nir/lower_input_attachments: Refactor to use an options struct
[mesa.git] / src / freedreno / vulkan / tu_shader.c
index b5d492aed0f18d60ce28be95ee017563d074e8ad..48b686a732979770d824a5ed4a4046f6b4b8c72e 100644 (file)
@@ -42,9 +42,29 @@ tu_spirv_to_nir(struct ir3_compiler *compiler,
    /* TODO these are made-up */
    const struct spirv_to_nir_options spirv_options = {
       .frag_coord_is_sysval = true,
-      .lower_ubo_ssbo_access_to_offsets = true,
+      .lower_ubo_ssbo_access_to_offsets = false,
+
+      .ubo_addr_format = nir_address_format_vec2_index_32bit_offset,
+      .ssbo_addr_format = nir_address_format_vec2_index_32bit_offset,
+
+      /* Accessed via stg/ldg */
+      .phys_ssbo_addr_format = nir_address_format_64bit_global,
+
+      /* Accessed via the const register file */
+      .push_const_addr_format = nir_address_format_logical,
+
+      /* Accessed via ldl/stl */
+      .shared_addr_format = nir_address_format_32bit_offset,
+
+      /* Accessed via stg/ldg (not used with Vulkan?) */
+      .global_addr_format = nir_address_format_64bit_global,
+
       .caps = {
-         .transform_feedback = compiler->gpu_id >= 600,
+         .transform_feedback = true,
+         .tessellation = true,
+         .draw_parameters = true,
+         .variable_pointers = true,
+         .stencil_export = true,
       },
    };
    const nir_shader_compiler_options *nir_options =
@@ -141,8 +161,7 @@ lower_vulkan_resource_index(nir_builder *b, nir_intrinsic_instr *instr,
    case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
    case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
       base = layout->set[set].dynamic_offset_start +
-         binding_layout->dynamic_offset_offset +
-         layout->input_attachment_count;
+         binding_layout->dynamic_offset_offset;
       set = MAX_SETS;
       break;
    default:
@@ -150,21 +169,105 @@ lower_vulkan_resource_index(nir_builder *b, nir_intrinsic_instr *instr,
       break;
    }
 
-   nir_intrinsic_instr *bindless =
-      nir_intrinsic_instr_create(b->shader,
-                                 nir_intrinsic_bindless_resource_ir3);
-   bindless->num_components = 0;
-   nir_ssa_dest_init(&bindless->instr, &bindless->dest,
-                     1, 32, NULL);
-   nir_intrinsic_set_desc_set(bindless, set);
-   bindless->src[0] = nir_src_for_ssa(nir_iadd(b, nir_imm_int(b, base), vulkan_idx));
-   nir_builder_instr_insert(b, &bindless->instr);
+   nir_ssa_def *def = nir_vec3(b, nir_imm_int(b, set),
+                               nir_iadd(b, nir_imm_int(b, base), vulkan_idx),
+                               nir_imm_int(b, 0));
 
-   nir_ssa_def_rewrite_uses(&instr->dest.ssa,
-                            nir_src_for_ssa(&bindless->dest.ssa));
+   nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(def));
    nir_instr_remove(&instr->instr);
 }
 
