#include "vl_mpeg12_mc_renderer.h"
#include <assert.h>
#include <pipe/p_context.h>
-#include <pipe/p_inlines.h>
+#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_math.h>
#include <util/u_memory.h>
free(tokens);
}
+#if 0
static void
create_field_pred_vert_shader(struct vl_mpeg12_mc_renderer *r)
{
assert(false);
}
+#endif
static void
create_frame_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
free(tokens);
}
+#if 0
static void
create_field_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
{
assert(false);
}
+#endif
static void
create_frame_bi_pred_vert_shader(struct vl_mpeg12_mc_renderer *r)
free(tokens);
}
+#if 0
static void
create_field_bi_pred_vert_shader(struct vl_mpeg12_mc_renderer *r)
{
assert(false);
}
+#endif
static void
create_frame_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
free(tokens);
}
+#if 0
static void
create_field_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
{
assert(false);
}
+#endif
static void
xfer_buffers_map(struct vl_mpeg12_mc_renderer *r)
assert(r);
for (i = 0; i < 3; ++i) {
- r->tex_transfer[i] = r->pipe->screen->get_tex_transfer
+ r->tex_transfer[i] = r->pipe->get_tex_transfer
(
- r->pipe->screen, r->textures.all[i],
+ r->pipe, r->textures.all[i],
0, 0, 0, PIPE_TRANSFER_WRITE, 0, 0,
r->textures.all[i]->width0, r->textures.all[i]->height0
);
- r->texels[i] = r->pipe->screen->transfer_map(r->pipe->screen, r->tex_transfer[i]);
+ r->texels[i] = r->pipe->transfer_map(r->pipe, r->tex_transfer[i]);
}
}
assert(r);
for (i = 0; i < 3; ++i) {
- r->pipe->screen->transfer_unmap(r->pipe->screen, r->tex_transfer[i]);
- r->pipe->screen->tex_transfer_destroy(r->tex_transfer[i]);
+ r->pipe->transfer_unmap(r->pipe, r->tex_transfer[i]);
+ r->pipe->tex_transfer_destroy(r->pipe, r->tex_transfer[i]);
}
}
init_pipe_state(struct vl_mpeg12_mc_renderer *r)
{
struct pipe_sampler_state sampler;
+ struct pipe_vertex_element vertex_elems[8];
unsigned filters[5];
unsigned i;
sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
sampler.compare_func = PIPE_FUNC_ALWAYS;
sampler.normalized_coords = 1;
- /*sampler.prefilter = ; */
/*sampler.shadow_ambient = ; */
/*sampler.lod_bias = ; */
sampler.min_lod = 0;
r->samplers.all[i] = r->pipe->create_sampler_state(r->pipe, &sampler);
}
+ /* Position element */
+ vertex_elems[0].src_offset = 0;
+ vertex_elems[0].instance_divisor = 0;
+ vertex_elems[0].vertex_buffer_index = 0;
+ vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* Luma, texcoord element */
+ vertex_elems[1].src_offset = sizeof(struct vertex2f);
+ vertex_elems[1].instance_divisor = 0;
+ vertex_elems[1].vertex_buffer_index = 0;
+ vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* Chroma Cr texcoord element */
+ vertex_elems[2].src_offset = sizeof(struct vertex2f) * 2;
+ vertex_elems[2].instance_divisor = 0;
+ vertex_elems[2].vertex_buffer_index = 0;
+ vertex_elems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* Chroma Cb texcoord element */
+ vertex_elems[3].src_offset = sizeof(struct vertex2f) * 3;
+ vertex_elems[3].instance_divisor = 0;
+ vertex_elems[3].vertex_buffer_index = 0;
+ vertex_elems[3].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* First ref surface top field texcoord element */
+ vertex_elems[4].src_offset = 0;
+ vertex_elems[4].instance_divisor = 0;
+ vertex_elems[4].vertex_buffer_index = 1;
+ vertex_elems[4].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* First ref surface bottom field texcoord element */
+ vertex_elems[5].src_offset = sizeof(struct vertex2f);
+ vertex_elems[5].instance_divisor = 0;
+ vertex_elems[5].vertex_buffer_index = 1;
+ vertex_elems[5].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* Second ref surface top field texcoord element */
+ vertex_elems[6].src_offset = 0;
+ vertex_elems[6].instance_divisor = 0;
+ vertex_elems[6].vertex_buffer_index = 2;
+ vertex_elems[6].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* Second ref surface bottom field texcoord element */
