PIPE_FORMAT_X8R8G8B8_UNORM , plain, 1, 1, x8 , un8 , un8 , un8 , yzw1, rgb
PIPE_FORMAT_A8B8G8R8_UNORM , plain, 1, 1, un8 , un8 , un8 , un8 , wzyx, rgb
PIPE_FORMAT_X8B8G8R8_UNORM , plain, 1, 1, x8 , un8 , un8 , un8 , wzy1, rgb
+# PIPE_FORMAT_R8G8B8A8_UNORM is below
+PIPE_FORMAT_R8G8B8X8_UNORM , plain, 1, 1, un8 , un8 , un8 , x8 , xyz1, rgb
PIPE_FORMAT_B5G5R5X1_UNORM , plain, 1, 1, un5 , un5 , un5 , x1 , zyx1, rgb
PIPE_FORMAT_B5G5R5A1_UNORM , plain, 1, 1, un5 , un5 , un5 , un1 , zyxw, rgb
PIPE_FORMAT_B4G4R4A4_UNORM , plain, 1, 1, un4 , un4 , un4 , un4 , zyxw, rgb
+PIPE_FORMAT_B4G4R4X4_UNORM , plain, 1, 1, un4 , un4 , un4 , x4 , zyx1, rgb
PIPE_FORMAT_B5G6R5_UNORM , plain, 1, 1, un5 , un6 , un5 , , zyx1, rgb
PIPE_FORMAT_R10G10B10A2_UNORM , plain, 1, 1, un10, un10, un10, un2 , xyzw, rgb
+PIPE_FORMAT_B10G10R10A2_UNORM , plain, 1, 1, un10, un10, un10, un2 , zyxw, rgb
+PIPE_FORMAT_B2G3R3_UNORM , plain, 1, 1, un2 , un3 , un3 , , zyx1, rgb
# Luminance/Intensity/Alpha formats
PIPE_FORMAT_L8_UNORM , plain, 1, 1, un8 , , , , xxx1, rgb
PIPE_FORMAT_A8_UNORM , plain, 1, 1, un8 , , , , 000x, rgb
PIPE_FORMAT_I8_UNORM , plain, 1, 1, un8 , , , , xxxx, rgb
+PIPE_FORMAT_L4A4_UNORM , plain, 1, 1, un4 , un4 , , , xxxy, rgb
PIPE_FORMAT_L8A8_UNORM , plain, 1, 1, un8 , un8 , , , xxxy, rgb
PIPE_FORMAT_L16_UNORM , plain, 1, 1, un16, , , , xxx1, rgb
+PIPE_FORMAT_A16_UNORM , plain, 1, 1, un16, , , , 000x, rgb
+PIPE_FORMAT_I16_UNORM , plain, 1, 1, un16, , , , xxxx, rgb
+PIPE_FORMAT_L16A16_UNORM , plain, 1, 1, un16, un16, , , xxxy, rgb
+PIPE_FORMAT_A8_SNORM , plain, 1, 1, sn8 , , , , 000x, rgb
+PIPE_FORMAT_L8_SNORM , plain, 1, 1, sn8 , , , , xxx1, rgb
+PIPE_FORMAT_L8A8_SNORM , plain, 1, 1, sn8 , sn8 , , , xxxy, rgb
+PIPE_FORMAT_I8_SNORM , plain, 1, 1, sn8 , , , , xxxx, rgb
+PIPE_FORMAT_A16_SNORM , plain, 1, 1, sn16, , , , 000x, rgb
+PIPE_FORMAT_L16_SNORM , plain, 1, 1, sn16, , , , xxx1, rgb
+PIPE_FORMAT_L16A16_SNORM , plain, 1, 1, sn16, sn16, , , xxxy, rgb
+PIPE_FORMAT_I16_SNORM , plain, 1, 1, sn16, , , , xxxx, rgb
+PIPE_FORMAT_A16_FLOAT , plain, 1, 1, f16 , , , , 000x, rgb
+PIPE_FORMAT_L16_FLOAT , plain, 1, 1, f16 , , , , xxx1, rgb
+PIPE_FORMAT_L16A16_FLOAT , plain, 1, 1, f16 , f16 , , , xxxy, rgb
+PIPE_FORMAT_I16_FLOAT , plain, 1, 1, f16 , , , , xxxx, rgb
+PIPE_FORMAT_A32_FLOAT , plain, 1, 1, f32 , , , , 000x, rgb
