK = 1 << 7,
-   TU_DYNAMIC_STENCIL_REFERENCE = 1 << 8,
-   TU_DYNAMIC_DISCARD_RECTANGLE = 1 << 9,
-   TU_DYNAMIC_SAMPLE_LOCATIONS = 1 << 10,
-   TU_DYNAMIC_ALL = (1 << 11) - 1,
-};
-
 struct tu_vertex_binding
 {
    struct tu_buffer *buffer;
    VkDeviceSize offset;
 };
 
-struct tu_viewport_state
-{
-   uint32_t count;
-   VkViewport viewports[MAX_VIEWPORTS];
-};
-
-struct tu_scissor_state
-{
-   uint32_t count;
-   VkRect2D scissors[MAX_SCISSORS];
-};
-
-struct tu_discard_rectangle_state
-{
-   uint32_t count;
-   VkRect2D rectangles[MAX_DISCARD_RECTANGLES];
-};
-
-struct tu_dynamic_state
-{
-   /**
-    * Bitmask of (1 << VK_DYNAMIC_STATE_*).
-    * Defines the set of saved dynamic state.
-    */
-   uint32_t mask;
-
-   struct tu_viewport_state viewport;
-
-   struct tu_scissor_state scissor;
-
-   float line_width;
-
-   struct
-   {
-      float bias;
-      float clamp;
-      float slope;
-   } depth_bias;
-
-   float blend_constants[4];
-
-   struct
-   {
-      float min;
-      float max;
-   } depth_bounds;
-
-   struct
-   {
-      uint32_t front;
-      uint32_t back;
-   } stencil_compare_mask;
-
-   struct
-   {
-      uint32_t front;
-      uint32_t back;
-   } stencil_write_mask;
-
-   struct
-   {
-      uint32_t front;
-      uint32_t back;
-   } stencil_reference;
-
-   struct tu_discard_rectangle_state discard_rectangle;
-};
-
-extern const struct tu_dynamic_state default_dynamic_state;
-
 const char *
 tu_get_debug_option_name(int id);
 
@@ -686,69 +703,17 @@ tu_get_perftest_option_name(int id);
 struct tu_descriptor_state
 {
    struct tu_descriptor_set *sets[MAX_SETS];
-   uint32_t valid;
-   struct tu_push_descriptor_set push_set;
-   bool push_dirty;
    uint32_t dynamic_descriptors[MAX_DYNAMIC_BUFFERS * A6XX_TEX_CONST_DWORDS];
-   uint32_t input_attachments[MAX_RTS * A6XX_TEX_CONST_DWORDS];
-};
-
-struct tu_tile
-{
-   uint8_t pipe;
-   uint8_t slot;
-   VkOffset2D begin;
-   VkOffset2D end;
-};
-
-struct tu_tiling_config
-{
-   VkRect2D render_area;
-
-   /* position and size of the first tile */
-   VkRect2D tile0;
-   /* number of tiles */
-   VkExtent2D tile_count;
-
-   /* size of the first VSC pipe */
-   VkExtent2D pipe0;
-   /* number of VSC pipes */
-   VkExtent2D pipe_count;
-
-   /* pipe register values */
-   uint32_t pipe_config[MAX_VSC_PIPES];
-   uint32_t pipe_sizes[MAX_VSC_PIPES];
-
-   /* Whether sysmem rendering must be used */
-   bool force_sysmem;
 };
 
