NULL,
draw_sampler,
&llvm->draw->vs.vertex_shader->info,
- NULL);
+ NULL, NULL, NULL);
{
LLVMValueRef out;
NULL,
sampler,
&llvm->draw->gs.geometry_shader->info,
- (const struct lp_build_tgsi_gs_iface *)&gs_iface);
+ (const struct lp_build_tgsi_gs_iface *)&gs_iface, NULL, NULL);
sampler->destroy(sampler);