drawn.area = calc_drawn_area(s, layer);
drawn.scale_x = layer->viewport.scale[0] /
(float)layer->sampler_views[0]->texture->width0;
- drawn.scale_y = drawn.scale_x;
+ drawn.scale_y = layer->viewport.scale[1] /
+ (float)layer->sampler_views[0]->texture->height0;
drawn.translate_x = (int)layer->viewport.translate[0];
drawn.translate_y = (int)layer->viewport.translate[1];
drawn.sampler0_w = (float)layer->sampler_views[0]->texture->width0;