anv,turnip,radv,clover,glspirv: Run nir_copy_prop before nir_opt_deref
[mesa.git] / src / freedreno / vulkan / tu_shader.c
index 323a244e81ab61342ccc2230491cfee349b327a8..a98a967359b9a3210b266a426cbeab10f3dea939 100644 (file)
@@ -25,6 +25,9 @@
 
 #include "spirv/nir_spirv.h"
 #include "util/mesa-sha1.h"
+#include "nir/nir_xfb_info.h"
+#include "nir/nir_vulkan.h"
+#include "vk_util.h"
 
 #include "ir3/ir3_nir.h"
 
@@ -39,8 +42,30 @@ tu_spirv_to_nir(struct ir3_compiler *compiler,
    /* TODO these are made-up */
    const struct spirv_to_nir_options spirv_options = {
       .frag_coord_is_sysval = true,
-      .lower_ubo_ssbo_access_to_offsets = true,
-      .caps = { false },
+      .lower_ubo_ssbo_access_to_offsets = false,
+
+      .ubo_addr_format = nir_address_format_vec2_index_32bit_offset,
+      .ssbo_addr_format = nir_address_format_vec2_index_32bit_offset,
+
+      /* Accessed via stg/ldg */
+      .phys_ssbo_addr_format = nir_address_format_64bit_global,
+
+      /* Accessed via the const register file */
+      .push_const_addr_format = nir_address_format_logical,
+
+      /* Accessed via ldl/stl */
+      .shared_addr_format = nir_address_format_32bit_offset,
+
+      /* Accessed via stg/ldg (not used with Vulkan?) */
+      .global_addr_format = nir_address_format_64bit_global,
+
+      .caps = {
+         .transform_feedback = true,
+         .tessellation = true,
+         .draw_parameters = true,
+         .variable_pointers = true,
+         .stencil_export = true,
+      },
    };
    const nir_shader_compiler_options *nir_options =
       ir3_get_compiler_options(compiler);
@@ -49,7 +74,7 @@ tu_spirv_to_nir(struct ir3_compiler *compiler,
    struct nir_spirv_specialization *spec = NULL;
    uint32_t num_spec = 0;
    if (spec_info && spec_info->mapEntryCount) {
-      spec = malloc(sizeof(*spec) * spec_info->mapEntryCount);
+      spec = calloc(spec_info->mapEntryCount, sizeof(*spec));
       if (!spec)
          return NULL;
 
@@ -58,10 +83,23 @@ tu_spirv_to_nir(struct ir3_compiler *compiler,
          const void *data = spec_info->pData + entry->offset;
          assert(data + entry->size <= spec_info->pData + spec_info->dataSize);
          spec[i].id = entry->constantID;
-         if (entry->size == 8)
-            spec[i].data64 = *(const uint64_t *) data;
-         else
-            spec[i].data32 = *(const uint32_t *) data;
+         switch (entry->size) {
+         case 8:
+            spec[i].value.u64 = *(const uint64_t *)data;
+            break;
+         case 4:
+            spec[i].value.u32 = *(const uint32_t *)data;
+            break;
+         case 2:
+            spec[i].value.u16 = *(const uint16_t *)data;
+            break;
+         case 1:
+            spec[i].value.u8 = *(const uint8_t *)data;
+            break;
+         default:
+            assert(!"Invalid spec constant size");
+            break;
+         }
          spec[i].defined_on_module = false;
       }
 
@@ -80,143 +118,20 @@ tu_spirv_to_nir(struct ir3_compiler *compiler,
    return nir;
 }
 
