Merge commit 'origin/master' into gallium-sw-api-2
[mesa.git] / src / gallium / auxiliary / util / u_gen_mipmap.c
index 6fa13a8ce116b8a184b8b6374a3425751a422e6e..d421bee8efe1e26311274996048313fca543d1d2 100644 (file)
 #include "pipe/p_context.h"
 #include "util/u_debug.h"
 #include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
 #include "pipe/p_shader_tokens.h"
 #include "pipe/p_state.h"
 
+#include "util/u_format.h"
 #include "util/u_memory.h"
 #include "util/u_draw_quad.h"
 #include "util/u_gen_mipmap.h"
 #include "util/u_simple_shaders.h"
-
-#include "tgsi/tgsi_build.h"
-#include "tgsi/tgsi_dump.h"
-#include "tgsi/tgsi_parse.h"
+#include "util/u_math.h"
+#include "util/u_texture.h"
 
 #include "cso_cache/cso_context.h"
 
@@ -62,9 +61,11 @@ struct gen_mipmap_state
    struct pipe_depth_stencil_alpha_state depthstencil;
    struct pipe_rasterizer_state rasterizer;
    struct pipe_sampler_state sampler;
+   struct pipe_clip_state clip;
+   struct pipe_vertex_element velem[2];
 
    void *vs;
-   void *fs;
+   void *fs2d, *fsCube;
 
    struct pipe_buffer *vbuf;  /**< quad vertices */
    unsigned vbuf_slot;
@@ -921,33 +922,43 @@ static void
 format_to_type_comps(enum pipe_format pformat,
                      enum dtype *datatype, uint *comps)
 {
+   /* XXX I think this could be implemented in terms of the pf_*() functions */
    switch (pformat) {
-   case PIPE_FORMAT_A8R8G8B8_UNORM:
-   case PIPE_FORMAT_X8R8G8B8_UNORM:
    case PIPE_FORMAT_B8G8R8A8_UNORM:
    case PIPE_FORMAT_B8G8R8X8_UNORM:
+   case PIPE_FORMAT_A8R8G8B8_UNORM:
+   case PIPE_FORMAT_X8R8G8B8_UNORM:
+   case PIPE_FORMAT_A8B8G8R8_SRGB:
+   case PIPE_FORMAT_X8B8G8R8_SRGB:
+   case PIPE_FORMAT_B8G8R8A8_SRGB:
+   case PIPE_FORMAT_B8G8R8X8_SRGB:
+   case PIPE_FORMAT_A8R8G8B8_SRGB:
+   case PIPE_FORMAT_X8R8G8B8_SRGB:
+   case PIPE_FORMAT_R8G8B8_SRGB:
       *datatype = DTYPE_UBYTE;
       *comps = 4;
       return;
-   case PIPE_FORMAT_A1R5G5B5_UNORM:
+   case PIPE_FORMAT_B5G5R5A1_UNORM:
       *datatype = DTYPE_USHORT_1_5_5_5_REV;
       *comps = 4;
       return;
-   case PIPE_FORMAT_A4R4G4B4_UNORM:
+   case PIPE_FORMAT_B4G4R4A4_UNORM:
       *datatype = DTYPE_USHORT_4_4_4_4;
       *comps = 4;
       return;
-   case PIPE_FORMAT_R5G6B5_UNORM:
+   case PIPE_FORMAT_B5G6R5_UNORM:
       *datatype = DTYPE_USHORT_5_6_5;
       *comps = 3;
       return;
    case PIPE_FORMAT_L8_UNORM:
+   case PIPE_FORMAT_L8_SRGB:
    case PIPE_FORMAT_A8_UNORM:
    case PIPE_FORMAT_I8_UNORM:
       *datatype = DTYPE_UBYTE;
       *comps = 1;
       return;
-   case PIPE_FORMAT_A8L8_UNORM:
+   case PIPE_FORMAT_L8A8_UNORM:
+   case PIPE_FORMAT_L8A8_SRGB:
       *datatype = DTYPE_UBYTE;
       *comps = 2;
       return;
@@ -989,7 +1000,7 @@ reduce_2d(enum pipe_format pformat,
 {
    enum dtype datatype;
    uint comps;
-   const int bpt = pf_get_size(pformat);
+   const int bpt = util_format_get_blocksize(pformat);
    const ubyte *srcA, *srcB;
    ubyte *dst;
    int row;
@@ -1028,7 +1039,7 @@ reduce_3d(enum pipe_format pformat,
           int dstWidth, int dstHeight, int dstDepth,
           int dstRowStride, ubyte *dstPtr)
 {
-   const int bpt = pf_get_size(pformat);
+   const int bpt = util_format_get_blocksize(pformat);
    const int border = 0;
    int img, row;
    int bytesPerSrcImage, bytesPerDstImage;
@@ -1060,7 +1071,7 @@ reduce_3d(enum pipe_format pformat,
     */
 
