gallium: avoid mapping same vertex buffer in subsequent frames
[mesa.git] / src / gallium / auxiliary / util / u_draw_quad.h
index ec4862ead39f1534a5be8b9332a9d247aa488ce5..00d3f5b715872dfe5456bea92977428ffacece05 100644 (file)
@@ -37,7 +37,7 @@ struct pipe_buffer;
 
 extern void 
 util_draw_vertex_buffer(struct pipe_context *pipe,
-                        struct pipe_buffer *vbuf,
+                        struct pipe_buffer *vbuf, uint offset,
                         uint num_attribs, uint num_verts, uint prim_type);