-static unsigned
-map_add(struct tu_descriptor_map *map, int set, int binding, int value,
-        int array_size)
-{
-   unsigned index = 0;
-   for (unsigned i = 0; i < map->num; i++) {
-      if (set == map->set[i] && binding == map->binding[i]) {
-         assert(value == map->value[i]);
-         assert(array_size == map->array_size[i]);
-         return index;
-      }
-      index += map->array_size[i];
-   }
-
-   assert(index == map->num_desc);
-
-   map->set[map->num] = set;
-   map->binding[map->num] = binding;
-   map->value[map->num] = value;
-   map->array_size[map->num] = array_size;
-   map->num++;
-   map->num_desc += array_size;
-
-   return index;
-}
-
-static void
-lower_tex_src_to_offset(nir_builder *b, nir_tex_instr *instr, unsigned src_idx,
-                        struct tu_shader *shader,
-                        const struct tu_pipeline_layout *layout)
-{
-   nir_ssa_def *index = NULL;
-   unsigned base_index = 0;
-   unsigned array_elements = 1;
-   nir_tex_src *src = &instr->src[src_idx];
-   bool is_sampler = src->src_type == nir_tex_src_sampler_deref;
-
-   /* We compute first the offsets */
-   nir_deref_instr *deref = nir_instr_as_deref(src->src.ssa->parent_instr);
-   while (deref->deref_type != nir_deref_type_var) {
-      assert(deref->parent.is_ssa);
-      nir_deref_instr *parent =
-         nir_instr_as_deref(deref->parent.ssa->parent_instr);
-
-      assert(deref->deref_type == nir_deref_type_array);
-
-      if (nir_src_is_const(deref->arr.index) && index == NULL) {
-         /* We're still building a direct index */
-         base_index += nir_src_as_uint(deref->arr.index) * array_elements;
-      } else {
-         if (index == NULL) {
-            /* We used to be direct but not anymore */
-            index = nir_imm_int(b, base_index);
-            base_index = 0;
-         }
-
-         index = nir_iadd(b, index,
-                          nir_imul(b, nir_imm_int(b, array_elements),
-                                   nir_ssa_for_src(b, deref->arr.index, 1)));
-      }
-
-      array_elements *= glsl_get_length(parent->type);
-
-      deref = parent;
-   }
-
-   if (index)
-      index = nir_umin(b, index, nir_imm_int(b, array_elements - 1));
-
-   /* We have the offsets, we apply them, rewriting the source or removing
-    * instr if needed
-    */
-   if (index) {
-      nir_instr_rewrite_src(&instr->instr, &src->src,
-                            nir_src_for_ssa(index));
-
-      src->src_type = is_sampler ?
-         nir_tex_src_sampler_offset :
-         nir_tex_src_texture_offset;
-
-      instr->texture_array_size = array_elements;
-   } else {
-      nir_tex_instr_remove_src(instr, src_idx);
-   }
-
-   uint32_t set = deref->var->data.descriptor_set;
-   uint32_t binding = deref->var->data.binding;
-   struct tu_descriptor_set_layout *set_layout = layout->set[set].layout;
-   struct tu_descriptor_set_binding_layout *binding_layout =
-      &set_layout->binding[binding];
-
-   int desc_index = map_add(is_sampler ?
-                            &shader->sampler_map : &shader->texture_map,
-                            deref->var->data.descriptor_set,
-                            deref->var->data.binding,
-                            deref->var->data.index,
-                            binding_layout->array_size) + base_index;
-   if (is_sampler)
-      instr->sampler_index = desc_index;
-   else
-      instr->texture_index = desc_index;
-}
-
-static bool
-lower_sampler(nir_builder *b, nir_tex_instr *instr, struct tu_shader *shader,
-                const struct tu_pipeline_layout *layout)
-{
-   int texture_idx =
-      nir_tex_instr_src_index(instr, nir_tex_src_texture_deref);
-
-   if (texture_idx >= 0)
-      lower_tex_src_to_offset(b, instr, texture_idx, shader, layout);
-
-   int sampler_idx =
-      nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
-
-   if (sampler_idx >= 0)
-      lower_tex_src_to_offset(b, instr, sampler_idx, shader, layout);
-
-   if (texture_idx < 0 && sampler_idx < 0)
-      return false;
-
-   return true;
-}
-
 static void
 lower_load_push_constant(nir_builder *b, nir_intrinsic_instr *instr,
                          struct tu_shader *shader)
 {
-   /* note: ir3 wants load_ubo, not load_uniform */
-   assert(nir_intrinsic_base(instr) == 0);
-
    nir_intrinsic_instr *load =
-      nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_ubo);
+      nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_uniform);
    load->num_components = instr->num_components;
-   load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
-   load->src[1] = instr->src[0];
+   uint32_t base = nir_intrinsic_base(instr);
+   assert(base % 4 == 0);
+   assert(base >= shader->push_consts.lo * 16);
+   base -= shader->push_consts.lo * 16;
+   nir_intrinsic_set_base(load, base / 4);
+   load->src[0] =
+      nir_src_for_ssa(nir_ushr(b, instr->src[0].ssa, nir_imm_int(b, 2)));
    nir_ssa_dest_init(&load->instr, &load->dest,
                      load->num_components, instr->dest.ssa.bit_size,
                      instr->dest.ssa.name);
@@ -231,59 +146,206 @@ lower_vulkan_resource_index(nir_builder *b, nir_intrinsic_instr *instr,
                             struct tu_shader *shader,
                             const struct tu_pipeline_layout *layout)
 {
-   nir_const_value *const_val = nir_src_as_const_value(instr->src[0]);
+   nir_ssa_def *vulkan_idx = instr->src[0].ssa;
 
    unsigned set = nir_intrinsic_desc_set(instr);
    unsigned binding = nir_intrinsic_binding(instr);
    struct tu_descriptor_set_layout *set_layout = layout->set[set].layout;
    struct tu_descriptor_set_binding_layout *binding_layout =
       &set_layout->binding[binding];
-   unsigned index = 0;
+   uint32_t base;
 
-   switch (nir_intrinsic_desc_type(instr)) {
-   case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
+   shader->active_desc_sets |= 1u << set;
+
+   switch (binding_layout->type) {
    case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
-      if (!const_val)
-         tu_finishme("non-constant vulkan_resource_index array index");
-      /* skip index 0 which is used for push constants */
-      index = map_add(&shader->ubo_map, set, binding, 0,
-                      binding_layout->array_size) + 1;
-      index += const_val->u32;
-      break;
-   case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
    case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
-      if (!const_val)
-         tu_finishme("non-constant vulkan_resource_index array index");
-      index = map_add(&shader->ssbo_map, set, binding, 0,
-                      binding_layout->array_size);
-      index += const_val->u32;
+      base = layout->set[set].dynamic_offset_start +
+         binding_layout->dynamic_offset_offset;
+      set = MAX_SETS;
       break;
    default:
-      tu_finishme("unsupported desc_type for vulkan_resource_index");
+      base = binding_layout->offset / (4 * A6XX_TEX_CONST_DWORDS);
       break;
    }
 
