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etnaviv: Use write combine instead of unached mappings for shader bo
[mesa.git]
/
src
/
gallium
/
drivers
/
etnaviv
/
etnaviv_shader.c
diff --git
a/src/gallium/drivers/etnaviv/etnaviv_shader.c
b/src/gallium/drivers/etnaviv/etnaviv_shader.c
index 04ababc801ffd8428e6895614e4b7426276e4eb7..27c735b83bd000547438b95931a0ecd2ed5c5eaf 100644
(file)
--- a/
src/gallium/drivers/etnaviv/etnaviv_shader.c
+++ b/
src/gallium/drivers/etnaviv/etnaviv_shader.c
@@
-41,7
+41,7
@@
static bool etna_icache_upload_shader(struct etna_context *ctx, struct etna_shad
{
if (v->bo)
return true;
- v->bo = etna_bo_new(ctx->screen->dev, v->code_size*4, DRM_ETNA_GEM_CACHE_
UNCACHED
);
+ v->bo = etna_bo_new(ctx->screen->dev, v->code_size*4, DRM_ETNA_GEM_CACHE_
WC
);
if (!v->bo)
return false;