*/
struct cell_buffer_list
{
- struct cell_fence fence ALIGN16_ATTRIB;
+ PIPE_ALIGN_VAR(16) struct cell_fence fence;
struct cell_buffer_node *head;
};
struct pipe_blend_color blend_color;
struct pipe_clip_state clip;
- struct pipe_constant_buffer constants[2];
+ struct pipe_buffer *constants[2];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS];
ubyte *zsbuf_map;
- struct pipe_surface *tex_surf;
- uint *tex_map;
-
uint dirty;
uint dirty_textures; /* bitmask of texture units */
uint dirty_samplers; /* bitmask of sampler units */
/** Mapped constant buffers */
void *mapped_constants[PIPE_SHADER_TYPES];
- struct cell_spu_function_info spu_functions ALIGN16_ATTRIB;
+ PIPE_ALIGN_VAR(16) struct cell_spu_function_info spu_functions;
uint num_cells, num_spus;
/** Buffers for command batches, vertex/index data */
uint buffer_size[CELL_NUM_BUFFERS];
- ubyte buffer[CELL_NUM_BUFFERS][CELL_BUFFER_SIZE] ALIGN16_ATTRIB;
+ PIPE_ALIGN_VAR(16) ubyte buffer[CELL_NUM_BUFFERS][CELL_BUFFER_SIZE];
int cur_batch; /**< which buffer is being filled w/ commands */
/** [4] to ensure 16-byte alignment for each status word */
- uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4] ALIGN16_ATTRIB;
+ PIPE_ALIGN_VAR(16) uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4];
/** Associated with each command/batch buffer is a list of pipe_buffers