* - rasterizer (old setup)
* - sampler
* - vertex shader
+ * - vertex elements
*
* Things that are not constant state objects include:
* - blend_color
CSO_DEPTH_STENCIL_ALPHA,
CSO_RASTERIZER,
CSO_FRAGMENT_SHADER,
- CSO_VERTEX_SHADER
+ CSO_VERTEX_SHADER,
+ CSO_VELEMENTS
};
typedef void (*cso_state_callback)(void *ctx, void *obj);
struct pipe_context *context;
};
+struct cso_velems_state {
+ unsigned count;
+ struct pipe_vertex_element velems[PIPE_MAX_ATTRIBS];
+};
+
+struct cso_velements {
+ struct cso_velems_state state;
+ void *data;
+ cso_state_callback delete_state;
+ struct pipe_context *context;
+};
+
unsigned cso_construct_key(void *item, int item_size);
struct cso_cache *cso_cache_create(void);
unsigned hash_key, enum cso_cache_type type);
struct cso_hash_iter cso_find_state_template(struct cso_cache *sc,
unsigned hash_key, enum cso_cache_type type,
- void *templ);
+ void *templ, unsigned size);
void cso_for_each_state(struct cso_cache *sc, enum cso_cache_type type,
cso_state_callback func, void *user_data);
void * cso_take_state(struct cso_cache *sc, unsigned hash_key,