Merge branch '7.8'
[mesa.git] / src / gallium / drivers / failover / fo_state_emit.c
index bd4fce9d2090a52b2667f46985d0205b59ac6af0..42bd6929a7fbe3433d66d9cbc31a28a589148b3c 100644 (file)
@@ -65,7 +65,10 @@ failover_state_emit( struct failover_context *failover )
 
    if (failover->dirty & FO_NEW_DEPTH_STENCIL)
       failover->sw->bind_depth_stencil_alpha_state( failover->sw,
-                                                   failover->depth_stencil->sw_state );
+                                                    failover->depth_stencil->sw_state );
+
+   if (failover->dirty & FO_NEW_STENCIL_REF)
+      failover->sw->set_stencil_ref( failover->sw, &failover->stencil_ref );
 
    if (failover->dirty & FO_NEW_FRAMEBUFFER)
       failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer );
@@ -78,6 +81,10 @@ failover_state_emit( struct failover_context *failover )
       failover->sw->bind_vs_state( failover->sw,
                                    failover->vertex_shader->sw_state );
 
+   if (failover->dirty & FO_NEW_VERTEX_ELEMENT)
+      failover->sw->bind_vertex_elements_state( failover->sw,
+                                                failover->vertex_elements->sw_state );
+
    if (failover->dirty & FO_NEW_STIPPLE)
       failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple );
 
@@ -92,13 +99,31 @@ failover_state_emit( struct failover_context *failover )
       failover->sw->set_viewport_state( failover->sw, &failover->viewport );
 
    if (failover->dirty & FO_NEW_SAMPLER) {
-      failover->sw->bind_sampler_states( failover->sw, failover->num_samplers,
-                                         failover->sw_sampler_state );
+      failover->sw->bind_fragment_sampler_states( failover->sw, failover->num_samplers,
+                                                  failover->sw_sampler_state );
+      failover->sw->bind_vertex_sampler_states(failover->sw,
+                                               failover->num_vertex_samplers,
+                                               failover->sw_vertex_sampler_state);
    }
 
-   if (failover->dirty & FO_NEW_TEXTURE) {
-      failover->sw->set_sampler_textures( failover->sw, failover->num_textures, 
-                                          failover->texture );
+   if (failover->dirty & FO_NEW_SAMPLER_VIEW) {
+      struct pipe_sampler_view *fragment_views[PIPE_MAX_SAMPLERS];
+      struct pipe_sampler_view *vertex_views[PIPE_MAX_VERTEX_SAMPLERS];
+      uint i;
+
+      for (i = 0; i < failover->num_fragment_sampler_views; i++) {
+         fragment_views[i] = failover->fragment_sampler_views[i]->sw;
+      }
+      failover->sw->set_fragment_sampler_views(failover->sw,
+                                               failover->num_fragment_sampler_views,
+                                               fragment_views);
+
+      for (i = 0; i < failover->num_vertex_sampler_views; i++) {
+         vertex_views[i] = failover->vertex_sampler_views[i]->sw;
+      }
+      failover->sw->set_vertex_sampler_views(failover->sw,
+                                             failover->num_vertex_sampler_views,
+                                             vertex_views);
    }
 
    if (failover->dirty & FO_NEW_VERTEX_BUFFER) {
@@ -107,11 +132,5 @@ failover_state_emit( struct failover_context *failover )
                                         failover->vertex_buffers );
    }
 
-   if (failover->dirty & FO_NEW_VERTEX_ELEMENT) {
-      failover->sw->set_vertex_elements( failover->sw,
-                                         failover->num_vertex_elements,
-                                         failover->vertex_elements );
-   }
-
    failover->dirty = 0;
 }