    /*
-   _mesa_printf("mip3d %d x %d x %d  ->  %d x %d x %d\n",
+   printf("mip3d %d x %d x %d  ->  %d x %d x %d\n",
           srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth);
    */
 
@@ -1119,12 +1130,12 @@ make_1d_mipmap(struct gen_mipmap_state *ctx,
       
       srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice,
                                           PIPE_TRANSFER_READ, 0, 0,
-                                          pt->width[srcLevel],
-                                          pt->height[srcLevel]);
+                                          u_minify(pt->width0, srcLevel),
+                                          u_minify(pt->height0, srcLevel));
       dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice,
                                           PIPE_TRANSFER_WRITE, 0, 0,
-                                          pt->width[dstLevel],
-                                          pt->height[dstLevel]);
+                                          u_minify(pt->width0, dstLevel),
+                                          u_minify(pt->height0, dstLevel));
 
       srcMap = (ubyte *) screen->transfer_map(screen, srcTrans);
       dstMap = (ubyte *) screen->transfer_map(screen, dstTrans);
@@ -1152,8 +1163,8 @@ make_2d_mipmap(struct gen_mipmap_state *ctx,
    const uint zslice = 0;
    uint dstLevel;
    
-   assert(pt->block.width == 1);
-   assert(pt->block.height == 1);
+   assert(util_format_get_blockwidth(pt->format) == 1);
+   assert(util_format_get_blockheight(pt->format) == 1);
 
    for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
       const uint srcLevel = dstLevel - 1;
@@ -1162,12 +1173,12 @@ make_2d_mipmap(struct gen_mipmap_state *ctx,
       
       srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice,
                                           PIPE_TRANSFER_READ, 0, 0,
-                                          pt->width[srcLevel],
-                                          pt->height[srcLevel]);
+                                          u_minify(pt->width0, srcLevel),
+                                          u_minify(pt->height0, srcLevel));
       dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice,
                                           PIPE_TRANSFER_WRITE, 0, 0,
-                                          pt->width[dstLevel],
-                                          pt->height[dstLevel]);
+                                          u_minify(pt->width0, dstLevel),
+                                          u_minify(pt->height0, dstLevel));
 
       srcMap = (ubyte *) screen->transfer_map(screen, srcTrans);
       dstMap = (ubyte *) screen->transfer_map(screen, dstTrans);
@@ -1197,8 +1208,8 @@ make_3d_mipmap(struct gen_mipmap_state *ctx,
    struct pipe_screen *screen = pipe->screen;
    uint dstLevel, zslice = 0;
 
-   assert(pt->block.width == 1);
-   assert(pt->block.height == 1);
+   assert(util_format_get_blockwidth(pt->format) == 1);
+   assert(util_format_get_blockheight(pt->format) == 1);
 
    for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
       const uint srcLevel = dstLevel - 1;
@@ -1207,12 +1218,12 @@ make_3d_mipmap(struct gen_mipmap_state *ctx,
       
       srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice,
                                           PIPE_TRANSFER_READ, 0, 0,
-                                          pt->width[srcLevel],
-                                          pt->height[srcLevel]);
+                                          u_minify(pt->width0, srcLevel),
+                                          u_minify(pt->height0, srcLevel));
       dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice,
                                           PIPE_TRANSFER_WRITE, 0, 0,
-                                          pt->width[dstLevel],
-                                          pt->height[dstLevel]);
+                                          u_minify(pt->width0, dstLevel),
+                                          u_minify(pt->height0, dstLevel));
 
       srcMap = (ubyte *) screen->transfer_map(screen, srcTrans);
       dstMap = (ubyte *) screen->transfer_map(screen, dstTrans);
@@ -1278,7 +1289,7 @@ util_create_gen_mipmap(struct pipe_context *pipe,
 
    /* disabled blending/masking */
    memset(&ctx->blend, 0, sizeof(ctx->blend));
-   ctx->blend.colormask = PIPE_MASK_RGBA;
+   ctx->blend.rt[0].colormask = PIPE_MASK_RGBA;
 
    /* no-op depth/stencil/alpha */
    memset(&ctx->depthstencil, 0, sizeof(ctx->depthstencil));
@@ -1287,7 +1298,6 @@ util_create_gen_mipmap(struct pipe_context *pipe,
    memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer));
    ctx->rasterizer.front_winding = PIPE_WINDING_CW;
    ctx->rasterizer.cull_mode = PIPE_WINDING_NONE;
-   ctx->rasterizer.bypass_vs_clip_and_viewport = 1;
    ctx->rasterizer.gl_rasterization_rules = 1;
 