-   nir_ssa_def_rewrite_uses(&instr->dest.ssa,
-                            nir_src_for_ssa(nir_imm_int(b, index)));
+   nir_ssa_def *def = nir_vec3(b, nir_imm_int(b, set),
+                               nir_iadd(b, nir_imm_int(b, base), vulkan_idx),
+                               nir_imm_int(b, 0));
+
+   nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(def));
    nir_instr_remove(&instr->instr);
 }
 
 static void
-add_image_deref_mapping(nir_intrinsic_instr *instr, struct tu_shader *shader,
-                const struct tu_pipeline_layout *layout)
+lower_load_vulkan_descriptor(nir_intrinsic_instr *intrin)
+{
+   /* Loading the descriptor happens as part of the load/store instruction so
+    * this is a no-op.
+    */
+   nir_ssa_def_rewrite_uses(&intrin->dest.ssa, intrin->src[0]);
+   nir_instr_remove(&intrin->instr);
+}
+
+static void
+lower_ssbo_ubo_intrinsic(nir_builder *b, nir_intrinsic_instr *intrin)
+{
+   const nir_intrinsic_info *info = &nir_intrinsic_infos[intrin->intrinsic];
+
+   /* The bindless base is part of the instruction, which means that part of
+    * the "pointer" has to be constant. We solve this in the same way the blob
+    * does, by generating a bunch of if-statements. In the usual case where
+    * the descriptor set is constant this will get optimized out.
+    */
+
+   unsigned buffer_src;
+   if (intrin->intrinsic == nir_intrinsic_store_ssbo) {
+      /* This has the value first */
+      buffer_src = 1;
+   } else {
+      buffer_src = 0;
+   }
+
+   nir_ssa_def *base_idx = nir_channel(b, intrin->src[buffer_src].ssa, 0);
+   nir_ssa_def *descriptor_idx = nir_channel(b, intrin->src[buffer_src].ssa, 1);
+
+   nir_ssa_def *results[MAX_SETS + 1] = { NULL };
+
+   for (unsigned i = 0; i < MAX_SETS + 1; i++) {
+      /* if (base_idx == i) { ... */
+      nir_if *nif = nir_push_if(b, nir_ieq(b, base_idx, nir_imm_int(b, i)));
+
+      nir_intrinsic_instr *bindless =
+         nir_intrinsic_instr_create(b->shader,
+                                    nir_intrinsic_bindless_resource_ir3);
+      bindless->num_components = 0;
+      nir_ssa_dest_init(&bindless->instr, &bindless->dest,
+                        1, 32, NULL);
+      nir_intrinsic_set_desc_set(bindless, i);
+      bindless->src[0] = nir_src_for_ssa(descriptor_idx);
+      nir_builder_instr_insert(b, &bindless->instr);
+
+      nir_intrinsic_instr *copy =
+         nir_intrinsic_instr_create(b->shader, intrin->intrinsic);
+
+      copy->num_components = intrin->num_components;
+
+      for (unsigned src = 0; src < info->num_srcs; src++) {
+         if (src == buffer_src)
+            copy->src[src] = nir_src_for_ssa(&bindless->dest.ssa);
+         else
+            copy->src[src] = nir_src_for_ssa(intrin->src[src].ssa);
+      }
+
+      for (unsigned idx = 0; idx < info->num_indices; idx++) {
+         copy->const_index[idx] = intrin->const_index[idx];
+      }
+
+      if (info->has_dest) {
+         nir_ssa_dest_init(&copy->instr, &copy->dest,
+                           intrin->dest.ssa.num_components,
+                           intrin->dest.ssa.bit_size,
+                           intrin->dest.ssa.name);
+         results[i] = &copy->dest.ssa;
+      }
+
+      nir_builder_instr_insert(b, &copy->instr);
+
+      /* } else { ... */
+      nir_push_else(b, nif);
+   }
+
+   nir_ssa_def *result =
+      nir_ssa_undef(b, intrin->dest.ssa.num_components, intrin->dest.ssa.bit_size);
+   for (int i = MAX_SETS; i >= 0; i--) {
+      nir_pop_if(b, NULL);
+      if (info->has_dest)
+         result = nir_if_phi(b, results[i], result);
+   }
+
+   if (info->has_dest)
+      nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(result));
+   nir_instr_remove(&intrin->instr);
+}
+
+static nir_ssa_def *
+build_bindless(nir_builder *b, nir_deref_instr *deref, bool is_sampler,
+               struct tu_shader *shader,
+               const struct tu_pipeline_layout *layout)
 {
-   nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
    nir_variable *var = nir_deref_instr_get_variable(deref);
 
-   uint32_t set = var->data.descriptor_set;
-   uint32_t binding = var->data.binding;
-   struct tu_descriptor_set_layout *set_layout = layout->set[set].layout;
-   struct tu_descriptor_set_binding_layout *binding_layout =
-      &set_layout->binding[binding];
+   unsigned set = var->data.descriptor_set;
+   unsigned binding = var->data.binding;
+   const struct tu_descriptor_set_binding_layout *bind_layout =
+      &layout->set[set].layout->binding[binding];
+
+   /* input attachments use non bindless workaround */
+   if (bind_layout->type == VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT) {
+      const struct glsl_type *glsl_type = glsl_without_array(var->type);
+      uint32_t idx = var->data.index * 2;
+
+      b->shader->info.textures_used |=
+         ((1ull << (bind_layout->array_size * 2)) - 1) << (idx * 2);
+
+      /* D24S8 workaround: stencil of D24S8 will be sampled as uint */
+      if (glsl_get_sampler_result_type(glsl_type) == GLSL_TYPE_UINT)
+         idx += 1;
+
+      if (deref->deref_type == nir_deref_type_var)
+         return nir_imm_int(b, idx);
+
+      nir_ssa_def *arr_index = nir_ssa_for_src(b, deref->arr.index, 1);
+      return nir_iadd(b, nir_imm_int(b, idx),
+                      nir_imul_imm(b, arr_index, 2));
+   }
 