 enum tu_cmd_dirty_bits
 {
-   TU_CMD_DIRTY_PIPELINE = 1 << 0,
-   TU_CMD_DIRTY_COMPUTE_PIPELINE = 1 << 1,
    TU_CMD_DIRTY_VERTEX_BUFFERS = 1 << 2,
-
-   TU_CMD_DIRTY_DESCRIPTOR_SETS = 1 << 3,
-   TU_CMD_DIRTY_COMPUTE_DESCRIPTOR_SETS = 1 << 4,
-   TU_CMD_DIRTY_PUSH_CONSTANTS = 1 << 5,
-   TU_CMD_DIRTY_STREAMOUT_BUFFERS = 1 << 6,
-   TU_CMD_DIRTY_INPUT_ATTACHMENTS = 1 << 7,
-
-   TU_CMD_DIRTY_DYNAMIC_LINE_WIDTH = 1 << 16,
-   TU_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK = 1 << 17,
-   TU_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK = 1 << 18,
-   TU_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE = 1 << 19,
-   TU_CMD_DIRTY_DYNAMIC_VIEWPORT = 1 << 20,
-   TU_CMD_DIRTY_DYNAMIC_SCISSOR = 1 << 21,
-};
-
-struct tu_streamout_state {
-   uint16_t stride[IR3_MAX_SO_BUFFERS];
-   uint32_t ncomp[IR3_MAX_SO_BUFFERS];
-   uint32_t prog[IR3_MAX_SO_OUTPUTS * 2];
-   uint32_t prog_count;
-   uint32_t vpc_so_buf_cntl;
+   TU_CMD_DIRTY_DESC_SETS_LOAD = 1 << 3,
+   TU_CMD_DIRTY_COMPUTE_DESC_SETS_LOAD = 1 << 4,
+   TU_CMD_DIRTY_SHADER_CONSTS = 1 << 5,
+   /* all draw states were disabled and need to be re-enabled: */
+   TU_CMD_DIRTY_DRAW_STATE = 1 << 7,
 };
 
 /* There are only three cache domains we have to care about: the CCU, or
@@ -790,13 +755,34 @@ enum tu_cmd_access_mask {
    TU_ACCESS_CCU_DEPTH_INCOHERENT_READ = 1 << 8,
    TU_ACCESS_CCU_DEPTH_INCOHERENT_WRITE = 1 << 9,
 
-   TU_ACCESS_SYSMEM_READ = 1 << 10,
-   TU_ACCESS_SYSMEM_WRITE = 1 << 11,
+   /* Accesses by the host */
+   TU_ACCESS_HOST_READ = 1 << 10,
+   TU_ACCESS_HOST_WRITE = 1 << 11,
 
-   /* Set if a WFI is required due to data being read by the CP or the 2D
-    * engine.
+   /* Accesses by a GPU engine which bypasses any cache. e.g. writes via
+    * CP_EVENT_WRITE::BLIT and the CP are SYSMEM_WRITE.
     */
-   TU_ACCESS_WFI_READ = 1 << 12,
+   TU_ACCESS_SYSMEM_READ = 1 << 12,
+   TU_ACCESS_SYSMEM_WRITE = 1 << 13,
+
+   /* Set if a WFI is required. This can be required for:
+    * - 2D engine which (on some models) doesn't wait for flushes to complete
+    *   before starting
+    * - CP draw indirect opcodes, where we need to wait for any flushes to
+    *   complete but the CP implicitly waits for WFI's to complete and
+    *   therefore we only need a WFI after the flushes.
+    */
+   TU_ACCESS_WFI_READ = 1 << 14,
+
+   /* Set if a CP_WAIT_FOR_ME is required due to the data being read by the CP
+    * without it waiting for any WFI.
+    */
+   TU_ACCESS_WFM_READ = 1 << 15,
+
+   /* Memory writes from the CP start in-order with draws and event writes,
+    * but execute asynchronously and hence need a CP_WAIT_MEM_WRITES if read.
+    */
+   TU_ACCESS_CP_WRITE = 1 << 16,
 
    TU_ACCESS_READ =
       TU_ACCESS_UCHE_READ |
@@ -804,7 +790,10 @@ enum tu_cmd_access_mask {
       TU_ACCESS_CCU_DEPTH_READ |
       TU_ACCESS_CCU_COLOR_INCOHERENT_READ |
       TU_ACCESS_CCU_DEPTH_INCOHERENT_READ |
-      TU_ACCESS_SYSMEM_READ,
+      TU_ACCESS_HOST_READ |
+      TU_ACCESS_SYSMEM_READ |
+      TU_ACCESS_WFI_READ |
+      TU_ACCESS_WFM_READ,
 
