if (wide == NULL)
goto fail;
- if (!draw_alloc_temp_verts( &wide->stage, 4 ))
- goto fail;
-
wide->stage.draw = draw;
wide->stage.name = "wide-point";
wide->stage.next = NULL;
wide->stage.reset_stipple_counter = widepoint_reset_stipple_counter;
wide->stage.destroy = widepoint_destroy;
+ if (!draw_alloc_temp_verts( &wide->stage, 4 ))
+ goto fail;
+
return &wide->stage;
fail: