idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
idct->pipe->bind_blend_state(idct->pipe, idct->blend);
- idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers);
- idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[0]);
+
+ idct->pipe->bind_sampler_states(idct->pipe, PIPE_SHADER_FRAGMENT,
+ 0, 2, idct->samplers);
+
+ idct->pipe->set_sampler_views(idct->pipe, PIPE_SHADER_FRAGMENT, 0, 2,
+ buffer->sampler_views.stage[0]);
/* mismatch control */
idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state_mismatch);
- idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport_mismatch);
+ idct->pipe->set_viewport_states(idct->pipe, 0, 1, &buffer->viewport_mismatch);
idct->pipe->bind_vs_state(idct->pipe, idct->vs_mismatch);
idct->pipe->bind_fs_state(idct->pipe, idct->fs_mismatch);
util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_POINTS, 0, 1, 0, num_instances);
/* first stage */
idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state);
- idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport);
+ idct->pipe->set_viewport_states(idct->pipe, 0, 1, &buffer->viewport);
idct->pipe->bind_vs_state(idct->pipe, idct->vs);
idct->pipe->bind_fs_state(idct->pipe, idct->fs);
util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
/* second stage */
idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
- idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers);
- idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[1]);
+ idct->pipe->bind_sampler_states(idct->pipe, PIPE_SHADER_FRAGMENT,
+ 0, 2, idct->samplers);
+ idct->pipe->set_sampler_views(idct->pipe, PIPE_SHADER_FRAGMENT,
+ 0, 2, buffer->sampler_views.stage[1]);
}