    TU_ACCESS_WRITE =
       TU_ACCESS_UCHE_WRITE |
@@ -812,7 +801,9 @@ enum tu_cmd_access_mask {
       TU_ACCESS_CCU_COLOR_INCOHERENT_WRITE |
       TU_ACCESS_CCU_DEPTH_WRITE |
       TU_ACCESS_CCU_DEPTH_INCOHERENT_WRITE |
-      TU_ACCESS_SYSMEM_WRITE,
+      TU_ACCESS_HOST_WRITE |
+      TU_ACCESS_SYSMEM_WRITE |
+      TU_ACCESS_CP_WRITE,
 
    TU_ACCESS_ALL =
       TU_ACCESS_READ |
@@ -826,18 +817,31 @@ enum tu_cmd_flush_bits {
    TU_CMD_FLAG_CCU_INVALIDATE_COLOR = 1 << 3,
    TU_CMD_FLAG_CACHE_FLUSH = 1 << 4,
    TU_CMD_FLAG_CACHE_INVALIDATE = 1 << 5,
+   TU_CMD_FLAG_WAIT_MEM_WRITES = 1 << 6,
+   TU_CMD_FLAG_WAIT_FOR_IDLE = 1 << 7,
+   TU_CMD_FLAG_WAIT_FOR_ME = 1 << 8,
 
    TU_CMD_FLAG_ALL_FLUSH =
       TU_CMD_FLAG_CCU_FLUSH_DEPTH |
       TU_CMD_FLAG_CCU_FLUSH_COLOR |
-      TU_CMD_FLAG_CACHE_FLUSH,
+      TU_CMD_FLAG_CACHE_FLUSH |
+      /* Treat the CP as a sort of "cache" which may need to be "flushed" via
+       * waiting for writes to land with WAIT_FOR_MEM_WRITES.
+       */
+      TU_CMD_FLAG_WAIT_MEM_WRITES,
 
-   TU_CMD_FLAG_ALL_INVALIDATE =
+   TU_CMD_FLAG_GPU_INVALIDATE =
       TU_CMD_FLAG_CCU_INVALIDATE_DEPTH |
       TU_CMD_FLAG_CCU_INVALIDATE_COLOR |
       TU_CMD_FLAG_CACHE_INVALIDATE,
 
-   TU_CMD_FLAG_WFI = 1 << 6,
+   TU_CMD_FLAG_ALL_INVALIDATE =
+      TU_CMD_FLAG_GPU_INVALIDATE |
+      /* Treat the CP as a sort of "cache" which may need to be "invalidated"
+       * via waiting for UCHE/CCU flushes to land with WFI/WFM.
+       */
+      TU_CMD_FLAG_WAIT_FOR_IDLE |
+      TU_CMD_FLAG_WAIT_FOR_ME,
 };
 
 /* Changing the CCU from sysmem mode to gmem mode or vice-versa is pretty
@@ -875,25 +879,30 @@ struct tu_cmd_state
       VkDeviceSize offsets[MAX_VBS];
    } vb;
 
-   struct tu_dynamic_state dynamic;
+   /* for dynamic states that can't be emitted directly */
+   uint32_t dynamic_stencil_mask;
+   uint32_t dynamic_stencil_wrmask;
+   uint32_t dynamic_stencil_ref;
+   uint32_t dynamic_gras_su_cntl;
 
