#include "pipe/p_state.h"
#include "tgsi/tgsi_ureg.h"
#include "tgsi/tgsi_build.h"
+#include "tgsi/tgsi_from_mesa.h"
#include "tgsi/tgsi_info.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_sanity.h"
switch (info->stage) {
case MESA_SHADER_VERTEX:
ureg_setup_clipdist_info(ureg, info);
+ ureg_set_next_shader_processor(ureg, pipe_shader_type_from_mesa(info->next_stage));
break;
case MESA_SHADER_TESS_CTRL:
ureg_setup_tess_ctrl_shader(ureg, info);