+static void
+lower_load_vulkan_descriptor(nir_intrinsic_instr *intrin)
+{
+   /* Loading the descriptor happens as part of the load/store instruction so
+    * this is a no-op.
+    */
+   nir_ssa_def_rewrite_uses(&intrin->dest.ssa, intrin->src[0]);
+   nir_instr_remove(&intrin->instr);
+}
+
+static void
+lower_ssbo_ubo_intrinsic(nir_builder *b, nir_intrinsic_instr *intrin)
+{
+   const nir_intrinsic_info *info = &nir_intrinsic_infos[intrin->intrinsic];
+
+   /* The bindless base is part of the instruction, which means that part of
+    * the "pointer" has to be constant. We solve this in the same way the blob
+    * does, by generating a bunch of if-statements. In the usual case where
+    * the descriptor set is constant this will get optimized out.
+    */
+
+   unsigned buffer_src;
+   if (intrin->intrinsic == nir_intrinsic_store_ssbo) {
+      /* This has the value first */
+      buffer_src = 1;
+   } else {
+      buffer_src = 0;
+   }
+
+   nir_ssa_def *base_idx = nir_channel(b, intrin->src[buffer_src].ssa, 0);
+   nir_ssa_def *descriptor_idx = nir_channel(b, intrin->src[buffer_src].ssa, 1);
+
+   nir_ssa_def *results[MAX_SETS + 1] = { NULL };
+
+   for (unsigned i = 0; i < MAX_SETS + 1; i++) {
+      /* if (base_idx == i) { ... */
+      nir_if *nif = nir_push_if(b, nir_ieq(b, base_idx, nir_imm_int(b, i)));
+
+      nir_intrinsic_instr *bindless =
+         nir_intrinsic_instr_create(b->shader,
+                                    nir_intrinsic_bindless_resource_ir3);
+      bindless->num_components = 0;
+      nir_ssa_dest_init(&bindless->instr, &bindless->dest,
+                        1, 32, NULL);
+      nir_intrinsic_set_desc_set(bindless, i);
+      bindless->src[0] = nir_src_for_ssa(descriptor_idx);
+      nir_builder_instr_insert(b, &bindless->instr);
+
+      nir_intrinsic_instr *copy =
+         nir_intrinsic_instr_create(b->shader, intrin->intrinsic);
+
+      copy->num_components = intrin->num_components;
+
+      for (unsigned src = 0; src < info->num_srcs; src++) {
+         if (src == buffer_src)
+            copy->src[src] = nir_src_for_ssa(&bindless->dest.ssa);
+         else
+            copy->src[src] = nir_src_for_ssa(intrin->src[src].ssa);
+      }
+
+      for (unsigned idx = 0; idx < info->num_indices; idx++) {
+         copy->const_index[idx] = intrin->const_index[idx];
+      }
+
+      if (info->has_dest) {
+         nir_ssa_dest_init(&copy->instr, &copy->dest,
+                           intrin->dest.ssa.num_components,
+                           intrin->dest.ssa.bit_size,
+                           intrin->dest.ssa.name);
+         results[i] = &copy->dest.ssa;
+      }
+
+      nir_builder_instr_insert(b, &copy->instr);
+
+      /* } else { ... */
+      nir_push_else(b, nif);
+   }
+
+   nir_ssa_def *result =
+      nir_ssa_undef(b, intrin->dest.ssa.num_components, intrin->dest.ssa.bit_size);
+   for (int i = MAX_SETS; i >= 0; i--) {
+      nir_pop_if(b, NULL);
+      if (info->has_dest)
+         result = nir_if_phi(b, results[i], result);
+   }
+
+   if (info->has_dest)
+      nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(result));
+   nir_instr_remove(&intrin->instr);
+}
+
 static nir_ssa_def *
 build_bindless(nir_builder *b, nir_deref_instr *deref, bool is_sampler,
                struct tu_shader *shader,
@@ -177,31 +280,42 @@ build_bindless(nir_builder *b, nir_deref_instr *deref, bool is_sampler,
    const struct tu_descriptor_set_binding_layout *bind_layout =
       &layout->set[set].layout->binding[binding];
 
+   /* input attachments use non bindless workaround */
+   if (bind_layout->type == VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT) {
+      const struct glsl_type *glsl_type = glsl_without_array(var->type);
+      uint32_t idx = var->data.index * 2;
+
+      b->shader->info.textures_used |=
+         ((1ull << (bind_layout->array_size * 2)) - 1) << (idx * 2);
+
+      /* D24S8 workaround: stencil of D24S8 will be sampled as uint */
+      if (glsl_get_sampler_result_type(glsl_type) == GLSL_TYPE_UINT)
+         idx += 1;
+
+      if (deref->deref_type == nir_deref_type_var)
+         return nir_imm_int(b, idx);
+
+      nir_ssa_def *arr_index = nir_ssa_for_src(b, deref->arr.index, 1);
+      return nir_iadd(b, nir_imm_int(b, idx),
+                      nir_imul_imm(b, arr_index, 2));
+   }
+
    shader->active_desc_sets |= 1u << set;
 
