filter->pipe->bind_blend_state(filter->pipe, filter->blend);
filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
0, 1, &filter->sampler);
- filter->pipe->set_fragment_sampler_views(filter->pipe, 1, &src);
+ filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
+ 0, 1, &src);
filter->pipe->bind_vs_state(filter->pipe, filter->vs);
filter->pipe->bind_fs_state(filter->pipe, filter->fs);
filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);