* here which would say it's pure int despite such formats should sample
* the depth component).
* In GL such filters make the texture incomplete, this makes it robust
- * against state trackers which set this up regardless (we'd crash in the
+ * against gallium frontends which set this up regardless (we'd crash in the
* lerp later otherwise).
* At least in some apis it may be legal to use such filters with lod
* queries and/or gather (at least for gather d3d10 says only the wrap