-   var->data.driver_location =
-      map_add(&shader->image_map, set, binding, var->data.index,
-              binding_layout->array_size);
+   shader->active_desc_sets |= 1u << set;
+
+   nir_ssa_def *desc_offset;
+   unsigned descriptor_stride;
+   unsigned offset = 0;
+   /* Samplers come second in combined image/sampler descriptors, see
+      * write_combined_image_sampler_descriptor().
+      */
+   if (is_sampler && bind_layout->type ==
+         VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
+      offset = 1;
+   }
+   desc_offset =
+      nir_imm_int(b, (bind_layout->offset / (4 * A6XX_TEX_CONST_DWORDS)) +
+                  offset);
+   descriptor_stride = bind_layout->size / (4 * A6XX_TEX_CONST_DWORDS);
+
+   if (deref->deref_type != nir_deref_type_var) {
+      assert(deref->deref_type == nir_deref_type_array);
+
+      nir_ssa_def *arr_index = nir_ssa_for_src(b, deref->arr.index, 1);
+      desc_offset = nir_iadd(b, desc_offset,
+                             nir_imul_imm(b, arr_index, descriptor_stride));
+   }
+
+   nir_intrinsic_instr *bindless =
+      nir_intrinsic_instr_create(b->shader,
+                                 nir_intrinsic_bindless_resource_ir3);
+   bindless->num_components = 0;
+   nir_ssa_dest_init(&bindless->instr, &bindless->dest,
+                     1, 32, NULL);
+   nir_intrinsic_set_desc_set(bindless, set);
+   bindless->src[0] = nir_src_for_ssa(desc_offset);
+   nir_builder_instr_insert(b, &bindless->instr);
+
+   return &bindless->dest.ssa;
+}
+
+static void
+lower_image_deref(nir_builder *b,
+                  nir_intrinsic_instr *instr, struct tu_shader *shader,
+                  const struct tu_pipeline_layout *layout)
+{
+   nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
+   nir_ssa_def *bindless = build_bindless(b, deref, false, shader, layout);
+   nir_rewrite_image_intrinsic(instr, bindless, true);
 }
 
 static bool
@@ -303,10 +365,35 @@ lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
       lower_load_push_constant(b, instr, shader);
       return true;
 
+   case nir_intrinsic_load_vulkan_descriptor:
+      lower_load_vulkan_descriptor(instr);
+      return true;
+
    case nir_intrinsic_vulkan_resource_index:
       lower_vulkan_resource_index(b, instr, shader, layout);
       return true;
 
+   case nir_intrinsic_load_ubo:
+   case nir_intrinsic_load_ssbo:
+   case nir_intrinsic_store_ssbo:
+   case nir_intrinsic_ssbo_atomic_add:
+   case nir_intrinsic_ssbo_atomic_imin:
+   case nir_intrinsic_ssbo_atomic_umin:
+   case nir_intrinsic_ssbo_atomic_imax:
+   case nir_intrinsic_ssbo_atomic_umax:
+   case nir_intrinsic_ssbo_atomic_and:
+   case nir_intrinsic_ssbo_atomic_or:
+   case nir_intrinsic_ssbo_atomic_xor:
+   case nir_intrinsic_ssbo_atomic_exchange:
+   case nir_intrinsic_ssbo_atomic_comp_swap:
+   case nir_intrinsic_ssbo_atomic_fadd:
+   case nir_intrinsic_ssbo_atomic_fmin:
+   case nir_intrinsic_ssbo_atomic_fmax:
+   case nir_intrinsic_ssbo_atomic_fcomp_swap:
+   case nir_intrinsic_get_buffer_size:
+      lower_ssbo_ubo_intrinsic(b, instr);
+      return true;
+
    case nir_intrinsic_image_deref_load:
    case nir_intrinsic_image_deref_store:
    case nir_intrinsic_image_deref_atomic_add:
@@ -321,10 +408,7 @@ lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
    case nir_intrinsic_image_deref_atomic_comp_swap:
    case nir_intrinsic_image_deref_size:
    case nir_intrinsic_image_deref_samples:
-   case nir_intrinsic_image_deref_load_param_intel:
-   case nir_intrinsic_image_deref_load_raw_intel:
-   case nir_intrinsic_image_deref_store_raw_intel:
-      add_image_deref_mapping(instr, shader, layout);
+      lower_image_deref(b, instr, shader, layout);
       return true;
 
    default:
@@ -332,6 +416,94 @@ lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
    }
 }
 