    nir_ssa_def *desc_offset;
    unsigned descriptor_stride;
-   if (bind_layout->type == VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT) {
-      unsigned offset =
-         layout->set[set].input_attachment_start +
-         bind_layout->input_attachment_offset;
-      desc_offset = nir_imm_int(b, offset);
-      set = MAX_SETS;
-      descriptor_stride = 1;
-   } else {
-      unsigned offset = 0;
-      /* Samplers come second in combined image/sampler descriptors, see
-       * write_combined_image_sampler_descriptor().
-       */
-      if (is_sampler && bind_layout->type ==
-          VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
-         offset = 1;
-      }
-      desc_offset =
-         nir_imm_int(b, (bind_layout->offset / (4 * A6XX_TEX_CONST_DWORDS)) +
-                     offset);
-      descriptor_stride = bind_layout->size / (4 * A6XX_TEX_CONST_DWORDS);
+   unsigned offset = 0;
+   /* Samplers come second in combined image/sampler descriptors, see
+      * write_combined_image_sampler_descriptor().
+      */
+   if (is_sampler && bind_layout->type ==
+         VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
+      offset = 1;
    }
+   desc_offset =
+      nir_imm_int(b, (bind_layout->offset / (4 * A6XX_TEX_CONST_DWORDS)) +
+                  offset);
+   descriptor_stride = bind_layout->size / (4 * A6XX_TEX_CONST_DWORDS);
 
    if (deref->deref_type != nir_deref_type_var) {
       assert(deref->deref_type == nir_deref_type_array);
@@ -251,10 +365,35 @@ lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
       lower_load_push_constant(b, instr, shader);
       return true;
 
+   case nir_intrinsic_load_vulkan_descriptor:
+      lower_load_vulkan_descriptor(instr);
+      return true;
+
    case nir_intrinsic_vulkan_resource_index:
       lower_vulkan_resource_index(b, instr, shader, layout);
       return true;
 
+   case nir_intrinsic_load_ubo:
+   case nir_intrinsic_load_ssbo:
+   case nir_intrinsic_store_ssbo:
+   case nir_intrinsic_ssbo_atomic_add:
+   case nir_intrinsic_ssbo_atomic_imin:
+   case nir_intrinsic_ssbo_atomic_umin:
+   case nir_intrinsic_ssbo_atomic_imax:
+   case nir_intrinsic_ssbo_atomic_umax:
+   case nir_intrinsic_ssbo_atomic_and:
+   case nir_intrinsic_ssbo_atomic_or:
+   case nir_intrinsic_ssbo_atomic_xor:
+   case nir_intrinsic_ssbo_atomic_exchange:
+   case nir_intrinsic_ssbo_atomic_comp_swap:
+   case nir_intrinsic_ssbo_atomic_fadd:
+   case nir_intrinsic_ssbo_atomic_fmin:
+   case nir_intrinsic_ssbo_atomic_fmax:
+   case nir_intrinsic_ssbo_atomic_fcomp_swap:
+   case nir_intrinsic_get_buffer_size:
+      lower_ssbo_ubo_intrinsic(b, instr);
+      return true;
+
    case nir_intrinsic_image_deref_load:
    case nir_intrinsic_image_deref_store:
    case nir_intrinsic_image_deref_atomic_add:
@@ -356,6 +495,10 @@ lower_tex(nir_builder *b, nir_tex_instr *tex,
       nir_instr_rewrite_src(&tex->instr, &tex->src[tex_src_idx].src,
                             nir_src_for_ssa(bindless));
       tex->src[tex_src_idx].src_type = nir_tex_src_texture_handle;
+
+      /* for the input attachment case: */
+      if (bindless->parent_instr->type != nir_instr_type_intrinsic)
+         tex->src[tex_src_idx].src_type = nir_tex_src_texture_offset;
    }
 
    return true;
@@ -385,6 +528,11 @@ lower_impl(nir_function_impl *impl, struct tu_shader *shader,
       }
    }
 
