Merge commit 'origin/master' into gallium-sw-api-2
[mesa.git] / src / gallium / drivers / cell / ppu / cell_context.h
index 80a9b3d7e135c697c532dcc94f32067903e4d983..28f80b82cd590d3336ff5274066e9c780c5a093f 100644 (file)
@@ -34,7 +34,7 @@
 #include "pipe/p_defines.h"
 #include "draw/draw_vertex.h"
 #include "draw/draw_vbuf.h"
-#include "cell_winsys.h"
+/*#include "cell_winsys.h"*/
 #include "cell/common.h"
 #include "rtasm/rtasm_ppc_spe.h"
 #include "tgsi/tgsi_scan.h"
@@ -74,12 +74,31 @@ struct cell_fragment_shader_state
 struct cell_fragment_ops_key
 {
    struct pipe_blend_state blend;
+   struct pipe_blend_color blend_color;
    struct pipe_depth_stencil_alpha_state dsa;
    enum pipe_format color_format;
    enum pipe_format zs_format;
 };
 
 
+struct cell_buffer_node;
+
+/**
+ * Fenced buffer list.  List of buffers which can be unreferenced after
+ * the fence has been executed/signalled.
+ */
+struct cell_buffer_list
+{
+   PIPE_ALIGN_VAR(16) struct cell_fence fence;
+   struct cell_buffer_node *head;
+};
+
+struct cell_velems_state
+{
+   unsigned count;
+   struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
+}
+
 /**
  * Per-context state, subclass of pipe_context.
  */
@@ -96,12 +115,14 @@ struct cell_context
    const struct pipe_rasterizer_state *rasterizer;
    const struct cell_vertex_shader_state *vs;
    const struct cell_fragment_shader_state *fs;
+   const struct cell_velems_state *velems;
 
    struct spe_function logic_op;
 
    struct pipe_blend_color blend_color;
+   struct pipe_stencil_ref stencil_ref;
    struct pipe_clip_state clip;
-   struct pipe_constant_buffer constants[2];
+   struct pipe_buffer *constants[2];
    struct pipe_framebuffer_state framebuffer;
    struct pipe_poly_stipple poly_stipple;
    struct pipe_scissor_state scissor;
@@ -110,16 +131,13 @@ struct cell_context
    struct pipe_viewport_state viewport;
    struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
    uint num_vertex_buffers;
-   struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
-   uint num_vertex_elements;
 
    ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS];
    ubyte *zsbuf_map;
 
-   struct pipe_surface *tex_surf;
-   uint *tex_map;
-
    uint dirty;
+   uint dirty_textures;  /* bitmask of texture units */
+   uint dirty_samplers;  /* bitmask of sampler units */
 
    /** Cache of code generated for per-fragment ops */
    struct keymap *fragment_ops_cache;
@@ -137,18 +155,26 @@ struct cell_context
    /** Mapped constant buffers */
    void *mapped_constants[PIPE_SHADER_TYPES];
 
-   struct cell_spu_function_info spu_functions ALIGN16_ATTRIB;
+   PIPE_ALIGN_VAR(16) struct cell_spu_function_info spu_functions;
 
-   uint num_spus;
+   uint num_cells, num_spus;
 
    /** Buffers for command batches, vertex/index data */
    uint buffer_size[CELL_NUM_BUFFERS];
-   ubyte buffer[CELL_NUM_BUFFERS][CELL_BUFFER_SIZE] ALIGN16_ATTRIB;
+   PIPE_ALIGN_VAR(16) ubyte buffer[CELL_NUM_BUFFERS][CELL_BUFFER_SIZE];
 
    int cur_batch;  /**< which buffer is being filled w/ commands */
 
    /** [4] to ensure 16-byte alignment for each status word */
-   uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4] ALIGN16_ATTRIB;
+   PIPE_ALIGN_VAR(16) uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4];
+
+
+   /** Associated with each command/batch buffer is a list of pipe_buffers
+    * that are fenced.  When the last command in a buffer is executed, the
+    * fence will be signalled, indicating that any pipe_buffers preceeding
+    * that fence can be unreferenced (and probably freed).
+    */
+   struct cell_buffer_list fenced_buffers[CELL_NUM_BUFFERS];
 
 
    struct spe_function attrib_fetch;
@@ -167,8 +193,9 @@ cell_context(struct pipe_context *pipe)
 }
 
 
-extern struct pipe_context *
-cell_create_context(struct pipe_screen *screen, struct cell_winsys *cws);
+struct pipe_context *
+cell_create_context(struct pipe_screen *screen,
+                    void *priv );
 
 extern void
 cell_vertex_shader_queue_flush(struct draw_context *draw);