    /* sampler state */
@@ -1298,6 +1308,15 @@ util_create_gen_mipmap(struct pipe_context *pipe,
    ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
    ctx->sampler.normalized_coords = 1;
 
+   /* vertex elements state */
+   memset(&ctx->velem[0], 0, sizeof(ctx->velem[0]) * 2);
+   for (i = 0; i < 2; i++) {
+      ctx->velem[i].src_offset = i * 4 * sizeof(float);
+      ctx->velem[i].instance_divisor = 0;
+      ctx->velem[i].vertex_buffer_index = 0;
+      ctx->velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+   }
+
    /* vertex shader - still needed to specify mapping from fragment
     * shader input semantics to vertex elements 
     */
@@ -1310,7 +1329,8 @@ util_create_gen_mipmap(struct pipe_context *pipe,
    }
 
    /* fragment shader */
-   ctx->fs = util_make_fragment_tex_shader(pipe);
+   ctx->fs2d = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
+   ctx->fsCube = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE);
 
    /* vertex data that doesn't change */
    for (i = 0; i < 4; i++) {
@@ -1351,83 +1371,34 @@ get_next_slot(struct gen_mipmap_state *ctx)
 static unsigned
 set_vertex_data(struct gen_mipmap_state *ctx,
                 enum pipe_texture_target tex_target,
-                uint face, float width, float height)
+                uint face)
 {
    unsigned offset;
 
    /* vert[0].position */
-   ctx->vertices[0][0][0] = 0.0f; /*x*/
-   ctx->vertices[0][0][1] = 0.0f; /*y*/
+   ctx->vertices[0][0][0] = -1.0f; /*x*/
+   ctx->vertices[0][0][1] = -1.0f; /*y*/
 
    /* vert[1].position */
-   ctx->vertices[1][0][0] = width;
-   ctx->vertices[1][0][1] = 0.0f;
+   ctx->vertices[1][0][0] = 1.0f;
+   ctx->vertices[1][0][1] = -1.0f;
 
    /* vert[2].position */
-   ctx->vertices[2][0][0] = width;
-   ctx->vertices[2][0][1] = height;
+   ctx->vertices[2][0][0] = 1.0f;
+   ctx->vertices[2][0][1] = 1.0f;
 
    /* vert[3].position */
-   ctx->vertices[3][0][0] = 0.0f;
-   ctx->vertices[3][0][1] = height;
+   ctx->vertices[3][0][0] = -1.0f;
+   ctx->vertices[3][0][1] = 1.0f;
 
    /* Setup vertex texcoords.  This is a little tricky for cube maps. */
    if (tex_target == PIPE_TEXTURE_CUBE) {
       static const float st[4][2] = {
          {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}
       };
-      float rx, ry, rz;
-      uint i;
-
-      /* loop over quad verts */
-      for (i = 0; i < 4; i++) {
-         /* Compute sc = +/-scale and tc = +/-scale.
-          * Not +/-1 to avoid cube face selection ambiguity near the edges,
-          * though that can still sometimes happen with this scale factor...
-          */
-         const float scale = 0.9999;
-         const float sc = (2.0f * st[i][0] - 1.0f) * scale;
-         const float tc = (2.0f * st[i][1] - 1.0f) * scale;
-
-         switch (face) {
-         case PIPE_TEX_FACE_POS_X:
-            rx = 1.0f;
-            ry = -tc;
-            rz = -sc;
-            break;
-         case PIPE_TEX_FACE_NEG_X:
-            rx = -1.0f;
-            ry = -tc;
-            rz = sc;
-            break;
-         case PIPE_TEX_FACE_POS_Y:
-            rx = sc;
-            ry = 1.0f;
-            rz = tc;
-            break;
-         case PIPE_TEX_FACE_NEG_Y:
-            rx = sc;
-            ry = -1.0f;
-            rz = -tc;
-            break;
-         case PIPE_TEX_FACE_POS_Z:
-            rx = sc;
-            ry = -tc;
-            rz = 1.0f;
-            break;
-         case PIPE_TEX_FACE_NEG_Z:
-            rx = -sc;
-            ry = -tc;
-            rz = -1.0f;
-            break;
-         default:
-            assert(0);
-         }
 
-         ctx->vertices[i][1][0] = rx; /*s*/
-         ctx->vertices[i][1][1] = ry; /*t*/
-         ctx->vertices[i][1][2] = rz; /*r*/
-      }
+      util_map_texcoords2d_onto_cubemap(face, &st[0][0], 2,
+                                        &ctx->vertices[0][1][0], 8);
    }
    else {
       /* 1D/2D */
@@ -1450,8 +1421,8 @@ set_vertex_data(struct gen_mipmap_state *ctx,
 
    offset = get_next_slot( ctx );
 
