util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4,
empty_start_instance, empty_num_instances);
- renderer->pipe->flush(renderer->pipe, PIPE_FLUSH_RENDER_CACHE, buffer->fence);
+ renderer->pipe->flush(renderer->pipe, buffer->fence);
/* Next time we get this surface it may have new ref frames */
pipe_surface_reference(&buffer->surface, NULL);