+static void
+lower_tex_ycbcr(const struct tu_pipeline_layout *layout,
+                nir_builder *builder,
+                nir_tex_instr *tex)
+{
+   int deref_src_idx = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
+   assert(deref_src_idx >= 0);
+   nir_deref_instr *deref = nir_src_as_deref(tex->src[deref_src_idx].src);
+
+   nir_variable *var = nir_deref_instr_get_variable(deref);
+   const struct tu_descriptor_set_layout *set_layout =
+      layout->set[var->data.descriptor_set].layout;
+   const struct tu_descriptor_set_binding_layout *binding =
+      &set_layout->binding[var->data.binding];
+   const struct tu_sampler_ycbcr_conversion *ycbcr_samplers =
+      tu_immutable_ycbcr_samplers(set_layout, binding);
+
+   if (!ycbcr_samplers)
+      return;
+
+   /* For the following instructions, we don't apply any change */
+   if (tex->op == nir_texop_txs ||
+       tex->op == nir_texop_query_levels ||
+       tex->op == nir_texop_lod)
+      return;
+
+   assert(tex->texture_index == 0);
+   unsigned array_index = 0;
+   if (deref->deref_type != nir_deref_type_var) {
+      assert(deref->deref_type == nir_deref_type_array);
+      if (!nir_src_is_const(deref->arr.index))
+         return;
+      array_index = nir_src_as_uint(deref->arr.index);
+      array_index = MIN2(array_index, binding->array_size - 1);
+   }
+   const struct tu_sampler_ycbcr_conversion *ycbcr_sampler = ycbcr_samplers + array_index;
+
+   if (ycbcr_sampler->ycbcr_model == VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY)
+      return;
+
+   builder->cursor = nir_after_instr(&tex->instr);
+
+   uint8_t bits = vk_format_get_component_bits(ycbcr_sampler->format,
+                                               UTIL_FORMAT_COLORSPACE_RGB,
+                                               PIPE_SWIZZLE_X);
+   uint32_t bpcs[3] = {bits, bits, bits}; /* TODO: use right bpc for each channel ? */
+   nir_ssa_def *result = nir_convert_ycbcr_to_rgb(builder,
+                                                  ycbcr_sampler->ycbcr_model,
+                                                  ycbcr_sampler->ycbcr_range,
+                                                  &tex->dest.ssa,
+                                                  bpcs);
+   nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, nir_src_for_ssa(result),
+                                  result->parent_instr);
+
+   builder->cursor = nir_before_instr(&tex->instr);
+}
+
+static bool
+lower_tex(nir_builder *b, nir_tex_instr *tex,
+          struct tu_shader *shader, const struct tu_pipeline_layout *layout)
+{
+   lower_tex_ycbcr(layout, b, tex);
+
+   int sampler_src_idx = nir_tex_instr_src_index(tex, nir_tex_src_sampler_deref);
+   if (sampler_src_idx >= 0) {
+      nir_deref_instr *deref = nir_src_as_deref(tex->src[sampler_src_idx].src);
+      nir_ssa_def *bindless = build_bindless(b, deref, true, shader, layout);
+      nir_instr_rewrite_src(&tex->instr, &tex->src[sampler_src_idx].src,
+                            nir_src_for_ssa(bindless));
+      tex->src[sampler_src_idx].src_type = nir_tex_src_sampler_handle;
+   }
+
+   int tex_src_idx = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
+   if (tex_src_idx >= 0) {
+      nir_deref_instr *deref = nir_src_as_deref(tex->src[tex_src_idx].src);
+      nir_ssa_def *bindless = build_bindless(b, deref, false, shader, layout);
+      nir_instr_rewrite_src(&tex->instr, &tex->src[tex_src_idx].src,
+                            nir_src_for_ssa(bindless));
+      tex->src[tex_src_idx].src_type = nir_tex_src_texture_handle;
+
+      /* for the input attachment case: */
+      if (bindless->parent_instr->type != nir_instr_type_intrinsic)
+         tex->src[tex_src_idx].src_type = nir_tex_src_texture_offset;
+   }
+
+   return true;
+}
+
 static bool
 lower_impl(nir_function_impl *impl, struct tu_shader *shader,
             const struct tu_pipeline_layout *layout)
@@ -345,7 +517,7 @@ lower_impl(nir_function_impl *impl, struct tu_shader *shader,
          b.cursor = nir_before_instr(instr);
          switch (instr->type) {
          case nir_instr_type_tex:
-            progress |= lower_sampler(&b, nir_instr_as_tex(instr), shader, layout);
+            progress |= lower_tex(&b, nir_instr_as_tex(instr), shader, layout);
             break;
          case nir_instr_type_intrinsic:
             progress |= lower_intrinsic(&b, nir_instr_as_intrinsic(instr), shader, layout);
@@ -356,29 +528,142 @@ lower_impl(nir_function_impl *impl, struct tu_shader *shader,
       }
    }
 
+   if (progress)
+      nir_metadata_preserve(impl, nir_metadata_none);
+   else
+      nir_metadata_preserve(impl, nir_metadata_all);
+
    return progress;
 }
 
