* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
#include "postprocess.h"
-
#include "postprocess/pp_filters.h"
-#include "util/u_blit.h"
+#include "postprocess/pp_private.h"
+
#include "util/u_inlines.h"
#include "util/u_sampler.h"
+#include "tgsi/tgsi_parse.h"
+
+
+void
+pp_blit(struct pipe_context *pipe,
+ struct pipe_resource *src_tex,
+ int srcX0, int srcY0,
+ int srcX1, int srcY1,
+ int srcZ0,
+ struct pipe_surface *dst,
+ int dstX0, int dstY0,
+ int dstX1, int dstY1)
+{
+ struct pipe_blit_info blit;
+
+ memset(&blit, 0, sizeof(blit));
+
+ blit.src.resource = src_tex;
+ blit.src.level = 0;
+ blit.src.format = src_tex->format;
+ blit.src.box.x = srcX0;
+ blit.src.box.y = srcY0;
+ blit.src.box.z = srcZ0;
+ blit.src.box.width = srcX1 - srcX0;
+ blit.src.box.height = srcY1 - srcY0;
+ blit.src.box.depth = 1;
+
+ blit.dst.resource = dst->texture;
+ blit.dst.level = dst->u.tex.level;
+ blit.dst.format = dst->format;
+ blit.dst.box.x = dstX0;
+ blit.dst.box.y = dstY0;
+ blit.dst.box.z = 0;
+ blit.dst.box.width = dstX1 - dstX0;
+ blit.dst.box.height = dstY1 - dstY0;
+ blit.dst.box.depth = 1;
+
+ blit.mask = PIPE_MASK_RGBA;
+
+ pipe->blit(pipe, &blit);
+}
+
/**
* Main run function of the PP queue. Called on swapbuffers/flush.
*
pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
struct pipe_resource *out, struct pipe_resource *indepth)
{
-
+ struct pipe_resource *refin = NULL, *refout = NULL;
unsigned int i;
+ struct cso_context *cso = ppq->p->cso;
+
+ if (ppq->n_filters == 0)
+ return;
+
+ assert(ppq->pp_queue);
+ assert(ppq->tmp[0]);
if (in->width0 != ppq->p->framebuffer.width ||
in->height0 != ppq->p->framebuffer.height) {
unsigned int w = ppq->p->framebuffer.width;
unsigned int h = ppq->p->framebuffer.height;
- util_blit_pixels(ppq->p->blitctx, in, 0, 0, 0,
- w, h, 0, ppq->tmps[0],
- 0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST);
+
+ pp_blit(ppq->p->pipe, in, 0, 0,
+ w, h, 0, ppq->tmps[0],
+ 0, 0, w, h);
in = ppq->tmp[0];
}
+ /* save state (restored below) */
+ cso_save_state(cso, (CSO_BIT_BLEND |
+ CSO_BIT_DEPTH_STENCIL_ALPHA |
+ CSO_BIT_FRAGMENT_SHADER |
+ CSO_BIT_FRAMEBUFFER |
+ CSO_BIT_TESSCTRL_SHADER |
+ CSO_BIT_TESSEVAL_SHADER |
+ CSO_BIT_GEOMETRY_SHADER |
+ CSO_BIT_RASTERIZER |
+ CSO_BIT_SAMPLE_MASK |
+ CSO_BIT_MIN_SAMPLES |
+ CSO_BIT_FRAGMENT_SAMPLERS |
+ CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
+ CSO_BIT_STENCIL_REF |
+ CSO_BIT_STREAM_OUTPUTS |
+ CSO_BIT_VERTEX_ELEMENTS |
+ CSO_BIT_VERTEX_SHADER |
+ CSO_BIT_VIEWPORT |
+ CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
+ CSO_BIT_PAUSE_QUERIES |
+ CSO_BIT_RENDER_CONDITION));
+ cso_save_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
+ cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
+
+ /* set default state */
+ cso_set_sample_mask(cso, ~0);
+ cso_set_min_samples(cso, 1);
+ cso_set_stream_outputs(cso, 0, NULL, NULL);
+ cso_set_tessctrl_shader_handle(cso, NULL);
+ cso_set_tesseval_shader_handle(cso, NULL);
+ cso_set_geometry_shader_handle(cso, NULL);
+ cso_set_render_condition(cso, NULL, FALSE, 0);
+
+ // Kept only for this frame.
