draw_layers(compositor, src_surface, src_area, dst_area);
assert(!compositor->dirty_bg && !compositor->dirty_layers);
- compositor->pipe->flush(compositor->pipe, PIPE_FLUSH_RENDER_CACHE, fence);
+ compositor->pipe->flush(compositor->pipe, fence);
}
void vl_compositor_set_csc_matrix(struct vl_compositor *compositor, const float *mat)