#include <util/u_inlines.h>
#include <util/u_memory.h>
#include <util/u_keymap.h>
+#include <util/u_draw.h>
#include <util/u_sampler.h>
#include <tgsi/tgsi_ureg.h>
#include "vl_csc.h"
c->pipe->bind_fs_state(c->pipe, frag_shaders[i]);
c->pipe->set_fragment_sampler_views(c->pipe, 1, &surface_view);
+
util_draw_arrays(c->pipe, PIPE_PRIM_TRIANGLES, i * 6, 6);
if (delete_view) {
pipe_buffer_map(compositor->pipe, compositor->fs_const_buf,
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
&buf_transfer),
- mat,
- sizeof(struct fragment_shader_consts)
+ mat,
+ sizeof(struct fragment_shader_consts)
);
pipe_buffer_unmap(compositor->pipe, buf_transfer);