+   if (progress)
+      nir_metadata_preserve(impl, nir_metadata_none);
+   else
+      nir_metadata_preserve(impl, nir_metadata_all);
+
    return progress;
 }
 
@@ -435,38 +583,6 @@ gather_push_constants(nir_shader *shader, struct tu_shader *tu_shader)
       align(max, 16) / 16 - tu_shader->push_consts.lo;
 }
 
-/* Gather the InputAttachmentIndex for each input attachment from the NIR
- * shader and organize the info in a way so that draw-time patching is easy.
- */
-static void
-gather_input_attachments(nir_shader *shader, struct tu_shader *tu_shader,
-                         const struct tu_pipeline_layout *layout)
-{
-   nir_foreach_variable(var, &shader->uniforms) {
-      const struct glsl_type *glsl_type = glsl_without_array(var->type);
-
-      if (!glsl_type_is_image(glsl_type))
-         continue;
-
-      enum glsl_sampler_dim dim = glsl_get_sampler_dim(glsl_type);
-
-      const uint32_t set = var->data.descriptor_set;
-      const uint32_t binding = var->data.binding;
-      const struct tu_descriptor_set_binding_layout *bind_layout =
-            &layout->set[set].layout->binding[binding];
-      const uint32_t array_size = bind_layout->array_size;
-
-      if (dim == GLSL_SAMPLER_DIM_SUBPASS ||
-          dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
-         unsigned offset =
-            layout->set[set].input_attachment_start +
-            bind_layout->input_attachment_offset;
-         for (unsigned i = 0; i < array_size; i++)
-            tu_shader->attachment_idx[offset + i] = var->data.index + i;
-      }
-   }
-}
-
 static bool
 tu_lower_io(nir_shader *shader, struct tu_shader *tu_shader,
             const struct tu_pipeline_layout *layout)
@@ -474,7 +590,6 @@ tu_lower_io(nir_shader *shader, struct tu_shader *tu_shader,
    bool progress = false;
 
    gather_push_constants(shader, tu_shader);
-   gather_input_attachments(shader, tu_shader, layout);
 
    nir_foreach_function(function, shader) {
       if (function->impl)
@@ -484,13 +599,30 @@ tu_lower_io(nir_shader *shader, struct tu_shader *tu_shader,
    /* Remove now-unused variables so that when we gather the shader info later
     * they won't be counted.
     */
-   nir_remove_dead_variables(shader,
-                             nir_var_uniform | nir_var_mem_ubo | nir_var_mem_ssbo,
-                             NULL);
+
+   if (progress)
+      nir_opt_dce(shader);
+
+   progress |=
+      nir_remove_dead_variables(shader,
+                                nir_var_uniform | nir_var_mem_ubo | nir_var_mem_ssbo,
+                                NULL);
 
    return progress;
 }
 
+static void
+shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align)
+{
+   assert(glsl_type_is_vector_or_scalar(type));
+
+   unsigned comp_size =
+      glsl_type_is_boolean(type) ? 4 : glsl_get_bit_size(type) / 8;
+   unsigned length = glsl_get_vector_elements(type);
+   *size = comp_size * length;
+   *align = 4;
+}
+
 static void
 tu_gather_xfb_info(nir_shader *nir, struct ir3_stream_output_info *info)
 {
@@ -542,7 +674,7 @@ tu_shader_create(struct tu_device *dev,
    struct tu_shader *shader;
 
    shader = vk_zalloc2(
-      &dev->alloc, alloc,
+      &dev->vk.alloc, alloc,
       sizeof(*shader),
       8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
    if (!shader)
@@ -568,7 +700,7 @@ tu_shader_create(struct tu_device *dev,
    }
 
    if (!nir) {
-      vk_free2(&dev->alloc, alloc, shader);
+      vk_free2(&dev->vk.alloc, alloc, shader);
       return NULL;
    }
 