+PIPE_FORMAT_L32_FLOAT , plain, 1, 1, f32 , , , , xxx1, rgb
+PIPE_FORMAT_L32A32_FLOAT , plain, 1, 1, f32 , f32 , , , xxxy, rgb
+PIPE_FORMAT_I32_FLOAT , plain, 1, 1, f32 , , , , xxxx, rgb
# SRGB formats
PIPE_FORMAT_L8_SRGB , plain, 1, 1, un8 , , , , xxx1, srgb
# Mixed-sign formats (typically used for bump map textures)
PIPE_FORMAT_R8SG8SB8UX8U_NORM , plain, 1, 1, sn8 , sn8 , un8 , x8 , xyz1, rgb
+PIPE_FORMAT_R10SG10SB10SA2U_NORM , plain, 1, 1, sn10, sn10, sn10, un2 , xyzw, rgb
PIPE_FORMAT_R5SG5SB6U_NORM , plain, 1, 1, sn5 , sn5 , un6 , , xyz1, rgb
# Depth-stencil formats
PIPE_FORMAT_Z32_FLOAT , plain, 1, 1, f32 , , , , x___, zs
PIPE_FORMAT_Z24_UNORM_S8_USCALED , plain, 1, 1, un24, u8 , , , xy__, zs
PIPE_FORMAT_S8_USCALED_Z24_UNORM , plain, 1, 1, u8 , un24, , , yx__, zs
+PIPE_FORMAT_X24S8_USCALED , plain, 1, 1, x24, u8 , , , _y__, zs
+PIPE_FORMAT_S8X24_USCALED , plain, 1, 1, u8 , x24 , , , _x__, zs
PIPE_FORMAT_Z24X8_UNORM , plain, 1, 1, un24, x8 , , , x___, zs
PIPE_FORMAT_X8Z24_UNORM , plain, 1, 1, x8 , un24, , , y___, zs
PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED , plain, 1, 1, f32, u8 , x24 , , xy__, zs
+PIPE_FORMAT_X32_S8X24_USCALED , plain, 1, 1, x32, u8 , x24 , , _y__, zs
# YUV formats
# http://www.fourcc.org/yuv.php#UYVY
# some special formats not fitting anywhere else
PIPE_FORMAT_R10G10B10A2_USCALED , plain, 1, 1, u10 , u10 , u10 , u2 , xyzw, rgb
-PIPE_FORMAT_R11G11B10_FLOAT , plain, 1, 1, f11 , f11 , f10 , , xyz1, rgb
+PIPE_FORMAT_R11G11B10_FLOAT , other, 1, 1, x32 , , , , xyz1, rgb
PIPE_FORMAT_R9G9B9E5_FLOAT , other, 1, 1, x32 , , , , xyz1, rgb
PIPE_FORMAT_R1_UNORM , other, 8, 1, x8 , , , , x001, rgb
+# A.k.a. D3DFMT_CxV8U8
+PIPE_FORMAT_R8G8Bx_SNORM , other, 1, 1, sn8 , sn8 , , , xyz1, rgb
# Compressed formats
# - http://en.wikipedia.org/wiki/S3_Texture_Compression
# - http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt
# - http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt
+# - http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt
# - http://msdn.microsoft.com/en-us/library/bb694531.aspx
PIPE_FORMAT_DXT1_RGB , s3tc, 4, 4, x64 , , , , xyz1, rgb
PIPE_FORMAT_DXT1_RGBA , s3tc, 4, 4, x64 , , , , xyzw, rgb
PIPE_FORMAT_RGTC2_UNORM , rgtc, 4, 4, x128, , , , xy01, rgb
PIPE_FORMAT_RGTC2_SNORM , rgtc, 4, 4, x128, , , , xy01, rgb
+PIPE_FORMAT_LATC1_UNORM , rgtc, 4, 4, x64, , , , xxx1, rgb
