template.width0 = renderer->buffer_width;
template.height0 = renderer->buffer_height;
template.depth0 = 1;
+ template.array_size = 1;
template.usage = PIPE_USAGE_STATIC;
template.bind = PIPE_BIND_SAMPLER_VIEW;
template.flags = 0;
}
buffer->vertex_bufs.individual.quad.stride = renderer->quad.stride;
- buffer->vertex_bufs.individual.quad.max_index = renderer->quad.max_index;
buffer->vertex_bufs.individual.quad.buffer_offset = renderer->quad.buffer_offset;
pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, renderer->quad.buffer);