pipe_buffer_unmap(c->pipe->screen, c->vertex_bufs[0].buffer);
c->vertex_elems[0].src_offset = 0;
+ c->vertex_elems[0].instance_divisor = 0;
c->vertex_elems[0].vertex_buffer_index = 0;
c->vertex_elems[0].nr_components = 2;
c->vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
pipe_buffer_unmap(c->pipe->screen, c->vertex_bufs[1].buffer);
c->vertex_elems[1].src_offset = 0;
+ c->vertex_elems[1].instance_divisor = 0;
c->vertex_elems[1].vertex_buffer_index = 1;
c->vertex_elems[1].nr_components = 2;
c->vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;