+ vertex_elems[7].src_offset = sizeof(struct vertex2f);
+ vertex_elems[7].instance_divisor = 0;
+ vertex_elems[7].vertex_buffer_index = 2;
+ vertex_elems[7].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* need versions with 4,6 and 8 vertex elems */
+ r->vertex_elems[0] = r->pipe->create_vertex_elements_state(r->pipe, 4, vertex_elems);
+ r->vertex_elems[1] = r->pipe->create_vertex_elements_state(r->pipe, 6, vertex_elems);
+ r->vertex_elems[2] = r->pipe->create_vertex_elements_state(r->pipe, 8, vertex_elems);
+
return true;
}
for (i = 0; i < 5; ++i)
r->pipe->delete_sampler_state(r->pipe, r->samplers.all[i]);
+ for (i = 0; i < 3; i++)
+ r->pipe->delete_vertex_elements_state(r->pipe, r->vertex_elems[i]);
}
static bool
);
}
- /* Position element */
- r->vertex_elems[0].src_offset = 0;
- r->vertex_elems[0].vertex_buffer_index = 0;
- r->vertex_elems[0].nr_components = 2;
- r->vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
-
- /* Luma, texcoord element */
- r->vertex_elems[1].src_offset = sizeof(struct vertex2f);
- r->vertex_elems[1].vertex_buffer_index = 0;
- r->vertex_elems[1].nr_components = 2;
- r->vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
-
- /* Chroma Cr texcoord element */
- r->vertex_elems[2].src_offset = sizeof(struct vertex2f) * 2;
- r->vertex_elems[2].vertex_buffer_index = 0;
- r->vertex_elems[2].nr_components = 2;
- r->vertex_elems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
-
- /* Chroma Cb texcoord element */
- r->vertex_elems[3].src_offset = sizeof(struct vertex2f) * 3;
- r->vertex_elems[3].vertex_buffer_index = 0;
- r->vertex_elems[3].nr_components = 2;
- r->vertex_elems[3].src_format = PIPE_FORMAT_R32G32_FLOAT;
-
- /* First ref surface top field texcoord element */
- r->vertex_elems[4].src_offset = 0;
- r->vertex_elems[4].vertex_buffer_index = 1;
- r->vertex_elems[4].nr_components = 2;
- r->vertex_elems[4].src_format = PIPE_FORMAT_R32G32_FLOAT;
-
- /* First ref surface bottom field texcoord element */
- r->vertex_elems[5].src_offset = sizeof(struct vertex2f);
- r->vertex_elems[5].vertex_buffer_index = 1;
- r->vertex_elems[5].nr_components = 2;
- r->vertex_elems[5].src_format = PIPE_FORMAT_R32G32_FLOAT;
-
- /* Second ref surface top field texcoord element */
- r->vertex_elems[6].src_offset = 0;
- r->vertex_elems[6].vertex_buffer_index = 2;
- r->vertex_elems[6].nr_components = 2;
- r->vertex_elems[6].src_format = PIPE_FORMAT_R32G32_FLOAT;
-
- /* Second ref surface bottom field texcoord element */
- r->vertex_elems[7].src_offset = sizeof(struct vertex2f);
- r->vertex_elems[7].vertex_buffer_index = 2;
- r->vertex_elems[7].nr_components = 2;
- r->vertex_elems[7].src_format = PIPE_FORMAT_R32G32_FLOAT;
-
- r->vs_const_buf.buffer = pipe_buffer_create
+ r->vs_const_buf = pipe_buffer_create
(
r->pipe->screen,
DEFAULT_BUF_ALIGNMENT,
sizeof(struct vertex_shader_consts)
);
- r->fs_const_buf.buffer = pipe_buffer_create
+ r->fs_const_buf = pipe_buffer_create
(
r->pipe->screen,
DEFAULT_BUF_ALIGNMENT,
memcpy
(
- pipe_buffer_map(r->pipe->screen, r->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
+ pipe_buffer_map(r->pipe->screen, r->fs_const_buf, PIPE_BUFFER_USAGE_CPU_WRITE),
&fs_consts, sizeof(struct fragment_shader_consts)
);
- pipe_buffer_unmap(r->pipe->screen, r->fs_const_buf.buffer);
+ pipe_buffer_unmap(r->pipe->screen, r->fs_const_buf);
return true;
}
assert(r);
- pipe_buffer_reference(&r->vs_const_buf.buffer, NULL);
- pipe_buffer_reference(&r->fs_const_buf.buffer, NULL);
+ pipe_buffer_reference(&r->vs_const_buf, NULL);
+ pipe_buffer_reference(&r->fs_const_buf, NULL);
for (i = 0; i < 3; ++i)
pipe_buffer_reference(&r->vertex_bufs.all[i].buffer, NULL);
assert(ycbcr_vb);
assert(pos < r->macroblocks_per_batch);
+ mo_vec[1].x = 0;
+ mo_vec[1].y = 0;
+
switch (mb->mb_type) {
case PIPE_MPEG12_MACROBLOCK_TYPE_BI:
{
vs_consts = pipe_buffer_map
(
- r->pipe->screen, r->vs_const_buf.buffer,
+ r->pipe->screen, r->vs_const_buf,
PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD
);