-   /* Stream output buffers */
-   struct
-   {
-      struct tu_buffer *buffers[IR3_MAX_SO_BUFFERS];
-      VkDeviceSize offsets[IR3_MAX_SO_BUFFERS];
-      VkDeviceSize sizes[IR3_MAX_SO_BUFFERS];
-   } streamout_buf;
+   /* saved states to re-emit in TU_CMD_DIRTY_DRAW_STATE case */
+   struct tu_draw_state dynamic_state[TU_DYNAMIC_STATE_COUNT];
+   struct tu_draw_state vertex_buffers;
+   struct tu_draw_state shader_const[MESA_SHADER_STAGES];
+   struct tu_draw_state desc_sets;
 
-   uint8_t streamout_reset;
-   uint8_t streamout_enabled;
+   struct tu_draw_state vs_params;
 
    /* Index buffer */
-   struct tu_buffer *index_buffer;
-   uint64_t index_offset;
-   uint32_t index_type;
-   uint32_t max_index_count;
    uint64_t index_va;
+   uint32_t max_index_count;
+   uint8_t index_size;
+
+   /* because streamout base has to be 32-byte aligned
+    * there is an extra offset to deal with when it is
+    * unaligned
+    */
+   uint8_t streamout_offset[IR3_MAX_SO_BUFFERS];
 
    /* Renderpasses are tricky, because we may need to flush differently if
     * using sysmem vs. gmem and therefore we have to delay any flushing that
@@ -909,14 +918,20 @@ struct tu_cmd_state
    const struct tu_render_pass *pass;
    const struct tu_subpass *subpass;
    const struct tu_framebuffer *framebuffer;
-
-   struct tu_tiling_config tiling_config;
+   VkRect2D render_area;
 
    struct tu_cs_entry tile_store_ib;
+
+   bool xfb_used;
+   bool has_tess;
+   bool has_subpass_predication;
+   bool predication_active;
 };
 
 struct tu_cmd_pool
 {
+   struct vk_object_base base;
+
    VkAllocationCallbacks alloc;
    struct list_head cmd_buffers;
    struct list_head free_cmd_buffers;
@@ -962,31 +977,9 @@ tu_bo_list_add(struct tu_bo_list *list,
 VkResult
 tu_bo_list_merge(struct tu_bo_list *list, const struct tu_bo_list *other);
 
-/* This struct defines the layout of the scratch_bo */
-struct tu6_control
-{
-   uint32_t seqno_dummy;          /* dummy seqno for CP_EVENT_WRITE */
-   uint32_t _pad0;
-   volatile uint32_t vsc_overflow;
-   uint32_t _pad1;
-   /* flag set from cmdstream when VSC overflow detected: */
-   uint32_t vsc_scratch;
-   uint32_t _pad2;
-   uint32_t _pad3;
-   uint32_t _pad4;
-
-   /* scratch space for VPC_SO[i].FLUSH_BASE_LO/HI, start on 32 byte boundary. */
-   struct {
-      uint32_t offset;
-      uint32_t pad[7];
-   } flush_base[4];
-};
-
-#define ctrl_offset(member) offsetof(struct tu6_control, member)
-
 struct tu_cmd_buffer
 {
-   VK_LOADER_DATA _loader_data;
+   struct vk_object_base base;
 
    struct tu_device *device;
 
@@ -1018,13 +1011,8 @@ struct tu_cmd_buffer
    struct tu_cs draw_epilogue_cs;
    struct tu_cs sub_cs;
 
-   struct tu_bo scratch_bo;
-
-   struct tu_bo vsc_draw_strm;
-   struct tu_bo vsc_prim_strm;
    uint32_t vsc_draw_strm_pitch;
    uint32_t vsc_prim_strm_pitch;
-   bool use_vsc_data;
 };
 
 /* Temporary struct for tracking a register state to be written, used by
@@ -1062,50 +1050,20 @@ tu_get_descriptors_state(struct tu_cmd_buffer *cmd_buffer,
 
 struct tu_event
 {
+   struct vk_object_base base;
    struct tu_bo bo;
 };
 