-   pipe_buffer_write(ctx->pipe->screen, ctx->vbuf,
-                     offset, sizeof(ctx->vertices), ctx->vertices);
+   pipe_buffer_write_nooverlap(ctx->pipe->screen, ctx->vbuf,
+                               offset, sizeof(ctx->vertices), ctx->vertices);
 
    return offset;
 }
@@ -1467,7 +1438,8 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx)
    struct pipe_context *pipe = ctx->pipe;
 
    pipe->delete_vs_state(pipe, ctx->vs);
-   pipe->delete_fs_state(pipe, ctx->fs);
+   pipe->delete_fs_state(pipe, ctx->fs2d);
+   pipe->delete_fs_state(pipe, ctx->fsCube);
 
    pipe_buffer_reference(&ctx->vbuf, NULL);
 
@@ -1505,10 +1477,22 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
    struct pipe_context *pipe = ctx->pipe;
    struct pipe_screen *screen = pipe->screen;
    struct pipe_framebuffer_state fb;
+   void *fs = (pt->target == PIPE_TEXTURE_CUBE) ? ctx->fsCube : ctx->fs2d;
    uint dstLevel;
    uint zslice = 0;
    uint offset;
 
+   /* The texture object should have room for the levels which we're
+    * about to generate.
+    */
+   assert(lastLevel <= pt->last_level);
+
+   /* If this fails, why are we here? */
+   assert(lastLevel > baseLevel);
+
+   assert(filter == PIPE_TEX_FILTER_LINEAR ||
+          filter == PIPE_TEX_FILTER_NEAREST);
+
    /* check if we can render in the texture's format */
    if (!screen->is_format_supported(screen, pt->format, PIPE_TEXTURE_2D,
                                     PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
@@ -1525,13 +1509,18 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
    cso_save_framebuffer(ctx->cso);
    cso_save_fragment_shader(ctx->cso);
    cso_save_vertex_shader(ctx->cso);
+   cso_save_viewport(ctx->cso);
+   cso_save_clip(ctx->cso);
+   cso_save_vertex_elements(ctx->cso);
 
    /* bind our state */
    cso_set_blend(ctx->cso, &ctx->blend);
    cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
    cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
+   cso_set_clip(ctx->cso, &ctx->clip);
+   cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
 
-   cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
+   cso_set_fragment_shader_handle(ctx->cso, fs);
    cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
 
    /* init framebuffer state */
@@ -1548,6 +1537,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
     */
    for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
       const uint srcLevel = dstLevel - 1;
+      struct pipe_viewport_state vp;
 
       struct pipe_surface *surf = 
          screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
@@ -1557,10 +1547,21 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
        * Setup framebuffer / dest surface
        */
       fb.cbufs[0] = surf;
-      fb.width = pt->width[dstLevel];
-      fb.height = pt->height[dstLevel];
+      fb.width = u_minify(pt->width0, dstLevel);
+      fb.height = u_minify(pt->height0, dstLevel);
       cso_set_framebuffer(ctx->cso, &fb);
 
+      /* viewport */
+      vp.scale[0] = 0.5f * fb.width;
+      vp.scale[1] = 0.5f * fb.height;
+      vp.scale[2] = 1.0f;
+      vp.scale[3] = 1.0f;
+      vp.translate[0] = 0.5f * fb.width;
+      vp.translate[1] = 0.5f * fb.height;
+      vp.translate[2] = 0.0f;
+      vp.translate[3] = 0.0f;
+      cso_set_viewport(ctx->cso, &vp);
+
       /*
        * Setup sampler state
        * Note: we should only have to set the min/max LOD clamps to ensure
@@ -1575,12 +1576,10 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
 
       cso_set_sampler_textures(ctx->cso, 1, &pt);
 
-      /* quad coords in window coords (bypassing vs, clip and viewport) */
+      /* quad coords in clip coords */
       offset = set_vertex_data(ctx,
                                pt->target,
-                               face,
-                               (float) pt->width[dstLevel],
-                               (float) pt->height[dstLevel]);
+                               face);
 
       util_draw_vertex_buffer(ctx->pipe, 
                               ctx->vbuf,
@@ -1604,4 +1603,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
    cso_restore_framebuffer(ctx->cso);
    cso_restore_fragment_shader(ctx->cso);
    cso_restore_vertex_shader(ctx->cso);
+   cso_restore_viewport(ctx->cso);
+   cso_restore_clip(ctx->cso);
+   cso_restore_vertex_elements(ctx->cso);
 }