* :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state``
* :ref:`Shader`: These have two sets of methods. ``*_fs_state`` is for
fragment shaders, and ``*_vs_state`` is for vertex shaders.
+* :ref:`Vertex Elements`: ``*_vertex_elements_state``
Resource Binding State
not have the scissor test enabled, then the scissor bounds never need to
be set since they will not be used.
* ``set_viewport_state``
-* ``set_vertex_elements``
Clearing