+
+/* Figure out the range of push constants that we're actually going to push to
+ * the shader, and tell the backend to reserve this range when pushing UBO
+ * constants.
+ */
+
+static void
+gather_push_constants(nir_shader *shader, struct tu_shader *tu_shader)
+{
+   uint32_t min = UINT32_MAX, max = 0;
+   nir_foreach_function(function, shader) {
+      if (!function->impl)
+         continue;
+
+      nir_foreach_block(block, function->impl) {
+         nir_foreach_instr_safe(instr, block) {
+            if (instr->type != nir_instr_type_intrinsic)
+               continue;
+
+            nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+            if (intrin->intrinsic != nir_intrinsic_load_push_constant)
+               continue;
+
+            uint32_t base = nir_intrinsic_base(intrin);
+            uint32_t range = nir_intrinsic_range(intrin);
+            min = MIN2(min, base);
+            max = MAX2(max, base + range);
+            break;
+         }
+      }
+   }
+
+   if (min >= max) {
+      tu_shader->push_consts.lo = 0;
+      tu_shader->push_consts.count = 0;
+      return;
+   }
+
+   /* CP_LOAD_STATE OFFSET and NUM_UNIT are in units of vec4 (4 dwords),
+    * however there's an alignment requirement of 4 on OFFSET. Expand the
+    * range and change units accordingly.
+    */
+   tu_shader->push_consts.lo = (min / 16) / 4 * 4;
+   tu_shader->push_consts.count =
+      align(max, 16) / 16 - tu_shader->push_consts.lo;
+}
+
 static bool
 tu_lower_io(nir_shader *shader, struct tu_shader *tu_shader,
             const struct tu_pipeline_layout *layout)
 {
    bool progress = false;
 
+   gather_push_constants(shader, tu_shader);
+
    nir_foreach_function(function, shader) {
       if (function->impl)
          progress |= lower_impl(function->impl, tu_shader, layout);
    }
 
-   /* spirv_to_nir produces num_ssbos equal to the number of SSBO-containing
-    * variables, while ir3 wants the number of descriptors (like the gallium
-    * path).
+   /* Remove now-unused variables so that when we gather the shader info later
+    * they won't be counted.
     */
-   shader->info.num_ssbos = tu_shader->ssbo_map.num_desc;
+
+   if (progress)
+      nir_opt_dce(shader);
+
+   progress |=
+      nir_remove_dead_variables(shader,
+                                nir_var_uniform | nir_var_mem_ubo | nir_var_mem_ssbo,
+                                NULL);
 
    return progress;
 }
 
+static void
+shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align)
+{
+   assert(glsl_type_is_vector_or_scalar(type));
+
+   unsigned comp_size =
+      glsl_type_is_boolean(type) ? 4 : glsl_get_bit_size(type) / 8;
+   unsigned length = glsl_get_vector_elements(type);
+   *size = comp_size * length;
+   *align = 4;
+}
+
+static void
+tu_gather_xfb_info(nir_shader *nir, struct ir3_stream_output_info *info)
+{
+   nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL);
+
+   if (!xfb)
+      return;
+
+   /* creating a map from VARYING_SLOT_* enums to consecutive index */
+   uint8_t num_outputs = 0;
+   uint64_t outputs_written = 0;
+   for (int i = 0; i < xfb->output_count; i++)
+      outputs_written |= BITFIELD64_BIT(xfb->outputs[i].location);
+
+   uint8_t output_map[VARYING_SLOT_TESS_MAX];
+   memset(output_map, 0, sizeof(output_map));
+
+   for (unsigned attr = 0; attr < VARYING_SLOT_MAX; attr++) {
+      if (outputs_written & BITFIELD64_BIT(attr))
+         output_map[attr] = num_outputs++;
+   }
+
+   assert(xfb->output_count < IR3_MAX_SO_OUTPUTS);
+   info->num_outputs = xfb->output_count;
+
+   for (int i = 0; i < IR3_MAX_SO_BUFFERS; i++)
+      info->stride[i] = xfb->buffers[i].stride / 4;
+
+   for (int i = 0; i < xfb->output_count; i++) {
+      info->output[i].register_index = output_map[xfb->outputs[i].location];
+      info->output[i].start_component = xfb->outputs[i].component_offset;
+      info->output[i].num_components =
+                           util_bitcount(xfb->outputs[i].component_mask);
+      info->output[i].output_buffer  = xfb->outputs[i].buffer;
+      info->output[i].dst_offset = xfb->outputs[i].offset / 4;
+      info->output[i].stream = xfb->buffer_to_stream[xfb->outputs[i].buffer];
+   }
+
+   ralloc_free(xfb);
+}
+
 struct tu_shader *
 tu_shader_create(struct tu_device *dev,
                  gl_shader_stage stage,
@@ -386,25 +671,36 @@ tu_shader_create(struct tu_device *dev,
                  struct tu_pipeline_layout *layout,
                  const VkAllocationCallbacks *alloc)
 {
-   const struct tu_shader_module *module =
-      tu_shader_module_from_handle(stage_info->module);
    struct tu_shader *shader;
 
-   const uint32_t max_variant_count = (stage == MESA_SHADER_VERTEX) ? 2 : 1;
    shader = vk_zalloc2(
-      &dev->alloc, alloc,
-      sizeof(*shader) + sizeof(struct ir3_shader_variant) * max_variant_count,
+      &dev->vk.alloc, alloc,
+      sizeof(*shader),
       8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
    if (!shader)
       return NULL;
 