vs_consts->denorm.x = r->surface->width0;
vs_consts->denorm.y = r->surface->height0;
- pipe_buffer_unmap(r->pipe->screen, r->vs_const_buf.buffer);
+ pipe_buffer_unmap(r->pipe->screen, r->vs_const_buf);
r->pipe->set_constant_buffer(r->pipe, PIPE_SHADER_VERTEX, 0,
- &r->vs_const_buf);
+ r->vs_const_buf);
r->pipe->set_constant_buffer(r->pipe, PIPE_SHADER_FRAGMENT, 0,
- &r->fs_const_buf);
+ r->fs_const_buf);
if (num_macroblocks[MACROBLOCK_TYPE_INTRA] > 0) {
r->pipe->set_vertex_buffers(r->pipe, 1, r->vertex_bufs.all);
- r->pipe->set_vertex_elements(r->pipe, 4, r->vertex_elems);
+ r->pipe->bind_vertex_elements_state(r->pipe, r->vertex_elems[0]);
r->pipe->set_fragment_sampler_textures(r->pipe, 3, r->textures.all);
r->pipe->bind_fragment_sampler_states(r->pipe, 3, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, r->i_vs);
if (num_macroblocks[MACROBLOCK_TYPE_FWD_FRAME_PRED] > 0) {
r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all);
- r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems);
+ r->pipe->bind_vertex_elements_state(r->pipe, r->vertex_elems[1]);
r->textures.individual.ref[0] = r->past;
r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all);
r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all);
if (false /*num_macroblocks[MACROBLOCK_TYPE_FWD_FIELD_PRED] > 0 */ ) {
r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all);
- r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems);
+ r->pipe->bind_vertex_elements_state(r->pipe, r->vertex_elems[1]);
r->textures.individual.ref[0] = r->past;
r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all);
r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all);
if (num_macroblocks[MACROBLOCK_TYPE_BKWD_FRAME_PRED] > 0) {
r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all);
- r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems);
+ r->pipe->bind_vertex_elements_state(r->pipe, r->vertex_elems[1]);
r->textures.individual.ref[0] = r->future;
r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all);
r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all);
if (false /*num_macroblocks[MACROBLOCK_TYPE_BKWD_FIELD_PRED] > 0 */ ) {
r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all);
- r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems);
+ r->pipe->bind_vertex_elements_state(r->pipe, r->vertex_elems[1]);
r->textures.individual.ref[0] = r->future;
r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all);
r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all);
if (num_macroblocks[MACROBLOCK_TYPE_BI_FRAME_PRED] > 0) {
r->pipe->set_vertex_buffers(r->pipe, 3, r->vertex_bufs.all);
- r->pipe->set_vertex_elements(r->pipe, 8, r->vertex_elems);
+ r->pipe->bind_vertex_elements_state(r->pipe, r->vertex_elems[2]);
r->textures.individual.ref[0] = r->past;
r->textures.individual.ref[1] = r->future;
r->pipe->set_fragment_sampler_textures(r->pipe, 5, r->textures.all);
if (false /*num_macroblocks[MACROBLOCK_TYPE_BI_FIELD_PRED] > 0 */ ) {
r->pipe->set_vertex_buffers(r->pipe, 3, r->vertex_bufs.all);
- r->pipe->set_vertex_elements(r->pipe, 8, r->vertex_elems);
+ r->pipe->bind_vertex_elements_state(r->pipe, r->vertex_elems[2]);
r->textures.individual.ref[0] = r->past;
r->textures.individual.ref[1] = r->future;
r->pipe->set_fragment_sampler_textures(r->pipe, 5, r->textures.all);
assert(r);
assert(blocks);
- tex_pitch = r->tex_transfer[0]->stride / pf_get_blocksize(r->tex_transfer[0]->texture->format);
+ tex_pitch = r->tex_transfer[0]->stride / util_format_get_blocksize(r->tex_transfer[0]->texture->format);
texels = r->texels[0] + mbpy * tex_pitch + mbpx;
for (y = 0; y < 2; ++y) {
mbpy /= 2;
for (tb = 0; tb < 2; ++tb) {
- tex_pitch = r->tex_transfer[tb + 1]->stride / pf_get_blocksize(r->tex_transfer[tb + 1]->texture->format);
+ tex_pitch = r->tex_transfer[tb + 1]->stride / util_format_get_blocksize(r->tex_transfer[tb + 1]->texture->format);
texels = r->texels[tb + 1] + mbpy * tex_pitch + mbpx;
if ((cbp >> (1 - tb)) & 1) {