+PIPE_FORMAT_LATC1_SNORM , rgtc, 4, 4, x64, , , , xxx1, rgb
+PIPE_FORMAT_LATC2_UNORM , rgtc, 4, 4, x128, , , , xxxy, rgb
+PIPE_FORMAT_LATC2_SNORM , rgtc, 4, 4, x128, , , , xxxy, rgb
+
# Straightforward D3D10-like formats (also used for
# vertex buffer element description)
#
PIPE_FORMAT_R32G32_SSCALED , plain, 1, 1, s32 , s32 , , , xy01, rgb
PIPE_FORMAT_R32G32B32_SSCALED , plain, 1, 1, s32 , s32 , s32 , , xyz1, rgb
PIPE_FORMAT_R32G32B32A32_SSCALED , plain, 1, 1, s32 , s32 , s32 , s32 , xyzw, rgb
-PIPE_FORMAT_R32_FIXED , plain, 1, 1, h32 , , , , x001, rgb
-PIPE_FORMAT_R32G32_FIXED , plain, 1, 1, h32 , h32 , , , xy01, rgb
-PIPE_FORMAT_R32G32B32_FIXED , plain, 1, 1, h32 , h32 , h32 , , xyz1, rgb
-PIPE_FORMAT_R32G32B32A32_FIXED , plain, 1, 1, h32 , h32 , h32 , h32 , xyzw, rgb
PIPE_FORMAT_R16_FLOAT , plain, 1, 1, f16 , , , , x001, rgb
PIPE_FORMAT_R16G16_FLOAT , plain, 1, 1, f16 , f16 , , , xy01, rgb
PIPE_FORMAT_R16G16B16_FLOAT , plain, 1, 1, f16 , f16 , f16 , , xyz1, rgb
PIPE_FORMAT_R8G8_SSCALED , plain, 1, 1, s8 , s8 , , , xy01, rgb
PIPE_FORMAT_R8G8B8_SSCALED , plain, 1, 1, s8 , s8 , s8 , , xyz1, rgb
PIPE_FORMAT_R8G8B8A8_SSCALED , plain, 1, 1, s8 , s8 , s8 , s8 , xyzw, rgb
+
+# GL-specific vertex buffer element formats
+# A.k.a. GL_FIXED
+PIPE_FORMAT_R32_FIXED , plain, 1, 1, h32 , , , , x001, rgb
+PIPE_FORMAT_R32G32_FIXED , plain, 1, 1, h32 , h32 , , , xy01, rgb
+PIPE_FORMAT_R32G32B32_FIXED , plain, 1, 1, h32 , h32 , h32 , , xyz1, rgb
+PIPE_FORMAT_R32G32B32A32_FIXED , plain, 1, 1, h32 , h32 , h32 , h32 , xyzw, rgb
+
+# D3D9-specific vertex buffer element formats
+# See also:
+# - http://msdn.microsoft.com/en-us/library/bb172533.aspx
+# A.k.a. D3DDECLTYPE_UDEC3
+PIPE_FORMAT_R10G10B10X2_USCALED , plain, 1, 1, u10 , u10 , u10 , x2 , xyz1, rgb
+# A.k.a. D3DDECLTYPE_DEC3N
+PIPE_FORMAT_R10G10B10X2_SNORM , plain, 1, 1, sn10, sn10, sn10 , x2 , xyz1, rgb
+
+PIPE_FORMAT_YV12 , subsampled, 1, 1, x8 , x8 , x8 , x8 , xyzw, yuv
+PIPE_FORMAT_YV16 , subsampled, 1, 1, x8 , x8 , x8 , x8 , xyzw, yuv
+PIPE_FORMAT_IYUV , subsampled, 1, 1, x8 , x8 , x8 , x8 , xyzw, yuv
+PIPE_FORMAT_NV12 , subsampled, 1, 1, x8 , x8 , x8 , x8 , xyzw, yuv
+PIPE_FORMAT_NV21 , subsampled, 1, 1, x8 , x8 , x8 , x8 , xyzw, yuv
+PIPE_FORMAT_IA44 , subsampled, 1, 1, x8 , x8 , x8 , x8 , xyzw, yuv
+PIPE_FORMAT_AI44 , subsampled, 1, 1, x8 , x8 , x8 , x8 , xyzw, yuv