/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+/* Authors: Keith Whitwell <keithw@vmware.com>
*/
#ifndef DRAW_VS_H
#include "draw_context.h"
#include "draw_private.h"
+#include "draw_vertex.h"
struct draw_context;
struct draw_variant_output
{
- enum pipe_format format; /* output format */
+ enum attrib_emit format; /* output format */
unsigned vs_output:8; /* which vertex shader output is this? */
unsigned offset:24; /* offset into output vertex */
};
struct tgsi_shader_info info;
unsigned position_output;
unsigned edgeflag_output;
-
+ unsigned clipvertex_output;
+ unsigned clipdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
+ unsigned culldistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
/* Extracted from shader:
*/
const float (*immediates)[4];
draw_create_vs_exec(struct draw_context *draw,
const struct pipe_shader_state *templ);
-struct draw_vertex_shader *
-draw_create_vs_sse(struct draw_context *draw,
- const struct pipe_shader_state *templ);
-
-struct draw_vertex_shader *
-draw_create_vs_ppc(struct draw_context *draw,
- const struct pipe_shader_state *templ);
-
-
struct draw_vs_variant_key;
struct draw_vertex_shader;
-struct draw_vs_variant *
-draw_vs_create_variant_aos_sse( struct draw_vertex_shader *vs,
- const struct draw_vs_variant_key *key );
-
#if HAVE_LLVM
struct draw_vertex_shader *
draw_create_vs_llvm(struct draw_context *draw,
}
-struct aos_machine *draw_vs_aos_machine( void );
-void draw_vs_aos_machine_destroy( struct aos_machine *machine );
-
-void
-draw_vs_aos_machine_constants(struct aos_machine *machine,
- unsigned slot,
- const void *constants);
-
-void draw_vs_aos_machine_viewport( struct aos_machine *machine,
- const struct pipe_viewport_state *viewport );
-
-
#define MAX_TGSI_VERTICES 4