#include "pipe/p_defines.h"
#include "draw/draw_vertex.h"
#include "draw/draw_vbuf.h"
-#include "cell_winsys.h"
+/*#include "cell_winsys.h"*/
#include "cell/common.h"
#include "rtasm/rtasm_ppc_spe.h"
#include "tgsi/tgsi_scan.h"
*/
struct cell_buffer_list
{
- struct cell_fence fence ALIGN16_ATTRIB;
+ PIPE_ALIGN_VAR(16) struct cell_fence fence;
struct cell_buffer_node *head;
};
+struct cell_velems_state
+{
+ unsigned count;
+ struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
+}
/**
* Per-context state, subclass of pipe_context.
const struct pipe_rasterizer_state *rasterizer;
const struct cell_vertex_shader_state *vs;
const struct cell_fragment_shader_state *fs;
+ const struct cell_velems_state *velems;
struct spe_function logic_op;
struct pipe_blend_color blend_color;
+ struct pipe_stencil_ref stencil_ref;
struct pipe_clip_state clip;
- struct pipe_constant_buffer constants[2];
+ struct pipe_buffer *constants[2];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
uint num_vertex_buffers;
- struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
- uint num_vertex_elements;
ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS];
ubyte *zsbuf_map;
/** Mapped constant buffers */
void *mapped_constants[PIPE_SHADER_TYPES];
- struct cell_spu_function_info spu_functions ALIGN16_ATTRIB;
+ PIPE_ALIGN_VAR(16) struct cell_spu_function_info spu_functions;
uint num_cells, num_spus;
/** Buffers for command batches, vertex/index data */
uint buffer_size[CELL_NUM_BUFFERS];
- ubyte buffer[CELL_NUM_BUFFERS][CELL_BUFFER_SIZE] ALIGN16_ATTRIB;
+ PIPE_ALIGN_VAR(16) ubyte buffer[CELL_NUM_BUFFERS][CELL_BUFFER_SIZE];
int cur_batch; /**< which buffer is being filled w/ commands */
/** [4] to ensure 16-byte alignment for each status word */
- uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4] ALIGN16_ATTRIB;
+ PIPE_ALIGN_VAR(16) uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4];
/** Associated with each command/batch buffer is a list of pipe_buffers
}
-extern struct pipe_context *
-cell_create_context(struct pipe_screen *screen, struct cell_winsys *cws);
+struct pipe_context *
+cell_create_context(struct pipe_screen *screen,
+ void *priv );
extern void
cell_vertex_shader_queue_flush(struct draw_context *draw);