-static inline gl_shader_stage
-vk_to_mesa_shader_stage(VkShaderStageFlagBits vk_stage)
-{
-   assert(__builtin_popcount(vk_stage) == 1);
-   return ffs(vk_stage) - 1;
-}
-
-static inline VkShaderStageFlagBits
-mesa_to_vk_shader_stage(gl_shader_stage mesa_stage)
-{
-   return (1 << mesa_stage);
-}
-
-#define TU_STAGE_MASK ((1 << MESA_SHADER_STAGES) - 1)
-
-#define tu_foreach_stage(stage, stage_bits)                                  \
-   for (gl_shader_stage stage,                                               \
-        __tmp = (gl_shader_stage)((stage_bits) &TU_STAGE_MASK);              \
-        stage = __builtin_ffs(__tmp) - 1, __tmp; __tmp &= ~(1 << (stage)))
-
-uint32_t
-tu6_stage2opcode(gl_shader_stage type);
-enum a6xx_state_block
-tu6_stage2shadersb(gl_shader_stage type);
-
 struct tu_shader_module
 {
+   struct vk_object_base base;
+
    unsigned char sha1[20];
 
    uint32_t code_size;
    const uint32_t *code[0];
 };
 
-struct tu_shader_compile_options
-{
-   struct ir3_shader_key key;
-
-   bool optimize;
-   bool include_binning_pass;
-};
-
 struct tu_push_constant_range
 {
    uint32_t lo;
@@ -1114,21 +1072,10 @@ struct tu_push_constant_range
 
 struct tu_shader
 {
-   struct ir3_shader ir3_shader;
+   struct ir3_shader *ir3_shader;
 
    struct tu_push_constant_range push_consts;
-   unsigned attachment_idx[MAX_RTS];
    uint8_t active_desc_sets;
-
-   /* This may be true for vertex shaders.  When true, variants[1] is the
-    * binning variant and binning_binary is non-NULL.
-    */
-   bool has_binning_pass;
-
-   void *binary;
-   void *binning_binary;
-
-   struct ir3_shader_variant variants[0];
 };
 
 struct tu_shader *
@@ -1143,21 +1090,8 @@ tu_shader_destroy(struct tu_device *dev,
                   struct tu_shader *shader,
                   const VkAllocationCallbacks *alloc);
 
-void
-tu_shader_compile_options_init(
-   struct tu_shader_compile_options *options,
-   const VkGraphicsPipelineCreateInfo *pipeline_info);
-
-VkResult
-tu_shader_compile(struct tu_device *dev,
-                  struct tu_shader *shader,
-                  const struct tu_shader *next_stage,
-                  const struct tu_shader_compile_options *options,
-                  const VkAllocationCallbacks *alloc);
-
 struct tu_program_descriptor_linkage
 {
-   struct ir3_ubo_analysis_state ubo_state;
    struct ir3_const_state const_state;
 
    uint32_t constlen;
@@ -1167,9 +1101,9 @@ struct tu_program_descriptor_linkage
 
 struct tu_pipeline
 {
-   struct tu_cs cs;
+   struct vk_object_base base;
 
-   struct tu_dynamic_state dynamic_state;
+   struct tu_cs cs;
 
    struct tu_pipeline_layout *layout;
 
@@ -1177,27 +1111,30 @@ struct tu_pipeline
    VkShaderStageFlags active_stages;
    uint32_t active_desc_sets;
 
