c->pipe->bind_fs_state(c->pipe, layer->fs);
c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_FRAGMENT, 0,
num_sampler_views, layer->samplers);
- c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers);
+ c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0,
+ num_sampler_views, samplers);
+
util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
vb_index++;