const uint32_t format = translate_texture_format(so->format);
const bool ext = !!(format & EXT_FORMAT);
const bool astc = !!(format & ASTC_FORMAT);
+ const bool srgb = util_format_is_srgb(so->format);
const uint32_t swiz = get_texture_swiz(so->format, so->swizzle_r,
so->swizzle_g, so->swizzle_b,
so->swizzle_a);
COND(is_array, VIVS_TE_SAMPLER_CONFIG1_TEXTURE_ARRAY) |
VIVS_TE_SAMPLER_CONFIG1_HALIGN(res->halign) | swiz;
sv->TE_SAMPLER_ASTC0 = COND(astc, VIVS_NTE_SAMPLER_ASTC0_ASTC_FORMAT(format)) |
+ COND(astc && srgb, VIVS_NTE_SAMPLER_ASTC0_ASTC_SRGB) |
VIVS_NTE_SAMPLER_ASTC0_UNK8(0xc) |
VIVS_NTE_SAMPLER_ASTC0_UNK16(0xc) |
VIVS_NTE_SAMPLER_ASTC0_UNK24(0xc);