-   /* translate SPIR-V to NIR */
-   assert(module->code_size % 4 == 0);
-   nir_shader *nir = tu_spirv_to_nir(
-      dev->compiler, (const uint32_t *) module->code, module->code_size / 4,
-      stage, stage_info->pName, stage_info->pSpecializationInfo);
+   nir_shader *nir;
+   if (stage_info) {
+      /* translate SPIR-V to NIR */
+      const struct tu_shader_module *module =
+         tu_shader_module_from_handle(stage_info->module);
+      assert(module->code_size % 4 == 0);
+      nir = tu_spirv_to_nir(
+         dev->compiler, (const uint32_t *) module->code, module->code_size / 4,
+         stage, stage_info->pName, stage_info->pSpecializationInfo);
+   } else {
+      assert(stage == MESA_SHADER_FRAGMENT);
+      nir_builder fs_b;
+      const nir_shader_compiler_options *nir_options =
+         ir3_get_compiler_options(dev->compiler);
+      nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, nir_options);
+      fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
+      nir = fs_b.shader;
+   }
+
    if (!nir) {
-      vk_free2(&dev->alloc, alloc, shader);
+      vk_free2(&dev->vk.alloc, alloc, shader);
       return NULL;
    }
 
@@ -414,16 +710,17 @@ tu_shader_create(struct tu_device *dev,
    }
 
    /* multi step inlining procedure */
-   NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_function_temp);
+   NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
    NIR_PASS_V(nir, nir_lower_returns);
    NIR_PASS_V(nir, nir_inline_functions);
+   NIR_PASS_V(nir, nir_copy_prop);
    NIR_PASS_V(nir, nir_opt_deref);
    foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
       if (!func->is_entrypoint)
          exec_node_remove(&func->node);
    }
    assert(exec_list_length(&nir->functions) == 1);
-   NIR_PASS_V(nir, nir_lower_constant_initializers, ~nir_var_function_temp);
+   NIR_PASS_V(nir, nir_lower_variable_initializers, ~nir_var_function_temp);
 
    /* Split member structs.  We do this before lower_io_to_temporaries so that
     * it doesn't lower system values to temporaries by accident.
@@ -432,7 +729,19 @@ tu_shader_create(struct tu_device *dev,
    NIR_PASS_V(nir, nir_split_per_member_structs);
 
    NIR_PASS_V(nir, nir_remove_dead_variables,
-              nir_var_shader_in | nir_var_shader_out | nir_var_system_value | nir_var_mem_shared);
+              nir_var_shader_in | nir_var_shader_out | nir_var_system_value | nir_var_mem_shared,
+              NULL);
+
+   /* Gather information for transform feedback.
+    * This should be called after nir_split_per_member_structs.
+    * Also needs to be called after nir_remove_dead_variables with varyings,
+    * so that we could align stream outputs correctly.
+    */
+   struct ir3_stream_output_info so_info = {};
+   if (nir->info.stage == MESA_SHADER_VERTEX ||
+         nir->info.stage == MESA_SHADER_TESS_EVAL ||
+         nir->info.stage == MESA_SHADER_GEOMETRY)
+      tu_gather_xfb_info(nir, &so_info);
 
    NIR_PASS_V(nir, nir_propagate_invariant);
 
@@ -446,6 +755,11 @@ tu_shader_create(struct tu_device *dev,
    NIR_PASS_V(nir, nir_opt_combine_stores, nir_var_all);
 
    /* ir3 doesn't support indirect input/output */
+   /* TODO: We shouldn't perform this lowering pass on gl_TessLevelInner
+    * and gl_TessLevelOuter. Since the tess levels are actually stored in
+    * a global BO, they can be directly accessed via stg and ldg.
+    * nir_lower_indirect_derefs will instead generate a big if-ladder which
+    * isn't *incorrect* but is much less efficient. */
    NIR_PASS_V(nir, nir_lower_indirect_derefs, nir_var_shader_in | nir_var_shader_out);
 
    NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
@@ -459,28 +773,28 @@ tu_shader_create(struct tu_device *dev,
    if (stage == MESA_SHADER_FRAGMENT)
       NIR_PASS_V(nir, nir_lower_input_attachments, true);
 
-   NIR_PASS_V(nir, tu_lower_io, shader, layout);
-
-   NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0);
-
-   if (stage == MESA_SHADER_FRAGMENT) {
-      /* NOTE: lower load_barycentric_at_sample first, since it
-       * produces load_barycentric_at_offset:
-       */
-      NIR_PASS_V(nir, ir3_nir_lower_load_barycentric_at_sample);
-      NIR_PASS_V(nir, ir3_nir_lower_load_barycentric_at_offset);
+   NIR_PASS_V(nir, nir_lower_explicit_io,
+              nir_var_mem_ubo | nir_var_mem_ssbo,
+              nir_address_format_vec2_index_32bit_offset);
 
-      NIR_PASS_V(nir, ir3_nir_move_varying_inputs);
+   if (nir->info.stage == MESA_SHADER_COMPUTE) {
+      NIR_PASS_V(nir, nir_lower_vars_to_explicit_types,
+                 nir_var_mem_shared, shared_type_info);
+      NIR_PASS_V(nir, nir_lower_explicit_io,
+                 nir_var_mem_shared,
+                 nir_address_format_32bit_offset);
    }
 
+   NIR_PASS_V(nir, tu_lower_io, shader, layout);
+
    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
 
-   /* num_uniforms only used by ir3 for size of ubo 0 (push constants) */
-   nir->num_uniforms = MAX_PUSH_CONSTANTS_SIZE / 16;
+   ir3_finalize_nir(dev->compiler, nir);
 