-   struct tu_streamout_state streamout;
+   /* mask of enabled dynamic states
+    * if BIT(i) is set, pipeline->dynamic_state[i] is *NOT* used
+    */
+   uint32_t dynamic_state_mask;
+   struct tu_draw_state dynamic_state[TU_DYNAMIC_STATE_COUNT];
+
+   /* gras_su_cntl without line width, used for dynamic line width state */
+   uint32_t gras_su_cntl;
+
+   /* draw states for the pipeline */
+   struct tu_draw_state load_state, rast_state, ds_state, blend_state;
 
    struct
    {
-      struct tu_bo binary_bo;
-      struct tu_cs_entry state_ib;
-      struct tu_cs_entry binning_state_ib;
+      struct tu_draw_state state;
+      struct tu_draw_state binning_state;
 
       struct tu_program_descriptor_linkage link[MESA_SHADER_STAGES];
-      unsigned input_attachment_idx[MAX_RTS];
    } program;
 
    struct
    {
-      struct tu_cs_entry state_ib;
-   } load_state;
-
-   struct
-   {
-      struct tu_cs_entry state_ib;
-      struct tu_cs_entry binning_state_ib;
+      struct tu_draw_state state;
+      struct tu_draw_state binning_state;
       uint32_t bindings_used;
    } vi;
 
@@ -1209,24 +1146,12 @@ struct tu_pipeline
 
    struct
    {
-      struct tu_cs_entry state_ib;
-   } vp;
-
-   struct
-   {
-      uint32_t gras_su_cntl;
-      struct tu_cs_entry state_ib;
-   } rast;
-
-   struct
-   {
-      struct tu_cs_entry state_ib;
-   } ds;
-
-   struct
-   {
-      struct tu_cs_entry state_ib;
-   } blend;
+      uint32_t patch_type;
+      uint32_t param_stride;
+      uint32_t hs_bo_regid;
+      uint32_t ds_bo_regid;
+      bool upper_left_domain_origin;
+   } tess;
 
    struct
    {
@@ -1243,31 +1168,12 @@ tu6_emit_scissor(struct tu_cs *cs, const VkRect2D *scissor);
 void
 tu6_emit_sample_locations(struct tu_cs *cs, const VkSampleLocationsInfoEXT *samp_loc);
 
-void
-tu6_emit_gras_su_cntl(struct tu_cs *cs,
-                      uint32_t gras_su_cntl,
-                      float line_width);
-
 void
 tu6_emit_depth_bias(struct tu_cs *cs,
                     float constant_factor,
                     float clamp,
                     float slope_factor);
 
-void
-tu6_emit_stencil_compare_mask(struct tu_cs *cs,
-                              uint32_t front,
-                              uint32_t back);
-
-void
-tu6_emit_stencil_write_mask(struct tu_cs *cs, uint32_t front, uint32_t back);
-
-void
-tu6_emit_stencil_reference(struct tu_cs *cs, uint32_t front, uint32_t back);
-
-void
-tu6_emit_blend_constants(struct tu_cs *cs, const float constants[4]);
-
 void tu6_emit_msaa(struct tu_cs *cs, VkSampleCountFlagBits samples);
 
 void tu6_emit_window_scissor(struct tu_cs *cs, uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2);
@@ -1283,9 +1189,12 @@ tu6_emit_xs_config(struct tu_cs *cs,
 void
 tu6_emit_vpc(struct tu_cs *cs,
              const struct ir3_shader_variant *vs,
+             const struct ir3_shader_variant *hs,
+             const struct ir3_shader_variant *ds,
              const struct ir3_shader_variant *gs,
              const struct ir3_shader_variant *fs,
-             struct tu_streamout_state *tf);
+             uint32_t patch_control_points,
+             bool vshs_workgroup);
 
 void
 tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs);
@@ -1354,10 +1263,10 @@ tu6_base_format(VkFormat format)
    return tu6_format_color(format, TILE6_LINEAR).fmt;
 }
 
-enum a6xx_depth_format tu6_pipe2depth(VkFormat format);
-
 struct tu_image
 {
+   struct vk_object_base base;
+
    VkImageType type;
    /* The original VkFormat provided by the client.  This may not match any
     * of the actual surface formats.
@@ -1372,7 +1281,8 @@ struct tu_image
    uint32_t layer_count;
    VkSampleCountFlagBits samples;
 
