static void widepoint_point( struct draw_stage *stage,
struct prim_header *header )
{
+ /* XXX should take point_quad_rasterization into account? */
const struct widepoint_stage *wide = widepoint_stage(stage);
const unsigned pos = draw_current_shader_position_output(stage->draw);
const boolean sprite = (boolean) stage->draw->rasterizer->sprite_coord_enable;