@@ -581,6 +713,7 @@ tu_shader_create(struct tu_device *dev,
    NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
    NIR_PASS_V(nir, nir_lower_returns);
    NIR_PASS_V(nir, nir_inline_functions);
+   NIR_PASS_V(nir, nir_copy_prop);
    NIR_PASS_V(nir, nir_opt_deref);
    foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
       if (!func->is_entrypoint)
@@ -622,23 +755,46 @@ tu_shader_create(struct tu_device *dev,
    NIR_PASS_V(nir, nir_opt_combine_stores, nir_var_all);
 
    /* ir3 doesn't support indirect input/output */
+   /* TODO: We shouldn't perform this lowering pass on gl_TessLevelInner
+    * and gl_TessLevelOuter. Since the tess levels are actually stored in
+    * a global BO, they can be directly accessed via stg and ldg.
+    * nir_lower_indirect_derefs will instead generate a big if-ladder which
+    * isn't *incorrect* but is much less efficient. */
    NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_shader_in | nir_var_shader_out);
 
    NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
 
-   nir_assign_io_var_locations(&nir->inputs, &nir->num_inputs, stage);
-   nir_assign_io_var_locations(&nir->outputs, &nir->num_outputs, stage);
+   nir_assign_io_var_locations(nir, nir_var_shader_in, &nir->num_inputs, stage);
+   nir_assign_io_var_locations(nir, nir_var_shader_out, &nir->num_outputs, stage);
 
    NIR_PASS_V(nir, nir_lower_system_values);
    NIR_PASS_V(nir, nir_lower_frexp);
 
-   if (stage == MESA_SHADER_FRAGMENT)
-      NIR_PASS_V(nir, nir_lower_input_attachments, true);
+   if (stage == MESA_SHADER_FRAGMENT) {
+      NIR_PASS_V(nir, nir_lower_input_attachments,
+                 &(nir_input_attachment_options) {
+                     .use_fragcoord_sysval = true,
+                 });
+   }
+
+   NIR_PASS_V(nir, nir_lower_explicit_io,
+              nir_var_mem_ubo | nir_var_mem_ssbo,
+              nir_address_format_vec2_index_32bit_offset);
+
+   if (nir->info.stage == MESA_SHADER_COMPUTE) {
+      NIR_PASS_V(nir, nir_lower_vars_to_explicit_types,
+                 nir_var_mem_shared, shared_type_info);
+      NIR_PASS_V(nir, nir_lower_explicit_io,
+                 nir_var_mem_shared,
+                 nir_address_format_32bit_offset);
+   }
 
    NIR_PASS_V(nir, tu_lower_io, shader, layout);
 
    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
 
+   ir3_finalize_nir(dev->compiler, nir);
+
    shader->ir3_shader =
       ir3_shader_from_nir(dev->compiler, nir,
                           align(shader->push_consts.count, 4),
@@ -654,7 +810,7 @@ tu_shader_destroy(struct tu_device *dev,
 {
    ir3_shader_destroy(shader->ir3_shader);
 
-   vk_free2(&dev->alloc, alloc, shader);
+   vk_free2(&dev->vk.alloc, alloc, shader);
 }
 
 VkResult
@@ -670,9 +826,9 @@ tu_CreateShaderModule(VkDevice _device,
    assert(pCreateInfo->flags == 0);
    assert(pCreateInfo->codeSize % 4 == 0);
 
-   module = vk_alloc2(&device->alloc, pAllocator,
-                      sizeof(*module) + pCreateInfo->codeSize, 8,
-                      VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+   module = vk_object_alloc(&device->vk, pAllocator,
+                            sizeof(*module) + pCreateInfo->codeSize,
+                            VK_OBJECT_TYPE_SHADER_MODULE);
    if (module == NULL)
       return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
 
@@ -697,5 +853,5 @@ tu_DestroyShaderModule(VkDevice _device,
    if (!module)
       return;
 
-   vk_free2(&device->alloc, pAllocator, module);
+   vk_object_free(&device->vk, pAllocator, module);
 }