screen->specs.vertex_sampler_offset = 8;
screen->specs.fragment_sampler_count = 8;
screen->specs.vertex_sampler_count = 4;
+
+ if (screen->model == 0x400)
+ screen->specs.vertex_sampler_count = 0;
+
screen->specs.vs_need_z_div =
screen->model < 0x1000 && screen->model != 0x880;
screen->specs.has_sin_cos_sqrt =