-   struct fdl_layout layout;
+   struct fdl_layout layout[3];
+   uint32_t total_size;
 
    unsigned queue_family_mask;
    bool exclusive;
@@ -1404,13 +1314,10 @@ tu_get_levelCount(const struct tu_image *image,
              : range->levelCount;
 }
 
-enum a3xx_msaa_samples
-tu_msaa_samples(uint32_t samples);
-enum a6xx_tex_fetchsize
-tu6_fetchsize(VkFormat format);
-
 struct tu_image_view
 {
+   struct vk_object_base base;
+
    struct tu_image *image; /**< VkImageViewCreateInfo::image */
 
    uint64_t base_addr;
@@ -1444,9 +1351,16 @@ struct tu_image_view
    uint32_t RB_2D_DST_INFO;
 
    uint32_t RB_BLIT_DST_INFO;
+
+   /* for d32s8 separate stencil */
+   uint64_t stencil_base_addr;
+   uint32_t stencil_layer_size;
+   uint32_t stencil_PITCH;
 };
 
 struct tu_sampler_ycbcr_conversion {
+   struct vk_object_base base;
+
    VkFormat format;
    VkSamplerYcbcrModelConversion ycbcr_model;
    VkSamplerYcbcrRange ycbcr_range;
@@ -1456,6 +1370,8 @@ struct tu_sampler_ycbcr_conversion {
 };
 
 struct tu_sampler {
+   struct vk_object_base base;
+
    uint32_t descriptor[A6XX_TEX_SAMP_DWORDS];
    struct tu_sampler_ycbcr_conversion *ycbcr_sampler;
 };
@@ -1469,6 +1385,12 @@ tu_cs_image_ref_2d(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t
 void
 tu_cs_image_flag_ref(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer);
 
+void
+tu_cs_image_stencil_ref(struct tu_cs *cs, const struct tu_image_view *iview, uint32_t layer);
+
+#define tu_image_view_stencil(iview, x) \
+   ((iview->x & ~A6XX_##x##_COLOR_FORMAT__MASK) | A6XX_##x##_COLOR_FORMAT(FMT6_8_UINT))
+
 VkResult
 tu_image_create(VkDevice _device,
                 const VkImageCreateInfo *pCreateInfo,
@@ -1485,11 +1407,14 @@ tu_image_from_gralloc(VkDevice device_h,
                       VkImage *out_image_h);
 
 void
-tu_image_view_init(struct tu_image_view *view,
-                   const VkImageViewCreateInfo *pCreateInfo);
+tu_image_view_init(struct tu_image_view *iview,
+                   const VkImageViewCreateInfo *pCreateInfo,
+                   bool limited_z24s8);
 
 struct tu_buffer_view
 {
+   struct vk_object_base base;
+
    uint32_t descriptor[A6XX_TEX_CONST_DWORDS];
 
    struct tu_buffer *buffer;
@@ -1506,14 +1431,35 @@ struct tu_attachment_info
 
 struct tu_framebuffer
 {
+   struct vk_object_base base;
+
    uint32_t width;
    uint32_t height;
    uint32_t layers;
 
+   /* size of the first tile */
+   VkExtent2D tile0;
+   /* number of tiles */
+   VkExtent2D tile_count;
+
+   /* size of the first VSC pipe */
+   VkExtent2D pipe0;
+   /* number of VSC pipes */
+   VkExtent2D pipe_count;
+
+   /* pipe register values */
+   uint32_t pipe_config[MAX_VSC_PIPES];
+   uint32_t pipe_sizes[MAX_VSC_PIPES];
+
    uint32_t attachment_count;
    struct tu_attachment_info attachments[0];
 };
 
