case PIPE_SHADER_VERTEX:
draw->pt.user.vs_constants[slot] = buffer;
draw->pt.user.vs_constants_size[slot] = size;
+ draw->pt.user.planes = (float (*) [12][4]) &(draw->plane[0]);
draw_vs_set_constants(draw, slot, buffer, size);
break;
case PIPE_SHADER_GEOMETRY: