etnaviv: split dump_shader
[mesa.git] / src / gallium / drivers / etnaviv / etnaviv_compiler_nir.c
index 4aad246cfb982dbece82e8d57fb60b22c1945193..dc6756af257078fa13155b28370571dd894ea278 100644 (file)
@@ -40,6 +40,7 @@
 #include "compiler/nir/nir_builder.h"
 #include "compiler/nir/nir_worklist.h"
 
+#include "tgsi/tgsi_strings.h"
 #include "util/u_half.h"
 
 struct etna_compile {
@@ -779,6 +780,56 @@ etna_destroy_shader_nir(struct etna_shader_variant *shader)
    FREE(shader);
 }
 
+extern const char *tgsi_swizzle_names[];
+void
+etna_dump_shader_nir(const struct etna_shader_variant *shader)
+{
+   if (shader->stage == MESA_SHADER_VERTEX)
+      printf("VERT\n");
+   else
+      printf("FRAG\n");
+
+   etna_disasm(shader->code, shader->code_size, PRINT_RAW);
+
+   printf("num loops: %i\n", shader->num_loops);
+   printf("num temps: %i\n", shader->num_temps);
+   printf("immediates:\n");
+   for (int idx = 0; idx < shader->uniforms.imm_count; ++idx) {
+      printf(" [%i].%s = %f (0x%08x) (%d)\n",
+             idx / 4,
+             tgsi_swizzle_names[idx % 4],
+             *((float *)&shader->uniforms.imm_data[idx]),
+             shader->uniforms.imm_data[idx],
+             shader->uniforms.imm_contents[idx]);
+   }
+   printf("inputs:\n");
+   for (int idx = 0; idx < shader->infile.num_reg; ++idx) {
+      printf(" [%i] name=%s comps=%i\n", shader->infile.reg[idx].reg,
+               (shader->stage == MESA_SHADER_VERTEX) ?
+               gl_vert_attrib_name(shader->infile.reg[idx].slot) :
+               gl_varying_slot_name(shader->infile.reg[idx].slot),
+               shader->infile.reg[idx].num_components);
+   }
+   printf("outputs:\n");
+   for (int idx = 0; idx < shader->outfile.num_reg; ++idx) {
+      printf(" [%i] name=%s comps=%i\n", shader->outfile.reg[idx].reg,
+               (shader->stage == MESA_SHADER_VERTEX) ?
+               gl_varying_slot_name(shader->outfile.reg[idx].slot) :
+               gl_frag_result_name(shader->outfile.reg[idx].slot),
+               shader->outfile.reg[idx].num_components);
+   }
+   printf("special:\n");
+   if (shader->stage == MESA_SHADER_VERTEX) {
+      printf("  vs_pos_out_reg=%i\n", shader->vs_pos_out_reg);
+      printf("  vs_pointsize_out_reg=%i\n", shader->vs_pointsize_out_reg);
+      printf("  vs_load_balancing=0x%08x\n", shader->vs_load_balancing);
+   } else {
+      printf("  ps_color_out_reg=%i\n", shader->ps_color_out_reg);
+      printf("  ps_depth_out_reg=%i\n", shader->ps_depth_out_reg);
+   }
+   printf("  input_count_unk8=0x%08x\n", shader->input_count_unk8);
+}
+
 static const struct etna_shader_inout *
 etna_shader_vs_lookup(const struct etna_shader_variant *sobj,
                       const struct etna_shader_inout *in)