struct pipe_shader_state;
+extern void
+util_pstipple_update_stipple_texture(struct pipe_context *pipe,
+ struct pipe_resource *tex,
+ const uint32_t pattern[32]);
+
extern struct pipe_resource *
util_pstipple_create_stipple_texture(struct pipe_context *pipe,
const uint32_t pattern[32]);
struct tgsi_token *
util_pstipple_create_fragment_shader(const struct tgsi_token *tokens,
- unsigned *samplerUnitOut);
+ unsigned *samplerUnitOut,
+ unsigned fixed_unit,
+ unsigned wincoordFile);
#endif