+void
+tu_framebuffer_tiling_config(struct tu_framebuffer *fb,
+                             const struct tu_device *device,
+                             const struct tu_render_pass *pass);
+
 struct tu_subpass_barrier {
    VkPipelineStageFlags src_stage_mask;
    VkAccessFlags src_access_mask;
@@ -1524,7 +1470,6 @@ struct tu_subpass_barrier {
 struct tu_subpass_attachment
 {
    uint32_t attachment;
-   VkImageLayout layout;
 };
 
 struct tu_subpass
@@ -1537,7 +1482,6 @@ struct tu_subpass
    struct tu_subpass_attachment depth_stencil_attachment;
 
    VkSampleCountFlagBits samples;
-   bool has_external_src, has_external_dst;
 
    uint32_t srgb_cntl;
 
@@ -1552,12 +1496,17 @@ struct tu_render_pass_attachment
    VkImageAspectFlags clear_mask;
    bool load;
    bool store;
-   VkImageLayout initial_layout, final_layout;
    int32_t gmem_offset;
+   /* for D32S8 separate stencil: */
+   bool load_stencil;
+   bool store_stencil;
+   int32_t gmem_offset_stencil;
 };
 
 struct tu_render_pass
 {
+   struct vk_object_base base;
+
    uint32_t attachment_count;
    uint32_t subpass_count;
    uint32_t gmem_pixels;
@@ -1570,6 +1519,8 @@ struct tu_render_pass
 
 struct tu_query_pool
 {
+   struct vk_object_base base;
+
    VkQueryType type;
    uint32_t stride;
    uint64_t size;
@@ -1577,10 +1528,26 @@ struct tu_query_pool
    struct tu_bo bo;
 };
 
+enum tu_semaphore_kind
+{
+   TU_SEMAPHORE_NONE,
+   TU_SEMAPHORE_SYNCOBJ,
+};
+
+struct tu_semaphore_part
+{
+   enum tu_semaphore_kind kind;
+   union {
+      uint32_t syncobj;
+   };
+};
+
 struct tu_semaphore
 {
-   uint32_t syncobj;
-   uint32_t temp_syncobj;
+   struct vk_object_base base;
+
+   struct tu_semaphore_part permanent;
+   struct tu_semaphore_part temporary;
 };
 
 void
@@ -1606,14 +1573,11 @@ tu_update_descriptor_set_with_template(
    VkDescriptorUpdateTemplate descriptorUpdateTemplate,
    const void *pData);
 
-int
-tu_drm_get_gpu_id(const struct tu_physical_device *dev, uint32_t *id);
-
-int
-tu_drm_get_gmem_size(const struct tu_physical_device *dev, uint32_t *size);
-
-int
-tu_drm_get_gmem_base(const struct tu_physical_device *dev, uint64_t *base);
+VkResult
+tu_physical_device_init(struct tu_physical_device *device,
+                        struct tu_instance *instance);
+VkResult
+tu_enumerate_devices(struct tu_instance *instance);
 
 int
 tu_drm_submitqueue_new(const struct tu_device *dev,
@@ -1623,21 +1587,6 @@ tu_drm_submitqueue_new(const struct tu_device *dev,
 void
 tu_drm_submitqueue_close(const struct tu_device *dev, uint32_t queue_id);
 
-uint32_t
-tu_gem_new(const struct tu_device *dev, uint64_t size, uint32_t flags);
-uint32_t
-tu_gem_import_dmabuf(const struct tu_device *dev,
-                     int prime_fd,
-                     uint64_t size);
-int
-tu_gem_export_dmabuf(const struct tu_device *dev, uint32_t gem_handle);
-void
-tu_gem_close(const struct tu_device *dev, uint32_t gem_handle);
-uint64_t
-tu_gem_info_offset(const struct tu_device *dev, uint32_t gem_handle);
-uint64_t
-tu_gem_info_iova(const struct tu_device *dev, uint32_t gem_handle);
-
 #define TU_DEFINE_HANDLE_CASTS(__tu_type, __VkType)                          \
                                                                              \
    static inline struct __tu_type *__tu_type##_from_handle(__VkType _handle) \