void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
void **);
+
void (*driver_set_sampler_views)(struct pipe_context *,
unsigned,
struct pipe_sampler_view **);
-
- struct pipe_context *pipe;
};
static boolean
generate_aaline_fs(struct aaline_stage *aaline)
{
+ struct pipe_context *pipe = aaline->stage.draw->pipe;
const struct pipe_shader_state *orig_fs = &aaline->fs->state;
struct pipe_shader_state aaline_fs;
struct aa_transform_context transform;
aaline->fs->sampler_unit = transform.freeSampler;
aaline->fs->aaline_fs
- = aaline->driver_create_fs_state(aaline->pipe, &aaline_fs);
+ = aaline->driver_create_fs_state(pipe, &aaline_fs);
if (aaline->fs->aaline_fs == NULL)
goto fail;
static boolean
aaline_create_texture(struct aaline_stage *aaline)
{
- struct pipe_context *pipe = aaline->pipe;
+ struct pipe_context *pipe = aaline->stage.draw->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_resource texTemp;
struct pipe_sampler_view viewTempl;
aaline_create_sampler(struct aaline_stage *aaline)
{
struct pipe_sampler_state sampler;
- struct pipe_context *pipe = aaline->pipe;
+ struct pipe_context *pipe = aaline->stage.draw->pipe;
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
bind_aaline_fragment_shader(struct aaline_stage *aaline)
{
struct draw_context *draw = aaline->stage.draw;
+ struct pipe_context *pipe = draw->pipe;
if (!aaline->fs->aaline_fs &&
!generate_aaline_fs(aaline))
return FALSE;
draw->suspend_flushing = TRUE;
- aaline->driver_bind_fs_state(aaline->pipe, aaline->fs->aaline_fs);
+ aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
draw->suspend_flushing = FALSE;
return TRUE;
{
auto struct aaline_stage *aaline = aaline_stage(stage);
struct draw_context *draw = stage->draw;
- struct pipe_context *pipe = aaline->pipe;
+ struct pipe_context *pipe = draw->pipe;
+ const struct pipe_rasterizer_state *rast = draw->rasterizer;
uint num_samplers;
+ void *r;
assert(draw->rasterizer->line_smooth);
draw->suspend_flushing = TRUE;
aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
aaline->driver_set_sampler_views(pipe, num_samplers, aaline->state.sampler_views);
+
+ /* Disable triangle culling, stippling, unfilled mode etc. */
+ r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
+ pipe->bind_rasterizer_state(pipe, r);
+
draw->suspend_flushing = FALSE;
/* now really draw first line */
{
struct draw_context *draw = stage->draw;
struct aaline_stage *aaline = aaline_stage(stage);
- struct pipe_context *pipe = aaline->pipe;
+ struct pipe_context *pipe = draw->pipe;
stage->line = aaline_first_line;
stage->next->flush( stage->next, flags );
aaline->driver_set_sampler_views(pipe,
aaline->num_sampler_views,
aaline->state.sampler_views);
+
+ /* restore original rasterizer state */
+ if (draw->rast_handle) {
+ pipe->bind_rasterizer_state(pipe, draw->rast_handle);
+ }
+
draw->suspend_flushing = FALSE;
draw->extra_shader_outputs.slot = 0;
aaline_destroy(struct draw_stage *stage)
{
struct aaline_stage *aaline = aaline_stage(stage);
+ struct pipe_context *pipe = stage->draw->pipe;
uint i;
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
}
if (aaline->sampler_cso)
- aaline->pipe->delete_sampler_state(aaline->pipe, aaline->sampler_cso);
+ pipe->delete_sampler_state(pipe, aaline->sampler_cso);
if (aaline->texture)
pipe_resource_reference(&aaline->texture, NULL);
{
struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader);
+
if (aafs == NULL)
return NULL;
aafs->state = *fs;
/* pass-through */
- aafs->driver_fs = aaline->driver_create_fs_state(aaline->pipe, fs);
+ aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
return aafs;
}
/* save current */
aaline->fs = aafs;
/* pass-through */
- aaline->driver_bind_fs_state(aaline->pipe,
- (aafs ? aafs->driver_fs : NULL));
+ aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
}
{
struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
+
/* pass-through */
- aaline->driver_delete_fs_state(aaline->pipe, aafs->driver_fs);
+ aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
if (aafs->aaline_fs)
- aaline->driver_delete_fs_state(aaline->pipe, aafs->aaline_fs);
+ aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
FREE(aafs);
}
aaline->num_samplers = num;
/* pass-through */
- aaline->driver_bind_sampler_states(aaline->pipe, num, sampler);
+ aaline->driver_bind_sampler_states(pipe, num, sampler);
}
aaline->num_sampler_views = num;
/* pass-through */
- aaline->driver_set_sampler_views(aaline->pipe, num, views);
+ aaline->driver_set_sampler_views(pipe, num, views);
}
if (!aaline)
goto fail;
- aaline->pipe = pipe;
-
/* create special texture, sampler state */
if (!aaline_create_texture(aaline))
goto fail;