+ pipe_resource_reference(&ppq->depth, indepth);
+ pipe_resource_reference(&refin, in);
+ pipe_resource_reference(&refout, out);
+
switch (ppq->n_filters) {
+ case 0:
+ /* Failsafe, but never reached. */
+ break;
case 1: /* No temp buf */
ppq->pp_queue[0] (ppq, in, out, 0);
break;
break;
default: /* Two temp bufs */
+ assert(ppq->tmp[1]);
ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0);
for (i = 1; i < (ppq->n_filters - 1); i++) {
break;
}
+
+ /* restore state we changed */
+ cso_restore_state(cso);
+ cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
+ cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
+
+ pipe_resource_reference(&ppq->depth, NULL);
+ pipe_resource_reference(&refin, NULL);
+ pipe_resource_reference(&refout, NULL);
}
/** Setup this resource as the filter input. */
void
-pp_filter_setup_in(struct program *p, struct pipe_resource *in)
+pp_filter_setup_in(struct pp_program *p, struct pipe_resource *in)
{
struct pipe_sampler_view v_tmp;
u_sampler_view_default_template(&v_tmp, in, in->format);
/** Setup this resource as the filter output. */
void
-pp_filter_setup_out(struct program *p, struct pipe_resource *out)
+pp_filter_setup_out(struct pp_program *p, struct pipe_resource *out)
{
p->surf.format = out->format;
- p->surf.usage = PIPE_BIND_RENDER_TARGET;
p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf);
}
/** Clean up the input and output set with the above. */
void
-pp_filter_end_pass(struct program *p)
+pp_filter_end_pass(struct pp_program *p)
{
pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
pipe_sampler_view_reference(&p->view, NULL);
const char *name)
{
struct pipe_shader_state state;
- struct tgsi_token tokens[PP_MAX_TOKENS];
+ struct tgsi_token *tokens = NULL;
+ void *ret_state = NULL;
+
+ /*
+ * Allocate temporary token storage. State creation will duplicate
+ * tokens so we must free them on exit.
+ */
+ tokens = tgsi_alloc_tokens(PP_MAX_TOKENS);
- if (tgsi_text_translate(text, tokens, Elements(tokens)) == FALSE) {
- pp_debug("Failed to translate %s\n", name);
+ if (!tokens) {
+ pp_debug("Failed to allocate temporary token storage.\n");
return NULL;
}
- state.tokens = tokens;
- memset(&state.stream_output, 0, sizeof(state.stream_output));
+ if (tgsi_text_translate(text, tokens, PP_MAX_TOKENS) == FALSE) {
+ _debug_printf("pp: Failed to translate a shader for %s\n", name);
+ return NULL;
+ }
+
+ pipe_shader_state_from_tgsi(&state, tokens);
+
+ if (isvs) {
+ ret_state = pipe->create_vs_state(pipe, &state);
+ FREE(tokens);
+ } else {
+ ret_state = pipe->create_fs_state(pipe, &state);
+ FREE(tokens);
+ }
- if (isvs)
- return pipe->create_vs_state(pipe, &state);
- else
- return pipe->create_fs_state(pipe, &state);
+ return ret_state;
}
/** Setup misc state for the filter. */
void
-pp_filter_misc_state(struct program *p)
+pp_filter_misc_state(struct pp_program *p)
{
cso_set_blend(p->cso, &p->blend);
cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
cso_set_rasterizer(p->cso, &p->rasterizer);
cso_set_viewport(p->cso, &p->viewport);
- cso_set_vertex_elements(p->cso, 2, p->velem);
+ cso_set_vertex_elements(p->cso, &p->velem);
}
/** Draw with the filter to the set output. */
void
-pp_filter_draw(struct program *p)
+pp_filter_draw(struct pp_program *p)
{
- util_draw_vertex_buffer(p->pipe, p->cso, p->vbuf, 0,
+ util_draw_vertex_buffer(p->pipe, p->cso, p->vbuf, 0, 0,
PIPE_PRIM_QUADS, 4, 2);
- p->pipe->flush(p->pipe, NULL);
}
/** Set the framebuffer as active. */
void
-pp_filter_set_fb(struct program *p)
+pp_filter_set_fb(struct pp_program *p)
{
cso_set_framebuffer(p->cso, &p->framebuffer);
}
/** Set the framebuffer as active and clear it. */
void
-pp_filter_set_clear_fb(struct program *p)
+pp_filter_set_clear_fb(struct pp_program *p)
{
cso_set_framebuffer(p->cso, &p->framebuffer);
- p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, &p->clear_color, 0, 0);
+ p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR0, NULL, &p->clear_color, 0, 0);
}