-   shader->ir3_shader.compiler = dev->compiler;
-   shader->ir3_shader.type = stage;
-   shader->ir3_shader.nir = nir;
+   shader->ir3_shader =
+      ir3_shader_from_nir(dev->compiler, nir,
+                          align(shader->push_consts.count, 4),
+                          &so_info);
 
    return shader;
 }
@@ -490,113 +804,9 @@ tu_shader_destroy(struct tu_device *dev,
                   struct tu_shader *shader,
                   const VkAllocationCallbacks *alloc)
 {
-   if (shader->ir3_shader.nir)
-      ralloc_free(shader->ir3_shader.nir);
-
-   for (uint32_t i = 0; i < 1 + shader->has_binning_pass; i++) {
-      if (shader->variants[i].ir)
-         ir3_destroy(shader->variants[i].ir);
-   }
-
-   if (shader->ir3_shader.const_state.immediates)
-          free(shader->ir3_shader.const_state.immediates);
-   if (shader->binary)
-      free(shader->binary);
-   if (shader->binning_binary)
-      free(shader->binning_binary);
-
-   vk_free2(&dev->alloc, alloc, shader);
-}
-
-void
-tu_shader_compile_options_init(
-   struct tu_shader_compile_options *options,
-   const VkGraphicsPipelineCreateInfo *pipeline_info)
-{
-   *options = (struct tu_shader_compile_options) {
-      /* TODO ir3_key */
-
-      /* TODO: VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
-       * some optimizations need to happen otherwise shader might not compile
-       */
-      .optimize = true,
-      .include_binning_pass = true,
-   };
-}
-
-static uint32_t *
-tu_compile_shader_variant(struct ir3_shader *shader,
-                          const struct ir3_shader_key *key,
-                          struct ir3_shader_variant *nonbinning,
-                          struct ir3_shader_variant *variant)
-{
-   variant->shader = shader;
-   variant->type = shader->type;
-   variant->key = *key;
-   variant->binning_pass = !!nonbinning;
-   variant->nonbinning = nonbinning;
-
-   int ret = ir3_compile_shader_nir(shader->compiler, variant);
-   if (ret)
-      return NULL;
-
-   /* when assemble fails, we rely on tu_shader_destroy to clean up the
-    * variant
-    */
-   return ir3_shader_assemble(variant, shader->compiler->gpu_id);
-}
-
-VkResult
-tu_shader_compile(struct tu_device *dev,
-                  struct tu_shader *shader,
-                  const struct tu_shader *next_stage,
-                  const struct tu_shader_compile_options *options,
-                  const VkAllocationCallbacks *alloc)
-{
-   if (options->optimize) {
-      /* ignore the key for the first pass of optimization */
-      ir3_optimize_nir(&shader->ir3_shader, shader->ir3_shader.nir, NULL);
-
-      if (unlikely(dev->physical_device->instance->debug_flags &
-                   TU_DEBUG_NIR)) {
-         fprintf(stderr, "optimized nir:\n");
-         nir_print_shader(shader->ir3_shader.nir, stderr);
-      }
-   }
-
-   shader->binary = tu_compile_shader_variant(
-      &shader->ir3_shader, &options->key, NULL, &shader->variants[0]);
-   if (!shader->binary)
-      return VK_ERROR_OUT_OF_HOST_MEMORY;
-
-   /* compile another variant for the binning pass */
-   if (options->include_binning_pass &&
-       shader->ir3_shader.type == MESA_SHADER_VERTEX) {
-      shader->binning_binary = tu_compile_shader_variant(
-         &shader->ir3_shader, &options->key, &shader->variants[0],
-         &shader->variants[1]);
-      if (!shader->binning_binary)
-         return VK_ERROR_OUT_OF_HOST_MEMORY;
-
-      shader->has_binning_pass = true;
-   }
+   ir3_shader_destroy(shader->ir3_shader);
 
-   if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_IR3)) {
-      fprintf(stderr, "disassembled ir3:\n");
-      fprintf(stderr, "shader: %s\n",
-              gl_shader_stage_name(shader->ir3_shader.type));
-      ir3_shader_disasm(&shader->variants[0], shader->binary, stderr);
-
-      if (shader->has_binning_pass) {
-         fprintf(stderr, "disassembled ir3:\n");
-         fprintf(stderr, "shader: %s (binning)\n",
-                 gl_shader_stage_name(shader->ir3_shader.type));
-         ir3_shader_disasm(&shader->variants[1], shader->binning_binary,
-                           stderr);
-      }
-   }
-
-   return VK_SUCCESS;
+   vk_free2(&dev->vk.alloc, alloc, shader);
 }
 
 VkResult
@@ -612,9 +822,9 @@ tu_CreateShaderModule(VkDevice _device,
    assert(pCreateInfo->flags == 0);
    assert(pCreateInfo->codeSize % 4 == 0);
 
-   module = vk_alloc2(&device->alloc, pAllocator,
-                      sizeof(*module) + pCreateInfo->codeSize, 8,
-                      VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+   module = vk_object_alloc(&device->vk, pAllocator,
+                            sizeof(*module) + pCreateInfo->codeSize,
+                            VK_OBJECT_TYPE_SHADER_MODULE);
    if (module == NULL)
       return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
 
@@ -639,5 +849,5 @@ tu_DestroyShaderModule(VkDevice _device,
    if (!module)
       return;
 
-   vk_free2(&device->alloc, pAllocator, module);
+   vk_object_free(&device->vk, pAllocator, module);
 }